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Undecaf

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Everything posted by Undecaf

  1. I haven't played PnP in about 10 years either, but we have made some pretty interesting boardgames with my pals based on the PnP games we played younger. If you have a little gamedesigner in you, you can probably adapt the numenera rules to a conventional board game (so far as I've heard, they're going to be simple). I know I'm waiting for the rulebooks to arrive; we have an ongoing nice boardgame concept in the making where we try to mix Monopoly, HoMM games, and old school dungeon crawling into a nice, not too longwinded boardgame, but there's some trouble with the rules.
  2. Civ V's AI is opportunistic. An aggressive opponent (which both the Mongols and English are) will invade you if it thinks it can win. (There's a behind-the-scenes military-strength calculation that it uses to make this decision.) If you're getting dogpiled early by surrounding civilizations, it's probably because they think you're easy pickings. Build more military. The "warmongering menace" penalty seems to depend heavily on whether you lauched a surprise attack, or whether you eliminated another Civ. If you want to attack somebody and don't want to get too bad a reputation for it, Denounce them first and be generally hostile to them in diplomacy. And the Civ-elimination penalty is rather severe-- it's often better to leave a rival in possession of its crappiest city than it is to eliminate them entirely. I had a rather large army. I could've taken anything any one of them alone had to throw at me; relatively easily even. But all three of them together was a bit too much. I had some disputes with England, and sided with Mongols to war them (after my first war with them earlier in the game which they started), so that's probably where the warmongering came from. The AI is sweet, I had been all friendly with Mongols throughout the game (there was no red messages in the diplomacy screen when checking Khan's disposition), then they suddenly made a 180 for no apparent reason (their army was only slightly larger) and everyone came at me. Fun times. Didn't know that about denouncing and surprise attacks. Thanks for the advice. It's rather weird. I've played this series quite much ever since the first game, but I've always played just intuitively and never gotten into the rules of how things actually work. Maybe that's why I suck so much at harder difficulties.
  3. Civ V time again. Just don't seem to be getting enough of it. And it seems everyone to hates the Celts; if I'm not at the moment expandings too rapidly, I'm a warmongering menace, or just a dislikable neighbor in general. England, Persia and the Mongols all attacked me at once, and that game lasted for about 45 minutes. Off to a new glorious beginning.
  4. I was kinda hoping they'd ditch the gridbased movement and facing when out of combat, and would go for hex (or octo) grid instead of square for in-combat movement. Harder to implement (I think), but it would've offered a bit more dimensions for combat. Not a big deal though, the game looks very interesting as it is.
  5. I've just lost 270 bucks for this (250 tier + shipping + 2 extra bucks for no apparent reason). Fargo and Colin better deliver; which, so far, it seems they will.
  6. I'm not a technical person. What exactly does user experience designers work mean in this case where one of the responsibilities is to "continually improve on an existing user interface, even after a product is lauched"? What kind of game needs a continually evolving UI? An MMO? An iOS game?
  7. Where to find money for this? Torment is already eating me up.
  8. The whole thing looks very shiny, very hectic, and very boring. The usual "next gen" FPS splendor. WIll not buy.
  9. Gameplay looks like ****, but for some odd reason the trailer direction appeals to me.
  10. It's the same developer as Heroes VI. That's why I'm skeptical. Wasn't Heroes VI developed by Black Hole? I think Limbic only did some DLC for it... or do I misrecall?
  11. Never heard of that Rothfuss guy. Is his writing any good?
  12. That's.... thoroughly unexpected news. Turnbased and all? It might even be good.
  13. Divinity 2 (developers cut from GoG). Can't say the game "wow's" me with its peculiar, kind of "It's dusty; I found from behind the bookshelf where it has lied forgotten for a loooong time" feel (which is somewhat odd since I don't get that kind of feel from some much older games), but there's something oddly charming about it so far (granted though, I'm not very far yet).
  14. Sounds fairly interesting. I'll wait for a couple of updates to see the big picture better and then decide whether I eat my words about not participating on KS for a while or not.
  15. Regardless of who the dev is (Obsidian would be nice), I'd like the game to be reminiscent of MM6 than anything else -- which, of course, is way too wishful thinking...
  16. Might&Magic X teased by Ubisoft, info coming at PAX east. Wasn't Obsidian at talks with Ubi about somehting at some point? Nah, it probably isn't this, although...
  17. ...and made with the Onyx engine with isometric perspective and turnbased combat. Wouldn't that be a blast.... That would be the true ideal, but it's not realistically likely to happen. Bethesda being Bethesda and all. Unless they jump on the transaction-based model and put out a smartphone/tablet Fallout game. Which wouldn't be a step in the right direction. But Bethesda is stuck in their ways, they're still comfortable clinging to Todd's precious, precious Xbox. Yeah, it's not likely to happen. Although, they could (potentially) try to "exploit" the interest in these kinds of games risen by Kickstarter (and the success of XCOM:EU) by a smaller (AA, or however these budget ratings go) title. I wouldn't say no to that (relative to the games quality, of course) even if it would be a blatant cashgrab.
  18. ...and made with the Onyx engine with isometric perspective and turnbased combat. Wouldn't that be a blast....
  19. To those interested, you can donwload the Steel Panthers World at War from here (the first post). I'll say, I have never had more fun with a WW2 startegy game. E - gave the link....
  20. I sometimes wondered whether my dad was the only person on the planet who played Steel Panther games. He'll be glad to know he's not the only one out there. Are you kidding me, it is still the one and only TBS, the king of the hill, I know of a bag full of people who played and loved it. Your dad? How are you? Did you like it, if you played it? In this age of TB making a return, are there really no more people that recognize it?
  21. I have put 499 bucks for KS and am recieving 4 games, all made with shoelace budgets (relative to the current mass market products). I think that's enough for an average working class guy. So I won't be backing anymore games until at least 1 ships. Unless of course it's Gary Grisby kickstarting a new Steel Panthers game...
  22. nevermind... Must stop drinking, too many misreads....
  23. Oh, I'm not going for the CE. I'll buy the deluxe edition game at release (35), unless I get around my principles and preorder it, and the DLC later - if I deem it worth it - at what ever price which won't be the same as the core game retail price. It won't bankrupt me. And on that note, I hate the whole concept of DLC, but I'm willing make few exceptions with titles I really, really like (which TSRR seems like right now). Whoopsie... didn't see that "babaganooshie13" quote there for some reason. My bad. I thought the response sounded a bit weird...
  24. I hope CDPR does not trip in the (potential) bull**** with their hype and delivers a game that is actually entertaining, and - as a sandbox - doesn't fall in the ultimate repetitive boredom trap as Bethesda games.

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