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Everything posted by FlintlockJazz
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Racial height
FlintlockJazz replied to The Wanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Elves are shorter, I realised this when I picked up Aloth and saw just how short he really is. -
Racial height
FlintlockJazz replied to The Wanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Taking humans as average, elves are slightly shorter and more slender, dwarves are dwarf height and Orlans are hobbit height, while the Amaua are half-orc size or maybe a bit bigger actually. Godlike you can choose to use the bodies of any other race (which presumably will be your parents' race). -
I had no issue with understanding why my character was hunting this guy down, something weird was done to him by this guy and needs to find out just what it was that was done. Stuff happened afterward that pushed him in certain directions. Guess it assumes your character has a large degree of curiosity, a not too unreasonable assumption for an adventurer but I guess not everyone has it, but then BG2 had a similar issue: it assumed that you either gave a damn about rescuing Imoen (which some people did not, though I always felt obliged to save the little monkey), or that they wanted to find Irenicus to either unlock some hidden potential that they thought lay within then (why they thought this and why they thought Irenicus would actually help being two huge leaps of faith) or revenge. If you didn't want any of those things, if you wanted to do the sensible thing, cut your losses and just ignore the **** (Irenicus was a ****, he started off sounding all deep and mysterious but once you find out about his background it's rather... pathetic...) well, you get to do the side quests in Athkatla but you will never finish the game... But...but...Alistair...and Morrigan...T_T they're like the two best characters in BioWare's arsenal. Eugh, Morrigan was the most direly written obnoxious Mary Sue I have come across in gaming (beaten in other media by Bella in Twilight). She was a child's idea of a 'dark' character, you know those types who think being obnoxious is edgy, and only got away with her behaviour because of Plot Protection. If anyone in that world actually acted properly Morrigan would have had her head bashed in early on, possibly by the PC right when they first met. But NOOOOO!
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Shades = Ankhegs
FlintlockJazz replied to Evange's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, a lot of fanatics do move a lot of air with their mouths. -
Shades = Ankhegs
FlintlockJazz replied to Evange's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they called them exactly like DnD and others call them then you would get people complaining that they are not the same as they are in those other games. I've already seen it with people asking why they don't need fire to kill trolls anymore and that they aren't real trolls as a result. Fampyrs are quite different from vampires too, they are not blood-drinking immortals who turn into bats but rather zombies that can still think and pass for human, I find that significantly different enough to warrant a different name to avoid false association. That's even more sad because folklore where trolls came from, had nothing to do with fire or wolverine style regeneration. It had to do with sunlight turning them to stone afaik. What's even sadder is that many "fantasy fans" struggle with imagination. They can't imagine a troll that is not big, green, weak to fire and regenerates wounds. I like fantasy because it lets writers get away from limitations and create something otherwise impossible. They like fantasy because it's a familiar where everything is predictable. Like Volourn said I think you mean D&D fans. But it is quite sad. And it keeps people from branching out into other fantasy rpgs. Yeah, it's the reason why people are so resistant to guns: they aren't 'fantasy' apparently. They complain that it isn't 'medieval' despite the fact they accept full plate armour which didn't even appear until the very end of the medieval period, when guns were also taking off. The "Standard Fantasy World" actually has a lot more Renaissance in it than people realise without being either Renaissance or Medieval but some weird mish mash that loses the flavour and benefits of both, instead becoming rather bland and yet people somewhere along the line decided that it would be the 'default' setting for fantasy. Tis strange.... -
I would've just tried to govern really well to prove my worthiness. Oh well, I guess I just wouldn't be fit for soviet politics. or any politics I would say Yeah, unfortunately running things well does not equate to staying in power, because the other guy will still turn things against you. I think the question isn't why did Stalin want to kill him but rather why did he exile him instead of killing him, I lack the knowledge to say why though I can make guesses, such as the fear of martyring him by executing him publicly rather than quietly bumping him off in another country. And oh look, now I'm last...
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The region I personally want to see more of is the Deadfire Archipelago, though that is most likely due to my pirate/privateer/swashbuckler tastes. I don't know if the 16th/17th Century, Monkey Island Caribbean theme has any relation to what the Deadfire Archipelago is supposed to be like but I would like to at least find out for sure so I can decide whether I want more of it or not. I would also be interested in a tabletop RPG, as long as it's not based on D20 or other open source system but instead has it's own system tailored to the setting.
