Everything posted by Undecaf
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Level scaling - don't scale individual enemies, scale ENCOUNTERS
- Stretch Goals and Backer Rewards - What do you think?
Fully realized turnbased mode (if it can be done without too much compromises) at somewhere around 3 mil would, I think, gather (and regather) some more interest (seeing how the hint at going for cooldowns has created some buzz). At least it would be worth money for me and few people I know (I'd personally take even a fairly simple TB over RTwP -- though, that said, I wouldn't want it to decidedly be made as simple as possible). Mod tools - that are of no consequence to me, though - could also spike up some interest. Rather than backer count, I think this sort of system would be better placed within those "Big Goals". Say, for example, 3.5 million stretch goal (just for examples sake, I've no idea if that amount could cover all this or if it is over the required already): TB mode, Mod tools, double the size of the initial mega dungeon +what ever smaller extra swag that could be offered. The Beta key offer for 25 bucks for everyone is cheapening the 140+ reward tiers, and (to me) sounds almost like an encouragement to downgrade. Generally I think these "small" goals (like crafting and player house and whatnot) should've been bundled into bigger chunks that offer higher levels of variety for more people to get interested in each and further away from each other from the get go. / 2cents- Rumor about an obsidian developer
What has someone backing something completely unrelated to do with the subject of Project: Eternity? Thinking it's going to become a feminist manifest or something?- Optional Full Party Creation, BG/IWD style
No need for full party creation. SPC creation serves the story better, imo.- What do you wish not to see in PE
- Player romances - Minigames - Essential NPC's - Anything of the common AAA actionRPG fare (you name it) To name a few....- Multiplayer: The best qualities of the old Infinity Engine games
- What about hunger ?
I voted "maybe - tell us what you want", and though a poll is nice, I think one thread is enough. I don't wish to bother repeating myself in multiple threads.- Food
I'd love a system like that. Although, I'd - personally - probably go for a different style of "need" gauges and create environmental effects (like cold and heat with appropriate "equipement" soft requirements - e.g. cold environs require fur or furembedded apparel and alcohol (with appropriate side effects) to hinder the "cold" gauge; and hot environs require more light apparel and water (with appropriate side effects) to hinder the "heat" gauge; and temperate zones would be safe from these hazards) rather than normal eat and sleep mechanics happening everywhere. Edit - That is to say, I think normal hunger and fatigue everywhere do not contribute to the gameplay more than adding a constant player busywork effect which grows tiresome and non-effective in the long run; whereas going environmentan would offer sort of challenge zones where one needs to focus more (think of an eyeopener between a boring drive through the town).- What types of weapons would you like to see in game?
What ever weapons there'll be - I don't really care (the standard medieval fare with some gunpowder variety) - I just hope the weaponlist won't go overboard so that they can not be balanced to offer "actual" difference in a combat situation - like the case with New Vegas, where I thought there was way too many guns behaving way too similiarly from gameplay perspective (the differences were too thin - due to the amount of weapons - to acknowlege the benefits over the next one).- Challenging lockpicking process
That's the crux of it.- For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
Skyrim also has a vastly different focus on gameplay (namely, no focus at all); its main objective is to run around aimlessly and pretend you're this or that (that's why there are so many porn mods too) and - if you have time and enough patience - do something that could possibly be considered a storyline by someone... perhaps. That game is designed to be a modding platform for do what you like'rs not a focused effort at a cRPG.- Mature themes you'd like to see in the game
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
- Romance in Project Eternity: How Important, How Much
That's some scary T-shirt you got there.- Romance in Project Eternity: How Important, How Much
These threads just keep on coming... Voted no. Again. A well done romance is too large a feature to be hamfisted in with "few lines of dialog", and too redundant and costly to be done in the larger scale. And I seriously doubt the promancers would be happy about it if it actually did consist of those "few lines of dialog" and was comparable to those "kill the rats in my cellar for 50 coins" or "fetch the stolen family heirloom from that dungeon" quests. So no, please leave these inanities to other games more suitable for them. There can be deep discussions and even relationships with the companions and NPC's without there being a sudden and stupid can you feel the love tonight moment. /my ever so humble opinion- Romances, yay or nay?
- Romances, yay or nay?
- Mature themes you'd like to see in the game
I'd like to see some of these subjects - along with some I already saw mentioned - touched (just some vague topics from on top of my hat): - Thoughts on the hows, whys and long term results of - any kind of - violence; and reasons why the player should or should not cause it in a given situation. - The benefits of war to the society. - The ups and downs of slavery in a specific culture; and would disabling it "always" lead to the happy land even for the slaves themselves. - Political powerplay. - Reasoning for and against a religion and its place in the societal powerstructure in a given culture.- Romances, yay or nay?
- Update #7: Non-combat Skills with Tim Cain
- Update #7: Non-combat Skills with Tim Cain
- Experience for Killing Enemies
So that you - basically - level up both combat and noncombat at the same time without any mutual exclusiveness or cost? That... doesn't sound good at all to me. In fact, I really do hope that'll not be the case...- Slavery
Yes to both. I think slavery, despite it's nature in the beliefs of our civilization, poses a fertile ground for finding culture bound grey areas of morality to meddle with.- Experience for Killing Enemies
If XP does indeed end up being awarded through quest completion only, I wonder how are they going to implement skillpoint distribution / ability purchase points without making the player "choose between magic missile and herbalism". Do they count in the final method with which the quest is completed -- for example, fighting your way through a dungeon, yet bribing the final boss and gaining "social XP" -- or do they keep count on what activity do you do the most during the quest(line) and base it on that; or what?- [Merged] Gods save us another romance thread
The 5$ tier offers a "backer" badge, but will people bother to use it is a different story. - Stretch Goals and Backer Rewards - What do you think?