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Everything posted by Monte Carlo
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Anyone who says that Celts aren't famous for their Berserkers has obviously never served on the same grid square as a Scottish infantry battalion, nor gone out on the piss in Glasgee of a Friday night.
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Guffaws. Really? A dancer? REALLY? Howabout a Mime prestige class that irritates it's foes to death.
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I expect the Chanter's, like every other class, to grovel and bow and scrape lest I run them through repeatedly with a variety of sharp objects.
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Dragon Age... although elements of it were occasionally fun, the gameplay mechanics were unfathomable, they couldn't make their minds up what rogues were for and Mages were hideously OP. I played it with a pretty vanilla sword and board fighter and enjoyed it, gave up on my rogue because it didn't feel rogue-ish enough after a while.
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Buffing your party
Monte Carlo replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
RuneQuest: Bladesharp was a spell that made your blade, well, sharper. 'Twas a simple weapon buff (there was an equivalent for blunt weapons too, and missiles). Anyhoo, Bladesharp 1 cost a little bit of power and made your blade an itty bit better. Bladesharp 4, OTOH, cost a 4x power and was 4x more awesome. That principle can work for all sorts of powaz and, yes, debuffs. Less buffs, with graded powaz and simpler to understand seems to me to be a non-shabby compromise. And I seldom play spell-casters, high-level D&D turns into mage d1ck-swinging contests and is dull. -
Ah, so he is saying that suckers deserve an even break, right?
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As a hyper-elite Tier One operator from a wargaming background, I don't get what Sawyer is saying. I grew up with Squad Leader and hex paper. All of this is second nature. I blame story-tymers and promancers myself.
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The Aumaua chick with the battle axe. It just washed over me. Maybe because I wasn't expecting something so.... half-orcish. The wizard OTOH was kind of neat in a small, fat, ugly way. I'd like a NPC wizard like that. If I could make a *tiny* suggestion to the artists and developers, I think the Aumaua is on the right track but some tweaking of facial features might do it. How about larger, almost crescent shaped eyes to evoke some sort of reptilian / aquatic heritage? Tiny nose slits? As others have said, a row of spiky little teeth? Of course, we haven't seen skin tones yet if we can have two or three tone skin or something like sludge-and-mauve coloured characters that would be cool. Little changes done well are better than big ones. I'd like a race that looks non-human but not wacky.
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Update #34: FIRST ART UPDATE
Monte Carlo replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
The neogaf nerd rage was awesome. I wonder how many of them put any dough down for the Kickstarter?- 286 replies
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I thought the OPs criticisms were measured and valid. I'm fairly neutral about it, though, for the reasons Sawyer mentioned. The only one that made me roll my eyes was the corn-rowed female barbarian. It did nothing for me, even as concept art. The rest of the stuff I like. Small, fat demi-human wizards trying to look smart in ill-fitting finery is characterful and cool.
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Stamina / Health ... swapping out one sub-optimal system for another. Hit Points might be a very rough way of simulating damage, but let's face it in a game of heroic fantasy where a character can survive several sword thrusts and a critical hit *and* carry on fighting (and win) does it matter how 'realistic' the mechanic is? The stamina / health thing replaces a not-very-realistic but easy to understand mechanic with a fiddly but also unrealistic one. This is where I would argue, with due respect, that Sawyer's 'design head' perhaps trumps his 'gamer's head.'
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Initially I sort of agreed / saw your point. Then, thinking about it, I changed my mind a bit. The guy is a games designer. Of course he's seeing things differently. A cabinet-maker views cabinets in a different way from me, too. A butcher looks at a side of meat mechanically while I'm just thinking of what sauce to make to go with it. He's being candid, which can't be bad, it's interesting to see the process explained. I don't necessarily agree with everything he says but I certainly understand why he says it.
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Update #34: FIRST ART UPDATE
Monte Carlo replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Yes, great update, no complaints here. All assets have exceeded my expectations already. I hope Rob feels my ****ing pain about the ****ing language filter on this ****ing board.- 286 replies
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Lady C is right. A change is as good as a rest. Apart from a very occasional game of Medieval 2 or Company of Heroes I'm down to about an hour or three a week while I do other stuff. The only games on my horizon right now are CoH2 and P:E. I am as pumped to hell about both, and expect P:E to simply be an updated, more user-friendly game of yore.
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Albino torturer with a lisp, Practical Frost, from The First Law (trilogy) is a great example of a funny but ****-scary sinister NPC. He doesn't say much, but when it does it's funny in a sick way. So basically I want a drooling, psychopathic, lisping halfwit to follow me around and make me chuckle occasionally. TV Tropes linkie about the trilogy for those of you who get sucked into TV Tropes for hours (like me) http://tvtropes.org/pmwiki/pmwiki.php/Main/TheFirstLaw
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Magic and the Economy
Monte Carlo replied to Tagaziel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ Indeed. The word slave comes from 'Slav' as used by the Almohad North Africans in the early medieval era. Baltic slaves became a powerful administrative class within society, able to achieve freedom and prosperity the more they proved their worth. OTOH look at Janissaries, a fascinating story if there ever was one. -
Magic and the Economy
Monte Carlo replied to Tagaziel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As soon as a country reaches a certain level of technological and social development it tends to reject slavery. Or, as per the United States, it becomes a visceral issue that splits countries asunder. I'm sure much academic effort has gone into this, but it is worth noting that Medieval societies were as able to prosper and develop without slavery as with it. And the ancient and technologically advanced Islamic countries (that utilized slavery in the medieval era) ended up rotting into decadent satrapcies rather than industrialising (q.v. pre-Attaturk Ottoman Empire). Don't know what the correlation is, but Tagaziel's assertion that slavery is in some way infallible doesn't really bear a great deal of scrutiny. Rome was never brought to its knees by slavery per se (and most slaving cultures were smart enough to promote slaves and offer them eventual freedom) but having slave revolts and trouser-wearing barbarians on your borders wasn't exactly helpful either. As for genocide and barbarity, yep part of the Human Condition from the revanchee to decaptitation. But, again, at a certain point the practice becomes frowned upon and forces both internal and external tend to frustrate the tyrant. -
Forton is a Joke!
Monte Carlo replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't mind monks as a class as much as I don't mind Katanas as weapons... It's the monk and katana fanbois who are the problem.