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Undecaf

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Everything posted by Undecaf

  1. Is Hitman Absolution worth the 6,24€?
  2. Sounds like something Bethesda would do. I doubt that's the trend were heading just yet even if durability and crafting (and their possibly deepening additions to the gameplay) got neutered.
  3. Does removing crafting as a skill mean that everyone can craft everything just as long as the ingredients are provided? If that's the case, I don't think it's a very good solution -- in that it doesn't sound like a mechanically interesting feature.
  4. Arguably one good thing in this regard is that we're going to have a boatload of unique items thanks to our backers. For the sake of sanity, we may very well need to put many unique items in stores to prevent barrels from overflowing with them (slight exaggeration). Sounds very fitting remembering the campaign. By the way, are item-sets ruled out? You know, the need to buy (or find, or both) the whole set in order to recieve a larger bonus of some kind.
  5. I don't really care whether or not item degradation is there or not, but if it is going to be, I would like it to be a feature I care about. Not needing to be overly punitive or annoingly fast, but something whose possible benefits I want to consider when picking my fights or trekking into the unknown. Also, no other opinion on moneysink gear than there could be a balance between found and bought. Some things could be made by an exceptionally talented smith/enchater, or be one of a kind items kept as decoratives before being bought, some things can be just artifacts of different power found in the nature. Maybe the best bow in the realm is hanging on some rich guys wall; maybe the best armor is yet to be created; maybe the best sword is laying at the 15th floor of the megadungeon under the feet of a vaporform troglodyte that can not be killed by usual means (or at all). Or something.
  6. This might've been asked already, but I'm curious. What is supposed to make the player care about the durability scale if it holds no effects until all "life" is depleted from the item - if having full 100% condition is the same as 1%? And as there seems to be "lots" of durability units so it seems a rather long thing to wear an item down, I see no drive to ever want the item in full health. I mean, isn't it just an occasional busywork with no real tangible effects this way?
  7. Shame PE won't be utilizing ToEE like TB combat. I'm kinda hoping Sawyer gets a sudden epiphany and, with Tim, works out a TB mode to accompany the expansion pack. Not expecting it, though.
  8. Wizardry 8 for the first time and I'm having a ball. At the side I have a looong overdue rerun of ToEE.
  9. I know I probably won't like the game, but something in the cheesiness of that trailer rubs me the right way and makes me smile.
  10. Agreed. People should start to get over it already as it's well in the process of becoming annoying. Oh, but it's much worse than that. It was itchy already at the get-go. You immediately get it under your skin and then you have been infected with the weresheep madness. It's like a beautiful drug with side effects that you are happy with. In short, the weresheep are a cool Larian-smitten bunch that loves a great CRPG when they see one. Beware, it's quite contagious! BAAH! Oh, I see the appeal. No question about it. It just seems (to me, personally) that this thing is starting to go a bit overboard, from a neat little joke to a repetitive "not-this-again" one. But yeah, BAAH. Agreed. People should start to get over it already as it's well in the process of becoming annoying. You don't have to participate if you don't want to. And feel free to come up with something else/better...... BAAH!
  11. Agreed. People should start to get over it already as it's well in the process of becoming annoying.
  12. I should be interested in this, but for some reason I'm not.
  13. Skyrim done, Bethesda moving to their next "our best game" presumably Skyrim with Guns Fallout 4. I'm kinda hoping it isn't a Fallout game, but something else.
  14. A spiritual successor to VtMB would be nice, also a Fallout game made in the Onyx engine staying true to the original design of the series (ISO/TB, point'n click RPG). I'd also be interested in a cRPG that (in a way) mixes Might&Magic VI and New Vegas in an original (full or semi) scifi setting with some cyberpunk feel to it. Rich and player driven storytelling (+c&c), interesting rulesystem, full party creation, first person turnbased combat with the ability to split the party (in and out of combat), stuff like that.
  15. There always seems to be something to learn from this game, even thoug it plays out so (relatively) simple.
  16. Does the AI ever learn from its mistakes, or does it always just repeat them? In my last runthrough I caught Chartage from spying about 10 times in a row within a relatively small timeframe?
