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About BrainMuncher

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    (3) Conjurer


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  1. The base game is on sale at the moment on both gog and steam. https://www.gog.com/game/pillars_of_eternity_hero_edition https://www.gog.com/game/pillars_of_eternity_the_white_march_expansion_pass http://store.steampowered.com/app/291650/?utm_source=SteamDB&utm_medium=SteamDB&utm_campaign=SteamDB%20App%20Page The Royal edition and champion editions don't include the expansions, just extra goodies like soundtrack. You need to buy the expansion separately.
  2. Well the number one thing everyone wanted improved from the infinity engine games was pathfinding, and Obsidian inexplicably failed at that. Two expansions later and it's still bad. So yeah, not-terrible pathfinding is still on the wishlist.
  3. Seems Obsidian have had Pillars removed from steamspy. "Sorry, results for this game are hidden at request of the developer" Pretty weird move, instead of telling us the actual sales numbers to go the opposite direction. Why are you so afraid of sales numbers Obsidian?
  4. Well, did he "drop out" of a major role? Or are you making an assumption there? Maybe it just wasn't his job to write the story? POE is/was a relatively low budget game. More agency takes more work, generates more bugs, and results in a shorter game. It also limits the strength of the narrative. Narrative and agency are at odds with each other, the more you have of one the less you can have of the other. Obsidian said from the start they wanted a strong narrative in the game. If there's a lack of agency, it's probably because of that, not because of some battle of egos. OP should apply
  5. People are talking about appearances in a thread about mechanics & balance. If the same ability instead of being called knockdown was instead described as some sort of mystical ability that disoriented the victim so that they fell over, then the entire "man too small to knock down dragon" thing goes out the window. The appearances are totally irrelevant when discussing balance. As far as the mechanics are concerned it doesn't matter if the lore says it's a fire elemental immune to fire, a or a sentient cardboard box that's immune to packing tape. It's just a creature with an immunity.
  6. I dislike immunities in general for this type of game, and specifically for PE because they go against the "no hard counters" philosophy of the original design of the game. Debating realism in a video game is silly to begin with, but even if realism is the reasoning, and everyone agrees that a fighter shouldn't be able to knock down a dragon because realism, immunities are not the way to fix it because they are equally unrealistic. It is entirely plausible that a dragon could fall prone for any number of reasons, though perhaps not because of being struck by a human fighter (unless they ha
  7. There's no reason why a flying saucer couldn't just turn up in Pillars of Eternity 2 and cause a ruckus. Turns out if you polish your full plate enough, it's pretty decent at reflecting lasers. It's those disintegrator beams you have to watch out for.
  8. But 1 million in sales is not a wide audience, in the case of PoE it's a reasonable expectation. I know people are getting tired of having D:OS getting thrown in their face in this discussion but it *must*. D:OS is PoE's true Peer. It's a kickstarted game, it's a PC exclusive, it's an RPG, and its development costs was ~$4 million. It sold ~ 1 million copies. Therefore, PoE SHOULD do the same. If it doesn't, then there will be legitimate questions to ask. The main one being: WHY NOT? 1. Graphics 2. Multiplayer 3. Amount of reading. Lots of people don't like reading.
  9. Nah bugs you don't have to worry about that. It won't happen. I guarantee it.
  10. @sleazebag I'm not convinced. Will you get halfway through a quest and get a screen saying "to be continued...?" I've heard tales of the sword coast mentioned a few times which from (failing) memory was basically one big sidequest/dungeon, rather than a continuation like throne of bhaal. Seems like it would be a little jarring to go halfway through something like that and then just continue on with the main game. Are you going to load up an old save that has already completed the game just to do the second half of something like that when it comes out? I wouldn't complain about two smalle
  11. http://www.pcgamer.com/pillars-of-eternity-tabletop-rpg-and-card-game-in-the-works/ The above quote is not entirely unique, I've read basically the same thing said elsewhere before. So it's unlikely I'm misreading it. The weird thing here is that Obsidian are contradicting themselves. I'll paraphrase to make my point clear: "These days most folks make a number of small DLCs, but instead we are going to do a big meaty old school expansion." ...and then in the same breath: "but we're going to split it into two parts" Umm, what? It's absurd to talk about a big chunky expansion that is spli
  12. It is a LONG time since I played arcanum, and I don't think I ever finished it. But based on your post I think you will like this game. I don't think thievery will play much of a role, but the multiple ways to deal with quests, NPC interactivity based on reputation, stats, etc. is all there.
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