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Shades = Ankhegs
FlintlockJazz replied to Evange's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they called them exactly like DnD and others call them then you would get people complaining that they are not the same as they are in those other games. I've already seen it with people asking why they don't need fire to kill trolls anymore and that they aren't real trolls as a result. Fampyrs are quite different from vampires too, they are not blood-drinking immortals who turn into bats but rather zombies that can still think and pass for human, I find that significantly different enough to warrant a different name to avoid false association. -
Notice the forum title, it has NO SPOILERS written there. The least people can do is use spoiler tags or ask the thread be moved to one of the spoiler forums if they feel it is appropriate. There is also a difference between answering a lore question ("Is there orcs in this setting?" "Yes") and what happens in the game ("Bob is a member of a secret organisation but you only find out in act 3!").
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What's up with the Wizard?
FlintlockJazz replied to Bhurano's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Wizard rocks. I've got to level 8 and they vastly increase in power as they level up. They get to collect spells and swap them in and out to try them out, letting them learn which spells are most effective and tailoring to the opponents you expect to fight (without having to rest like you did in the IE games when you wanted to change your spells). Swapping Grimoires in combat is doable, you just have to weigh up the options and choose the appropriate time. His spells are a lot better at controlling and damaging than the others I find, and being per rest becomes less of an issue as you level up due to the fact that you get so many spells (I have four levels of four spells for a total of sixteen spells, while the other characters get like one or two uses of each of their abilities per encounter). This is before you take into account that the first level spells become PER ENCOUNTER at level 9 followed by the second level spells doing the same at level 11! The Wizard also does not have to get close for most of his spells, on the contrary most of his spells have decent range on them. The Grimoire mechanic is the thing that sets the Wizard apart from the others, and it makes them very interesting to play I find, more interesting than just selecting the best spell from a list at least (which usually winds up with you using the same spell a lot anyway). Arcane Veil could use more work to be fair, I looked at it and was like "naw", but ones like Arcane Blast and Penetrating Blast are awesome and passives that just make the wizard a decent backline fighter whereas the Druid needs to get into the fight in order to make most use of their shapeshifting. I do think people really need to play Wizards up to a decent level before they write them off. People claim that they don't have the same power growth they had in the IE games and D&D (start off incredibly weak at low levels but become stupidly powerful at high levels) but my personal experience is that, while the curve has been smoothed out somewhat (you no longer risk dying from a single hit at first level anymore but don't become as overpowered either) it's still there, you do become quite powerful. Then again, maybe I know nothing... -
I agree, I love the game but the stronghold is letting it down. It needs to be built more into the world and story instead of seeming to be some pocket world that it currently is (though a pocket plane stronghold would have been cool too). First off, I think you should be made a Thayn or something and granted the land from some Erl or other high lord in order to explain how you can just claim the place and start collecting taxes. I think you should have some scripted events and quests to get the villages onside and accepting of your rule, with supplicants coming to complain about local issues like Bob has been stealing Bill's sheep and how you will punish them etc with the choices made affecting recruitment and other stats. You should have a number of troops that you can increase through recruitment and allocate to patrolling certain areas or going after certain issues like in Neverwinter Nights 2 stronghold, a captain of the guard to talk to, able to allocate idle companions to assisting in certain roles etc. That kinda thing.
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Alas, no, he isn't. I added that spoiler tag to illustrate what his post should have looked like, and also so that if he corrects the problem my quote will not then be perpetuating it. Sorry if that was not clear. Yeah, the **** has basically spoiled Aloth for me with that post of his, I do not know that and would have liked to have been surprised by it, but not now. Shouldn't have to be careful on a forum marked "NO SPOILERS".
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Nah, it's always the rogue. Make the Monk companion in the expansion heartlessly evil instead. Good idea. I was going to suggest maybe Paladin instead, since with the dispositions of some orders it could easy to turn one into an evil bastard, but then I realised that would just be a Blackguard really. An evil Druid could be interesting, and a evil Cipher would be scary!
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I have yet to finish my first playthrough with my Wizard character (due to real life getting in the way in the early days and then when I finally got to start having to keep restarting due to my chronic restart syndrome), but already got plans for a Ranger and a Paladin and possibly a rogue or fighter playthrough as well. Wizards rock by the way, I don't understand why some say they are weak, sure they start off pretty weak in the early levels but it doesn't take long for them to become super-awesome (and I have yet to get to level 9 where their first level spells become per encounter instead of per rest, the pure number of spells you get as you unlock more spell levels makes up for them being per rest I find). Ranger I look forward to arquebusing everyone in the face naturally, though I'm already doing that with my Wizard playthrough due to most of the party opening up with a volley of gunfire before switching to other weapons.