  17. I haven't played PnP in about 10 years either, but we have made some pretty interesting boardgames with my pals based on the PnP games we played younger. If you have a little gamedesigner in you, you can probably adapt the numenera rules to a conventional board game (so far as I've heard, they're going to be simple). I know I'm waiting for the rulebooks to arrive; we have an ongoing nice boardgame concept in the making where we try to mix Monopoly, HoMM games, and old school dungeon crawling into a nice, not too longwinded boardgame, but there's some trouble with the rules. That is a cool idea. The biggest downside to that is that board games are more dependent on physically being there than even PnP. While it wouldn't be impossible to play a board game over the interwebs, it would be significantly more difficult than PnP. Still, it's a cool idea if I can get a crew together physically. Sorry for hijacking this thread. Thanks. Yeah, that's the downside, but I think the player is more focused and invested on the situation when it is to be started and ended on the same sitdown (not to downspeak the power of PnP, never, I had the most fun playing any game ever when we played few sessions of Cyberpunk about 10 years ago, but board games have their advantages over longwinded PnP sessions). Also, think of letter chess through a chatroom or e-mail.
  18. I haven't played PnP in about 10 years either, but we have made some pretty interesting boardgames with my pals based on the PnP games we played younger. If you have a little gamedesigner in you, you can probably adapt the numenera rules to a conventional board game (so far as I've heard, they're going to be simple). I know I'm waiting for the rulebooks to arrive; we have an ongoing nice boardgame concept in the making where we try to mix Monopoly, HoMM games, and old school dungeon crawling into a nice, not too longwinded boardgame, but there's some trouble with the rules.
  19. Civ V's AI is opportunistic. An aggressive opponent (which both the Mongols and English are) will invade you if it thinks it can win. (There's a behind-the-scenes military-strength calculation that it uses to make this decision.) If you're getting dogpiled early by surrounding civilizations, it's probably because they think you're easy pickings. Build more military. The "warmongering menace" penalty seems to depend heavily on whether you lauched a surprise attack, or whether you eliminated another Civ. If you want to attack somebody and don't want to get too bad a reputation for it, Denounce them first and be generally hostile to them in diplomacy. And the Civ-elimination penalty is rather severe-- it's often better to leave a rival in possession of its crappiest city than it is to eliminate them entirely. I had a rather large army. I could've taken anything any one of them alone had to throw at me; relatively easily even. But all three of them together was a bit too much. I had some disputes with England, and sided with Mongols to war them (after my first war with them earlier in the game which they started), so that's probably where the warmongering came from. The AI is sweet, I had been all friendly with Mongols throughout the game (there was no red messages in the diplomacy screen when checking Khan's disposition), then they suddenly made a 180 for no apparent reason (their army was only slightly larger) and everyone came at me. Fun times. Didn't know that about denouncing and surprise attacks. Thanks for the advice. It's rather weird. I've played this series quite much ever since the first game, but I've always played just intuitively and never gotten into the rules of how things actually work. Maybe that's why I suck so much at harder difficulties.
  20. Civ V time again. Just don't seem to be getting enough of it. And it seems everyone to hates the Celts; if I'm not at the moment expandings too rapidly, I'm a warmongering menace, or just a dislikable neighbor in general. England, Persia and the Mongols all attacked me at once, and that game lasted for about 45 minutes. Off to a new glorious beginning.
  21. I was kinda hoping they'd ditch the gridbased movement and facing when out of combat, and would go for hex (or octo) grid instead of square for in-combat movement. Harder to implement (I think), but it would've offered a bit more dimensions for combat. Not a big deal though, the game looks very interesting as it is.
  22. I've just lost 270 bucks for this (250 tier + shipping + 2 extra bucks for no apparent reason). Fargo and Colin better deliver; which, so far, it seems they will.
  23. I'm not a technical person. What exactly does user experience designers work mean in this case where one of the responsibilities is to "continually improve on an existing user interface, even after a product is lauched"? What kind of game needs a continually evolving UI? An MMO? An iOS game?
  24. Where to find money for this? Torment is already eating me up.
  25. The whole thing looks very shiny, very hectic, and very boring. The usual "next gen" FPS splendor. WIll not buy.
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