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Everything posted by Metabot
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Armor Slots and Clothing
Metabot replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
greaves cuisse breasplate/cuirass gloves boots helm vambraces pauldrons cloak belt at least 2 rings amulet Anything else? Maybe the ability to wear robes over armor like in Morrowind. http://en.wikipedia.org/wiki/Components_of_medieval_armour -
What makes a game great?
Metabot replied to Space_hamster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I meant that your character is not you. -
What makes a game great?
Metabot replied to Space_hamster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Eh no. You aren't playing yourself, you're playing as a character. -
The only point I disagree with is the last one. You should be able to either click the chest and click "pick lock," or hit L and click the chest. That, while being slightly redundant, allows you to either click only once (on the chest) or click twice (once on the chest, the second time on the "pick lock" skill). I want to USE my keyboard, not just the mouse. This is a computer game after all, I don't need to be limited by only two buttons on my mouse. This isn't an action game though.
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Well for a game lkke this being able to use the mouse for everything is more important I think. I'm sure there will be hotkeys for most things though.
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What makes a game great?
Metabot replied to Space_hamster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One thing that can make a game great is having things and mechanics that you might not discover until years after. -
Combat: What makes micro fun?
Metabot replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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Leather "armor"
Metabot replied to Aborell's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Leather armor "completely useless"? That seems like a very broad categorical statement that will get you in trouble. -
Ehhh no. Repairing your own weapons and crafting your arrows or bolts makes sense in a fantasy setting as well. Crafting your potions and poisons, etc. also makes sense.
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I liked Fallout: New Vegas's crafting overall, mostly the ammunition crafting, but making chems is pretty useful.
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I was just thinking about this. As far as blacksmithing goes I think it's better for the player to be able to modify equipment that they find rather than making the actual equipment.
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The Natural Philosopher Class
Metabot replied to metacontent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Philosophy underpins science and natural philosophy. -
Please no more "go here" quest markers!
Metabot replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why is there no downvote option on this forum? -
Update 29: Mechanics
Metabot replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It was last tuesday here in 'murrica. -
Respec?
Metabot replied to RaketenRichard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why is there always a respec thread? It's not the end of the world if you just kind of don't like where your character is going. -
So what, so what, and so what? God I hate these talking points that seem to just float around the internet.
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Not a single good reason to not have talent trees in this entire thread. That being said, I'd rather not have them.