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FlintlockJazz

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Everything posted by FlintlockJazz

  1. Alas, no, he isn't. I added that spoiler tag to illustrate what his post should have looked like, and also so that if he corrects the problem my quote will not then be perpetuating it. Sorry if that was not clear. Yeah, the **** has basically spoiled Aloth for me with that post of his, I do not know that and would have liked to have been surprised by it, but not now. Shouldn't have to be careful on a forum marked "NO SPOILERS".
  2. SPOILERS PEOPLE!!! Jesus, watch what you are saying!
  3. Nah, it's always the rogue. Make the Monk companion in the expansion heartlessly evil instead. Good idea. I was going to suggest maybe Paladin instead, since with the dispositions of some orders it could easy to turn one into an evil bastard, but then I realised that would just be a Blackguard really. An evil Druid could be interesting, and a evil Cipher would be scary!
  4. Wizards rule all. I would quantify this as my personal opinion, but since it's pure fact I won't. I'll wizard your face off!
  5. I have yet to finish my first playthrough with my Wizard character (due to real life getting in the way in the early days and then when I finally got to start having to keep restarting due to my chronic restart syndrome), but already got plans for a Ranger and a Paladin and possibly a rogue or fighter playthrough as well. Wizards rock by the way, I don't understand why some say they are weak, sure they start off pretty weak in the early levels but it doesn't take long for them to become super-awesome (and I have yet to get to level 9 where their first level spells become per encounter instead of per rest, the pure number of spells you get as you unlock more spell levels makes up for them being per rest I find). Ranger I look forward to arquebusing everyone in the face naturally, though I'm already doing that with my Wizard playthrough due to most of the party opening up with a volley of gunfire before switching to other weapons.
  6. I think merging "Setting Sail" and "Improve Stronghold" could be interesting: a ship as stronghold! It would fit the setting more I feel and since it's a ship you can move it around and use it as your main source of transport, ensuring you are never that far from it as long as there is a coastline nearby! Plus ship battles! Piracy! Omigod I'm starting to drool...
  7. Drizzt needs to die. He needs to die horribly. He was never an interesting character and was a complete Marty Stu scumbag who deserved to die screaming at my whims and his impact on the Ranger class completely screwed it up. Thanks to him I have not been able to play my Aragorn-like Ranger or Jack the Giant Slayer type, bloody mother-****ing bastard, die die die! Did I mention I think Drizzt should die?
  8. What this game really needs is a greater selection of Pollarms! Halberds naturally, they'll give the user reach I reckon, glaives for those who want raw damage and want to be more axey (increased damage), and bills which means a pollarm choice could then be added to Weapon Focus Peasant. Along with these new weapons we could add in new weapon type bonuses as well, such as the bill having the feature Hook, which could either give the user to 'lock' one opponent in, preventing them from backing off, or pulls an opponent in closer, or gives an ally a bonus to attacking the hooked opponent, something like that.
  9. Um, I just do? I find reading to be as easy as breathing, I'm starting to realise this is apparently not normal...
  10. I think the pollaxe and estoc deserved getting portrayed in games for once, and I think those of us who like realistic weapons deserve one game where realistic weapons are used for once since most other games go the fantasy route so leave us with one!!!! And to counteract the gun-hater post earlier, we want MOAR GUNS!!!!!
  11. Wizards have to be really careful about which spells to use... and that's bad ? If you want a fairly mindless adrenaline rush, I recommend Nuclear Throne. Just curious, what's the camping supplies limit on Easy ? On Normal it's 4. I'm playing on Hard now, limit is 2, and I haven't run out of supplies ever yet. By the time I spend some, I find some more. I've ran out, but that's because I forget to stock up like all the time. The only reason I manage to have any is because they can be found so easily, I rarely have to buy them.
  12. as gkathellar said, naw. The box anyway. Alignment is a personal thing and none of you goddam business!
  13. I'd think an appreciation thread would be the perfect place to troll, because opinion would tend to be so combustible. Combustible, and then you add Wizards! Big badda boom!
  14. I'm so proud of the guys in this thread and how they managed to turn it this way, and that's not sarcasm. In one night they managed to completely derail the thread and re-rail it into something actually fun to talk about.
  15. I do think the game needs a "Trademeet", for some reason having that extra hub that wasn't a full city but was large enough to be a densely packed town with it's own questlines and random stuff just seemed to add so much to BG2 for me. Not sure why, just did. Possibly be because it was a hub for several different quests like Athkatla was but was also small enough that you felt like you were making a difference without being too small that it felt important itself.
  16. I have noticed my loading times getting rather ridiculous, I also noticed that when I start the game up it takes a while before "Continue" and "Load Game" become available, instead having the message "Loading save games" on them both. I do save an abnormally large amount (I like to 'catalogue' my journey), so will also try moving saves around to see if that makes a difference too.
  17. Er, yes it is. The Kickstarter 'making of' doc explicitly features employees discussing the prospect of closing the company if something didn't turn up. They made the commercial realities behind the project part of the story. Not us. Um, well yeah. Budget, finances are a part of any development story. Individual pay, though? Oh, yeah, I'm with you on that. Did anyone ask for individual pay though? I closest I found was someone asking for the staff size but I took that to mean how many people worked at Obsidian.
  18. Regarding that last bit about sales: one thing to remember is that many of the long-term PC gamers in other countries may use other distribution channels, such as GOG (myself included there) so it depends on national preferences like that. And of course there is the issue you noted of it depends on the region, so while 90% of Germany (grabbing numbers out of the air here) might be PC gamers their total population is only a fraction of the US and the country next door might be 95% console gamers, whereas you're counting the whole of the US in that there stat. I know the UK (where I'm from) is mostly console gamer, maybe even more than the US.
  19. Remember, BG2 was a 'high-level' campaign, you started at medium level and could end just short of 20th level if you didn't have ToB installed due to the level cap, past level 20 if you did and did the sidequests, so of course the weapons would be more epic. It would be fairer to compare the weapons in BG1 to Pillars since they more closely cover the same level and power ranges.
  20. Wizards rock. They may feel a bit limited at first but once you get a few levels under your belt I actually have been finding mine to be essential. Then again, I love the mechanics of Grimoire and spell selection so I may be biased.
  21. I'm playing a Wizard and they rock, not sure what the issue is people are having with them. Okay, so their spells are per rest, but they get a lot of them especially as you level up and you get other abilities that are per encounter such as Arcane Assault and Grimoire Slam. And this may mark me as sad but I really enjoy being able to sit there mulling over which spells to put into my Grimoire and taking down another Wizard and being able to steal his Grimoire is a moment of glee for me...
  22. Personally I would prefer that they expand on what they already got. Add more gods in for priests, more paladin orders, animal companions for rangers, more spells for Wizards, etc.
  23. Sorry, but I really like the Engagement system. I think it works really well, is better than the feared aggro system I was worried they would go with in order to enable Fighters and the like to tank, and makes positioning important.
  24. Not sure even that would free me of the curse of BSN that seems to follow me around!!!
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