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Metabot

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Everything posted by Metabot

  1. Very nice idea. I don't get this attitude that you should be able to see and do everything. That really hinders RPGs in my opinion. It means that choices cannot have consequences, at least not meaningful ones.
  2. I will be contributing. This game seems like a very tall order, i.e. combining the adventuring and characters of Baldur's Gate with the dungeons of Icewind Dale and the prose and dialog choices of Planescape sounds incredible. I hope you can pull it off.
  3. Which was why it had the worst combat in the history of good RPGs. Like, Superman 64 bad. I see what you mean, but as you say I think it's more for adventure-y title. Oh, yes, one thing I really really want to see - trainers a la Arcanum. I thought it was brilliant - expend skill points to get better in a linear fashion (e.g. increasing gun accuracy) but speak to a trainer to get nonlinear passive upgrades. Imagine if there was a nonlinear trainer system integrated in the world - that is, there are different dodge trainers who train you in different dodge bonuses, but because they pursue different schools of fighting you can't learn them all. So while you are expending skill points in dodge to become better at the core idea of dodge, you must actually explore the world, talk to trainers, ally with them, do quests with them, to decide what kind of master dodger your character becomes - e.g. at dodging arrows or swords, dodging in heavy armour, dodging 'offensively'. That would end up being a pretty significnat part of the entire system though. I'd be happy with any trainer model where you don' t just earn abstracted XP and spend it. I love the idea of regional trainers. I think that you should be limited though to one school. I had a very similar idea to make the Elder Scrolls game more interesting and to replace the perk system.
  4. I don't really understand the antipathy to class based systems. There's a point to them. They're intentionally limiting. i voted personally for a SPECIAL like system but maybe one tuned to a party based game. I think it would force the player to make their own classes, but the game should be tuned so that the player has to create classes that work together and support each other sufficiently. Also, I don't see why intelligence in a fantasy RPG has to "only" affect magic, why can't it do both? Maybe their would be a speech or diplomacy skill as well.
  5. Mind you, I'm not saying they should use these exact systems, all I'm saying is which would you prefer to be the inspiration.
  6. No. I guess there are console licenses that have to be bought, so it would take a chunk out of the budget.
  7. What is with people and vikings? Didn't you get enough of that **** with Skyrim?
  8. When did they say that? Maybe they changed their minds. Maybe they found something like high fantasy that interests them. If it quacks like a duck and walks like a duck...
  9. Except both Chris Avellone and Josh Sawyer hate high fantasy. Chris said he wanted to make a game that turned high fantasy on it's head once though it looks a lot like Sawyer is going to be the lead on this one. They could both agree to do that though. Sounds like high fantasy to me.
  10. It would obviously not be KOTOR 3, Baldur's Gate 3, and I don't think it has anything to do with Wheel of Time or Planescape. I think it's a new fantasy setting, probably high fantasy. This is what I hope at least.
  11. I don't mean the tech/magic merger, I mean the whole juvenile interpretation of history where religion is the great oppressor, etc. etc.
  12. Oh yea that'd be great, because it hasn't been done a million times over.
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