Everything posted by Zed
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Project Eternity Rezzed screencaps (world map, new areas)
obsidian are obsessed over mouse movement effeciency for some reason. it seems much more important to them than aestethics and readability. whatever they do, I hope they won't use IWD2-style small boxes portraits. it's ugly as hell. portraits should be portraits, with portrait dimensions.
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How "grindy" will the game be?
IWD1 was fine IMO. A lot of combat but at least it was varied. IWD2 is garbage in every ragard compared to IWD1. BG2 struck a good chord with its encounter design. Just remove the ability to rest-farm monster xp, and it'll be optimal.
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Holy Avenger
I would like a few of the most powerful items to be restricted to certain classes, yes. Especially otherwise boring classes like the Paladin. It might feel meta-game'ish, but it adds incentives for replaying the game too.
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Project Eternity @ Rezzed
How about letting your backers know what you'll show at rezzed? Can we expect prototype gameplay? Can we expect new information? You didn't even mention it in this week's update... so perhaps we should expect nothing new? Saturday 22nd June 12pm - Panel: How can new business models improve PC gaming? 1pm - Total War: Rome 2 2pm - A look back at Frozen Synapse and a look forward to Frozen Endzone 3pm - Dreamfall Chapters 4pm - Project Eternity 5pm - Sir, You Are Being Hunted (eurogamer will stream it online: http://www.eurogamer.net/articles/2013-06-18-rezzed-developer-sessions-to-be-streamed-online )
- Update #56: Paladins and Wild Orlans
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I hope the mechanics are more flexible than BG
I like arbritary class restrictions like "gnomes can't use big weapons", "clerics can only use bludgeoning weapons". Why? Otherwise I feel like the choice of items is too streamlined. Simply pick whatever has the highest numbers. Also, I feel like penalties like "can't use x items" add to the characterization.
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Concerning the VO Budget for Project Eternity
I think they should invest a bit in VO sets (generic lines for combat and such). These are re-usable for future P:E titles. 3 male, 3 female would have been enough with just 1 PC, but since they're making the adventurer's hall, I'm thinking 6 male 6 female. These generic PC voice sets don't need any star power VAs, and I'm sure one VA can do like 2-3 sets. For the actual game NPCs, I think "hello" lines are enough, with the exception of perhaps central characters like an antagonist (e.g. Irenicus) having full VO.
- Some thoughts I had after playing Icewind Dale 2
- UI Style Preference
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UI Style Preference
It's not. Finished BG1 last week and been playing BG2 since. The interface is perfect. It adds a certain depth and feeling to the game which is not reproducible in a minimalist UI. Also Sawyer has stated their intentions to go with a chunkier UI so there's no debate about what will happen with P:E, even though I like the discussion.
- UI Style Preference
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Update #54: Art Update - Work IS in Progress!
The UI in Fallout: Tactics doesn't support a heavy amount of text or an action bar. The UI in Dota 2 serves completely other needs than P:E. For instance, it's single-character. Also, the dialogue window is not a waste of space. There's a reason why it's the centerpiece of the BG games. What Dota 2 did really well that could actually work in any modern game's UI (in terms of resolution) is color ambiance. The UI is all rock, basically, but still colored by hints of sparks and other (non-intrusive) effects. I prefer Sensuki's edit to the original but it still leaves a feeling of utilizing too much vertical space. Vast majority will play in 16:9: take some off the edges. I really do think IWD2 has a ****ty UI. The party arrangement in a vertical line of IWD, BG, and BG2 is great. Widescreen is no reason to remove it.
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Update #54: Art Update - Work IS in Progress!
alright here's my mock-up for a much more baldur's gate-ian UI (never liked iwd's ui) chat is on left - chat navigation is closer to "click-centric area" of party management etc. bigger 4:3 (or whatever) portraits. not ugly square ones. uses the horizontal space given by widescreen reso + incorporating BG ui elements everybody loves. doesn't look as "wide" and awkward. still scalable. allows for resizable chat for all those walls of text and combat txt overview
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Update #54: Art Update - Work IS in Progress!
That UI isn't very good. Here's why: The portraits are very important: you click them to switch characters, right-click to open inventory or what have you. In-between the portraits and game-screen you put functions and abilities. Missclicks ahoy. Portraits also need to be bigger. Why not use portrait dimensions (as used in BG2?) If you're gonna have good-looking portraits, show em off. Also, this gives room to show character statuses on the portrait. The dialogue part doesn't look resizable like in the BG games. It really should be. Preferably it should also be on the left, with a scrollbar on right. I'll draw a mock-up of what I think would be a better solution.
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Update #53: The Man Who Makes Monsters
I'm playing BG at the moment, strolling through Cloakwood (4 - before Cloakwood Mines). Keep running into this goddamn übernymph teleporting all over the map, casting (dire?) charm from inside fog of war. Really irritating... but fun because it's one of the few really mobile enemy creatures in the game. I'm thinking this Blood Woman could fit a similar role Oh and this gives me a bit of a Scandinavian folklore vibe. Probably because it's a woman creature... http://en.wikipedia.org/wiki/Scandinavian_folklore#Female_creatures
- Update #52: Monk!
- Update #48: Documentary News and More Arcanum
- Update #47: Odds and Ends
- Mass Effect Trilogy
- Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!
- Update #44: The Rules of (Melee) Engagement
- Update #43: Pretty and Technical
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Update #43: Pretty and Technical
I really like the concept of the godlike. I hope Godlikes recieve an XP penalty if they're turbo-boosted like the planetouched of D&D. Are you duplicating all animations across all characters or will you make a few alterations? For instance, it would look a little silly if a tiny dwarf and giant whatever-you-have-that-is-big swings 2h weapons the exact same way.
- A Modified Wallpaper with Sagani
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Update #33: PayPal Ends Soon! Current Developments
No Pantheon is complete without the "forgotten ways" or "old religion". Either druidic or diabolic. I would also like Gods that aren't necessarily just "God of Healing" or "God of Battle". How about... "God of Fertility", "God of Luck and Fortune"? If farming is prominent, then there should definitely be a God for that.