Everything posted by Zed
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Update #70: New Year Project Update
fantastic update! btw if kaz sees this: a less rugged surface for the text box in the UI would give a more carved look while being a little easier on the eyes. on the other hand, the rough surface gives a pirate chest sorta look and maybe that's what you're going for. aggravating fan-who-thinks-he-knows-**** PS edit below :D
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One month without news
I foresee tuesday-hype and brennecke breaking hearts at last the second :D
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Can I even handle a game like PE any longer? Well, I sure hope so!
any permanent debuff makes me reload my game after the fight. that said I am usually pretty good at avoiding level drain.
- New stretch goals for companions and wilderness areas?
- Update #69: Pillars of Eternity
- Trolls (no not trolling :P) in PE
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Update 68 Camp-out thread
- Update 68 Camp-out thread
- Update 68 Camp-out thread
- Project Eternity Composer: In-house or External
A music update would be s-s-s-s-sick-ick-ick A few questions: With you as an in-house composer, do you think we'll see a higher total number of songs for the game? Compared to if it would have been out-sourced, that is. Will the be encounter-specific music? What's your musical take on the different cultures of Eternity? (i.e. "dyrwood = bombastic, lots of strings and choir vocals")- After playing through BG2 and IWD2 recently...
Zed replied to Zed's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)I just loaded up IWD2 and you must use enter to skip dialogue. I looked in the keybindings and there is no re-bind either.- After playing through BG2 and IWD2 recently...
Zed replied to Zed's topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)not in bg2 or iwd2, but perhaps there are options for it. spacebar would work pretty well. or tilde (on EU keyboards §½-key).- After playing through BG2 and IWD2 recently...
I request that [continue] choices in dialogues (i.e. when there are no 1, 2, 3 choices) be hotkeyed by pressing 1 rather than enter, or some other key closer to the horizontal numericals. Using 1-2-3-4 etc in dialogue feels like smooth sailing. But then all of a sudden there's that [continue]-dialogue and you must either move your mouse and click the button, or move your hand all the way across the keyboard to press enter.- Update #68: ART!
- To all of our backers and fans...
- Update #64: Developer Q&A with Kaz
I am an angry old conservative when it comes to UI design. I think presentation and 'feel' takes precedence of everything else, even 'usability' (at least to the point where it's not bad). I probably won't be a huge fan of any UI design. That aside, I think the art in this update is fantastic. I love the look of Defiance Bay, and I also like the CYOA art. I'm also looking forward to seeing what approach you guys take with the portraits. I think IE games have always had great portraits (even if BG used a more airbrushed/digital style and IWD a more painterly style). An exception would be IWD2. The portraits themselves were fine but the UI mangled the portraits into small square boxes. I think portraits should be portraits in the true sense: very visible and really show character.- Update #62: Production 01 - State of the Project
Great job! Sounds like you've been very busy! As always, I have an "entitled gamer god what's wrong with him" edit of the UI bit :D WARNING: extreme nitpicking. Ignore the suggestion in yellow text if the scrollbar has an exact click-somewhere-on-the-scrolline-scroll in which case it wouldn't really serve a purpose.- Update #61: In-game Art
- Update #58: Crafting with Tim Cain!
- LOL, Durability has been removed
I'm glad.- Inverting the Durability Scale
weapon profiencies, class restrictions, magic buffs = okaydokay on-item buffs/crafting = boooo- Update #58: Crafting with Tim Cain!
Here's what I'd like to spend money on: Crafting fee. Like in BG2. Worked perfectly. But having player crafting ruins this. Stronghold stuff, maybe. I don't know what you're planning with this. Personally I think a stronghold serves no purpose. Buying services in the world. Transportration, mercenaries. Smart investments. Maybe Carl the Adventurer is putting together an expedition to an undiscolsed location. For 20k he'll give you the location on your map and will abandon his own expedition (or will he?! du-du-duuuu). Whatever, it's not hard to come up with gold and payments as part of a questline. But I would like to ask why hoarding money is an issue? Why can't the player run around with a million gold coins after 40 hours of gameplay? Who does it hurt? I've never heard anyone complain about having too much gold in BG for instance.- Item Durability
I'm against it. Never have a game had durability without it being bothersome. Systems should support central aspects of the game, not add annoying micromanagement and nonsensical penalties. I'm also against the proposed crafting system. None of the things in the latest update feels "Infinity Engine game"-like.- Update #58: Crafting with Tim Cain!
- Some wild screenshots appeared!
never trust a russian with a secret. nice screens though. I hope Obsidian knows we want to see early unpolished stuff regardless of negative nancys etc. true enthusiasts can discern qualities and see the potential. these screenshots are all fantastic in that regard. I just wished they were presented through a KS update with proper commentary. for instance, I see the "character color #1/#2" of the IE games in action in those zoomed-in screenshots