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Undecaf

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Everything posted by Undecaf

  1. Its not too late: You can still get in on Shadowrun even though the KS is over? Link please. I should have backed this from the beginning. Here you go. Yeah, I'm considering it. I'm generally not in favor of preorders though (old fashioned, pay and recieve at the spot).
  2. It's somewhat relative, though. All these games are made with shoelace budget in comparison to most of the the "publisher titles". One could - optimistically, and in case it turns out to be popular and profitable relative to its budget - think "What if Wasteland 2 had ten or even fifteen fold the budget it had and how would that have affected it?" I agree with you, though, it is probably for the better to keep the niche a niche for the reasons you gave.
  3. Indeed it does. Way, way better than what expected it to.
  4. That looks so ***ing amazing. I'm pissed for missing out its kickstarter. Day 1 purchase for sure.
  5. Reading the Codex, Brother None mentioned they are working on more tiers (might take some time, though). The pace this went over was a bit faster than anticipated.
  6. New Deus Ex rumors at Gamebanshee: http://gamebanshee.com/news/110885-deus-ex-the-fall-domains-registered-by-square-enix.html
  7. Did a $250 pledge. I will regret this once the bill arrives...
  8. Looks and sounds almost exactly like Dishonored.
  9. I have no idea where you got "lack of conversation options", "no social skills" and "minimal amount of quests".
  10. Wasteland 2 is striving to be an RPG, not a tactical combat sim.
  11. Why do I have the feeling that, with this game, CDPR is just "showing off" and (with the sandbox element) trying to cash in with Skyrim design? I'll likely buy it anyway, but there just seems to be something that feels wrong about this one.
  12. Very much looking forward to this.
  13. I'd by that for a dollar, were it the case.
  14. Is that a sign of PS3 sales being down and people need to be "bribed" or "hooked" to buy that version?
  15. A game that genuinely tries to deliver similiar experience to PST made largely by people we "know", what's not to like (on a conceptual level)? I know I will support this.
  16. It's a good thing EA doesn't produce any worthwhile games anymore, so there's no need to buy that **** and get smothered by microtransaction ads and prompts.
  17. Sounds like a tired James Cameron movie. How wonderfully uninteresting. But it will likely sell like hell. Not my thing; forgetting in 3... 2... 1...
  18. Good news for bros at Obsidian; and another game for us to look forward to revealing. What ever the new contract is, I do hope it does not involve fantasy.
  19. Okay, I'm not sure? Found it: http://www.eurogamer...onsole-releases Never heard of those again since that article/interview. But meh, likely nothing too "exciting" anyway.
  20. I don't mean the Cyberpunk game, that's not going to be a "small" title as far as I know.
  21. Wasn't CDPR supposed to have a couple of quirky "smaller" titles in the making too (I seem to remember some talk from last fall about an "AA" and/or an "A" games being in the making)? What happened to those, or do I misrecall?
  22. Sure, by all means. But what I was trying to say was that don't take it too far. I was merely trying to give an example of the mishap itself that would be easy to relate to (as opposed making up something like a wizard, in the heat of the action, stumbling to the hem of his robe and accidentally casting a fireball to his own feet and burning himself).
  23. Don't relate these mechanisms to realism too much, they are meant to give the gameplay some flavor, not simulate absolute realism. It was just a demonstrative example.
  24. Think about chopping firewood, and accidentally missing a swing and hitting your leg with the axe (not an uncommon occurence, and a pretty serious one too). Obviously some sense should be held onto when simulating accidents, but it's not really impossible for one to harm himself due to a clumsy attempt at whatever.
  25. Of course it is (though it isn't nullifying, assuming your character knows what he is doing (via his/her skills)). But it also presents the natural flaw of the character fairly well. Nobody is ever perfect. Even the best do mistakes from time to time, and even the worst may succeed sometimes against all the odds (a fluke). I would say probabilities add a lot of flavor in combat situations precisely because of the unpredictability (relative to the characters' aptitude of course).

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