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Drizan

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  1. I have played every game that Black Isle (and later Obsidian) made and one of the major qualities that made Baldur's Gate and Icewind Dale so great was that you could play the exact same game with real friends instead of NPCs. What good are huge worlds filled with complex characters if I can't share in the experience with my friends? That is a major problem I have with most RPGs now days is that they have taken away one of the best things about old RPGs (and even older pen and paper RPGs); multiplayer. I have spent more time than I care to admit playing through these games in single player, bu
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