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Everything posted by FlintlockJazz
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I think merging "Setting Sail" and "Improve Stronghold" could be interesting: a ship as stronghold! It would fit the setting more I feel and since it's a ship you can move it around and use it as your main source of transport, ensuring you are never that far from it as long as there is a coastline nearby! Plus ship battles! Piracy! Omigod I'm starting to drool...
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Drizzt needs to die. He needs to die horribly. He was never an interesting character and was a complete Marty Stu scumbag who deserved to die screaming at my whims and his impact on the Ranger class completely screwed it up. Thanks to him I have not been able to play my Aragorn-like Ranger or Jack the Giant Slayer type, bloody mother-****ing bastard, die die die! Did I mention I think Drizzt should die?
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Two-handed Axe petition
FlintlockJazz replied to Phant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What this game really needs is a greater selection of Pollarms! Halberds naturally, they'll give the user reach I reckon, glaives for those who want raw damage and want to be more axey (increased damage), and bills which means a pollarm choice could then be added to Weapon Focus Peasant. Along with these new weapons we could add in new weapon type bonuses as well, such as the bill having the feature Hook, which could either give the user to 'lock' one opponent in, preventing them from backing off, or pulls an opponent in closer, or gives an ally a bonus to attacking the hooked opponent, something like that. -
Two-handed Axe petition
FlintlockJazz replied to Phant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the pollaxe and estoc deserved getting portrayed in games for once, and I think those of us who like realistic weapons deserve one game where realistic weapons are used for once since most other games go the fantasy route so leave us with one!!!! And to counteract the gun-hater post earlier, we want MOAR GUNS!!!!! -
Wizards have to be really careful about which spells to use... and that's bad ? If you want a fairly mindless adrenaline rush, I recommend Nuclear Throne. Just curious, what's the camping supplies limit on Easy ? On Normal it's 4. I'm playing on Hard now, limit is 2, and I haven't run out of supplies ever yet. By the time I spend some, I find some more. I've ran out, but that's because I forget to stock up like all the time. The only reason I manage to have any is because they can be found so easily, I rarely have to buy them.
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Physical size of CE?
FlintlockJazz replied to Waywocket's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
as gkathellar said, naw. The box anyway. Alignment is a personal thing and none of you goddam business! -
I do think the game needs a "Trademeet", for some reason having that extra hub that wasn't a full city but was large enough to be a densely packed town with it's own questlines and random stuff just seemed to add so much to BG2 for me. Not sure why, just did. Possibly be because it was a hub for several different quests like Athkatla was but was also small enough that you felt like you were making a difference without being too small that it felt important itself.
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I have noticed my loading times getting rather ridiculous, I also noticed that when I start the game up it takes a while before "Continue" and "Load Game" become available, instead having the message "Loading save games" on them both. I do save an abnormally large amount (I like to 'catalogue' my journey), so will also try moving saves around to see if that makes a difference too.
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PoE Sales?
FlintlockJazz replied to Palmtuna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Er, yes it is. The Kickstarter 'making of' doc explicitly features employees discussing the prospect of closing the company if something didn't turn up. They made the commercial realities behind the project part of the story. Not us. Um, well yeah. Budget, finances are a part of any development story. Individual pay, though? Oh, yeah, I'm with you on that. Did anyone ask for individual pay though? I closest I found was someone asking for the staff size but I took that to mean how many people worked at Obsidian. -
PoE Sales?
FlintlockJazz replied to Palmtuna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Regarding that last bit about sales: one thing to remember is that many of the long-term PC gamers in other countries may use other distribution channels, such as GOG (myself included there) so it depends on national preferences like that. And of course there is the issue you noted of it depends on the region, so while 90% of Germany (grabbing numbers out of the air here) might be PC gamers their total population is only a fraction of the US and the country next door might be 95% console gamers, whereas you're counting the whole of the US in that there stat. I know the UK (where I'm from) is mostly console gamer, maybe even more than the US. -
About that expansion....
FlintlockJazz replied to Marceror's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Remember, BG2 was a 'high-level' campaign, you started at medium level and could end just short of 20th level if you didn't have ToB installed due to the level cap, past level 20 if you did and did the sidequests, so of course the weapons would be more epic. It would be fairer to compare the weapons in BG1 to Pillars since they more closely cover the same level and power ranges. -
Wizard suggestion
FlintlockJazz replied to Ouroboros226's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wizards rock. They may feel a bit limited at first but once you get a few levels under your belt I actually have been finding mine to be essential. Then again, I love the mechanics of Grimoire and spell selection so I may be biased. -
Per encounter / rest?
FlintlockJazz replied to AntitheistPOV's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm playing a Wizard and they rock, not sure what the issue is people are having with them. Okay, so their spells are per rest, but they get a lot of them especially as you level up and you get other abilities that are per encounter such as Arcane Assault and Grimoire Slam. And this may mark me as sad but I really enjoy being able to sit there mulling over which spells to put into my Grimoire and taking down another Wizard and being able to steal his Grimoire is a moment of glee for me... -
new character classes
FlintlockJazz replied to luttenplunder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally I would prefer that they expand on what they already got. Add more gods in for priests, more paladin orders, animal companions for rangers, more spells for Wizards, etc.- 50 replies
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IE Veteran's feedback
FlintlockJazz replied to Athrogate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry, but I really like the Engagement system. I think it works really well, is better than the feared aggro system I was worried they would go with in order to enable Fighters and the like to tank, and makes positioning important. -
This actually sorta gets to me. There's a lot more VO:s in PoE than there were in the IE games, which I don't necessarily consider bad, but none of it feels memorable. Even the voices the player has to choose from feels sorta meh. The storyteller's voice in the first slide before you even make your character was pretty good, but past that, I haven't come across anything that compares to even the CNPC:s of BG1, save perhaps Edér, but that's possibly because he just feels appropriate, rather than awesome. I often harp on quantity being a quality all in it's own when it comes to CNPC:s, but when it comes to VO:s, the price tag is so high that I really feel that less is more. I'd rather have it very rarely, but when I have it, it's Irenicus, it's Xan, it's Annah, it's Dak'kon, it's Vhailor, and it's Sarevok. I won't mention Gaelan Bayle because that's a sad chapter. I have to agree, and I think the lack of "quotable" sayings is one of the main differences I have noticed between Obsidian and Bioware I have to say. Bioware's stories tend to be rather flimsy when you look at them filled with cliches and stereotypes with wooden characters but they cover them up with flashy set-pieces and cheesy one-liners like with Minsc and Boo that really don't mean anything and even break the fourth wall but everyone loves to repeat, whereas Obsidian writes deep plots that actually makes sense and do subtlety and low-key but are less 'quotable' (and therefore harder to market) with even their crazy characters like Stephen Heck having very few lines I can easily quote in day to day life. I prefer Obsidian's focus since I find it hard now to be distracted by the Hollywood style distractions Bioware uses to cover up their rather dire (in my eyes) characters and because I find their writing doesn't treat me like an idiot, but I did pick up on the lack of memorable sayings when you click on someone....
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Exactly! I think we are in full agreement tbh, I just think we need to remind ourselves and others every now and again that just because we find something offensive (whether it be limericks or censureship) doesn't mean something is wrong. It's something I need to remind myself of every now and again when emotions start running high.