-
Posts
185 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Zed
-
"Shipping soon"
Zed replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
lol -
Eternal Award Hall
Zed replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
put it up as rpg codex' goty 2015 haha -
Update #92: Reward Redemption
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
my page is broken I don't have an admin tab like badler- 259 replies
-
- 3
-
- Kickstarter
- Rewards
-
(and 7 more)
Tagged with:
-
Update #92: Reward Redemption
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thanks for all the good stuff obsidian!!! YEah!!!- 259 replies
-
- 2
-
- Kickstarter
- Rewards
-
(and 7 more)
Tagged with:
-
Keys ? When ?
Zed replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
release keys now in order to unlock super secret reward, obsidian!!! once in a lifetime opportunity! -
Keys ? When ?
Zed replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*rubs belly* aaah sure could go for some computer role-playing game goodness right about now -
Keys ? When ?
Zed replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
lol release it now pls pliis mister -
With all these penalties to melee, and the way armor works (heavier armor - slower attacks) – is there anything that makes up for playing an armored knight/paladin-style damage dealer? Do they deal inherently more damage from melee weapons or are their abilities/traits/whatevs better? I was planning to play a ranged rogue anyway (I would want to play ranged ranger like my first BG playthrough, but rangers in PoE seem... weird, and I don't like how pets work), but I'm just curious.
-
Area looting confirmed
Zed replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think area looting is good, at least as an option. I'd use it. The only thing I don't like about loot in PoE are the strong visuals, i.e. the "loot glow." I'm not particularly fond of people trying to speak on the behalf of an entire community, especially on a topic not gauged. -
What have you (Obsidian) done with the assetbundles?
Zed replied to Sensuki's topic in Backer Beta Discussion
support our modders! wheeooooo -
[435] Sinful post-processing effects marring the 2D Backgrounds
Zed replied to Sensuki's question in Backer Beta Bugs and Support
looks *~glamorous~* would make sense in a dream sequence or something, I guess. but out in the wilderness, I dunno. I don't like these kinds of effect either and I always turn off DoF and blur (in particular movement blur). -
The memorial messages were written by our backers. The memorials are the only content that will break the fourth wall, and are purely optional. Thanks for watching the stream. I hope you enjoyed it. How is it optional? If it's there, and I click it (not knowing what it will say), and I read it -- it's not really optional? Optional would be to be able to turn off the interaction in an option or something similar to the Wild Wasteland trait in New Vegas.
-
PoE takes itself a little too seriously, and the writing reflects that.
-
No. I want a spiritual successor to BG2. Not the same thing. PoE is a spiritual successor to the IE games, it just follows the IWD2 lead designer's sensibilities (which i disagree with). The IE games i like their design direction is PST and BG2, and i would love Obsidian to make spiritual successors to those games. Fair enough, and I suppose I agree, although I'm disappointed with PoE as an IE successor. It started out very nicely with the environments and art, but then they slapped annoying (and unnecessary) interface stuff on top of that, as well as a stressful combat system.
- 350 replies
-
- Obsidian
- Pillars of Eternity
-
(and 2 more)
Tagged with:
-
I want a spiritual successor to the infinity engine games
- 350 replies
-
- Obsidian
- Pillars of Eternity
-
(and 2 more)
Tagged with:
-
How to fix combat? It's still the big offender in the BB.
Zed replied to IndiraLightfoot's topic in Backer Beta Discussion
Instead of controlling a party of Forrest Gumps, maybe they could all walk, all the time, by default. ~Like in a certain series of games~ -
The IE targeting rectangles were more as if the made a cross within the circle rather than make some sort of sniper scope, i.e. more compact. More like the left one: But since they're animated, this screenshot could have been taken when the circle is the most expanded. EDIT: I assume they're animated...
- 92 replies
-
- 1
-
- Polish
- Backer Beta
-
(and 2 more)
Tagged with:
-
Delayed to early 2015
Zed replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Removing the pure whites in characters eyes would go a long way to improve faces in character creation screen. -
Official appeal to refund Kickstarter pledge.
Zed replied to nipsen's topic in Backer Beta Discussion
www.butthurt.asn.au/ www.butthurtfoundation.org.uk/ www.usbutthurt.org/- 23 replies
-
- 12
-
Not giving exp for combat is super disappointing. If the problem is that quest solution paths become "unbalanced" (OH MY GOD THE HORROR), then the problem lies in the quest design. Taking away combat exp makes combat worse, and the game worse. Because it's a combat-oriented game. My suggestion is to make an alternative mode, call it Sawyer's Fun Balance mode, where there is no experience and the levels are set at specific points in the game. And then have the standard game play just like BG2.
-
actually -- do this. it will make the game better, just as this mod does. maybe we'll have a day-0 mod that fixes all the issues BG2 folk have with PoE. except the romance ****, of course. leave that to bodypillow-husbands.
-
sounds like a lot of people here are fans of airbrush-editing of TV actors