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Aedelric

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Everything posted by Aedelric

  1. I was not implying, it is all in your head. I think you are just blind with annoyance that you just want to nitpick and fight. Too bad, I have no interest in arguing with you about it.
  2. Combat taunts? Definitely! "I'll beat thee, but I should infect my hands."
  3. New Vegas did it quite well, Deathclaws were dangerous from early game right into the late, radroach's were always a one shot kill. The world still scaled, but it was within reason.
  4. Zero level scaling forces the player to follow a set path, the problem with that is people like freedom of choice. Some regional level scaling can be used to let people adventure and explore without feeling pressured into playing like it is a rail shooter. They also said not everything will be scaled, which I would assume means we will never have dragon powered rats.
  5. Most things are going in the right direction for my own tastes. Music sounds good, art direction looks great, focus on storytelling, game mechanics (which we have heard about so far) seem to be well thought out. In no way do I expect everything in a game to be perfectly to my tastes, but neither will one or two aspects I disagree with put me off. Stick to your vision Obsidian!
  6. Great update Justin. I never heard your music before, but after listening to each of the tracks and reading your thoughts on the music for Eternity, I have to say I am very glad you will be the composer. I am so impressed, it really sets quite the mood.
  7. So Justin, any chance we can get the sample music from the trailer to listen to? I really like it. I know you guys want to release the soundtrack and might not be allowed, but we do not get if we do not ask!
  8. Use this thread, try looking for your desired topic next time. I elect for a lock.
  9. So my vote on the poll is irrelevant now? How nice of you. I voted no, I do not want it, it takes money/resources from what could be used to make content.
  10. That is probably because you are a console player and never experienced the year upon year degridation of RPG's from beautiful works of art with great depth and complexity to slightly interactive poorly written novels with shooter/hack and slash elements.
  11. No, no, no, no, no. They always compromise RPG's they are the main reason why RPG's are so bad these days.
  12. I love Guild Wars II, I loved the original also. Not sure how dynamic events could translate to a single player isometric game. Not being an open persistent world it does not need repeating event cycles that are affected by levels of completion/participation. Project Eternity will obviously have an ending so quest repetition does not seem paramount, but you are right in the regards that decent cause and effect from quest chains would be a nice addition.
  13. Agreed, it is always nice to say what you mean, you could easily just posted a topic, `Obsidian, make the game the way I want´, lets face it, that is exactly what you really mean by this topic. Edit - Anyway, have fun with whatever game you decide to back in the future. Can not say I like farewell topics like this, they are not very productive.
  14. You do not agree with the project, will not back the project and will not play the game when it is finished. Why on earth are you even here Metiman? I respect Obsidian for their integrity too, they have more than most developers, Bioware sold out, even if they deny it. Most importantly I am here because I want to play this game, it is the game I have been waiting years for and will be definitely buying it, soon as I do not have to use Kickstarter.
  15. Semi-random is good, depending how it is implemented. I assume it means no wild wolves with gold pouches and bandits drop a variety of stolen items. As for characters dropping what weapon they use, it would be nice but not massively important unless the weapon was magical or unique.
  16. I think a topic about people being drama queens is in itself an overreaction. You may not like people overreacting, but you can not stop it, nor is such things uncommon as Volourn said.
  17. Well, we know nothing about Edair and Cadegund, beyond their appearance and appearances can be deceptive, what makes a fun/unique character is not merely what meets the eyes. The concept art for the armour and weapons looks spot on, high fantasy with a touch of realism I think they are doing well at holding their ground with the whole Icewind Dale art direction.
  18. I think the topic title is misleading, they seem to be wanting to add partial level scaling. I think it is a decent enough compromise, so long as we do not get a challenge against rats and goblins when we are level 50 armoured knight's or are able to kill a dragon as a level 1 naked thief. So long as they do not go in the Elder Scrolls: Oblivion direction, then I do not think we have much to worry about. Edit - Just to clarify, I am still not for full level scaling. But I am not going to turn my back on the project just because it has one feature I do not 100% agree with.
  19. Why only two choices, why not have grey choices and good/evil? This is an Obsidian game, I am expecting more than two dialogue selections.
  20. A short list of what I like Icewind Dale I & II (My all time favorite) Baldur's Gate I & II Divine Divinity Morrwind, Oblivion, Skyrim Neverwinter Nights I & II The Witcher I Mass Effect I Dragon Age Origins Vampire the Masquerade: Redemption Knights of the old Republic & Sith Lords Edit - Forgot the Fallout games
  21. In general no, but if it is pivotal to the story then I would be okay with it, so long as the unique power was not outrageous in any way.
  22. Indeed, not quite the most ridiculous thing I have read today, but it comes a close second.
  23. I selected almost everything in the first part. Body location damage like fallout would be perfect, I want my elven archer to shoot a guard in the knee and I want my warrior to kick someone in the privates.
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