The System Shocks had resurrection chambers similar to the ones in Bioshock, with a few gameplay balance differences that made a proper alternative to the quick save and load schtick. The differences were that they had to be activated, had a usage cost, and only restored a minimal amount of your health meaning was a free ride, and thus compensating for the advantages a simple resurrection brought. I'd say that the Vita Chambers in Bioshock are basically a broken version of the QBRMs.