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Everything posted by Night Stalker
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I would of course not mind if PoEIII becomes more mature, but darker and gritter than PoE1? Ugh, no thanks. The world is populated with people, not punching bags that are only there to show how corrupt and bad all sides of a conflict are. I have seen enough games do that already. Darkness and grittiness are to me spices that add to your game, not the main ingredient, and I could do with some other, like mystery and wonderment.
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Yeah, it is hard to judge, but it is certianly not a runaway success. It would be interersting saleswise to see what happens when each of the DLCs land (especially the last one). In this day and age with game libraries the steching into the sky, I think there will be a lot of people sitting on the sideline waiting for the complete/ultimate/whatever version of the game to go on a deep sale.
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Obsidian seems to be letting the community give their opinions on a single item (to be included in a later patch) via Twitter polls. Source The first choice is already up and it is what the weapon type should be (Wand, Pollaxe, Morningstar or Hunting Bow). It ended up being a bow. The second choice is up, and it is about its appearence (Engwithan, Animancer Technology, Huana Tribal and Undead). Animancer Technology ended up winning. The third choice is up, and it's about its effect (Speed, Power, Hindering Foes, Wild and Unpredictable).
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For my own amusement I have begun making a manifest maker. I know it is at the bottom rung of what the modding community needs, but it's quite relaxing and I am learnig a few new things about C# MVVM.
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If it has to of those two options I'd definitely choose option two. I'd rather have any hypothetical PoE 3 be set mainly on a continent. Furthermore, I feel Obsidian should entirely remove these mini-management systems. I feel they tend to be half-baked for the amount of work that has gone into them. I am fine with being an adventurer, I don't need to be a Lord, Captain, Guildmaster or any other organization head. If I need a management fix there are other games that do that far better.
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Steam
Night Stalker replied to thekat322's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I found this thread on the games Steam community, perhaps it will help. -
Where do you have that number from? Do you know over what period it sold 5 million copies? Because, irrespective of BG2 qualities, it was released around 18 years ago, and there have been numerous rereleases of it since then. PoE as an IP is owned by Obsidian, while Tyranny is owned by Paradox, so that is not going to happen (and honestly I would prefer for them to be seperate).
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Hello everyone, I have made this thread to get an overview of what kind of bespoke tools/applications people think would help the Deadfire modding community. I have made a Google Document to keep track of all requests – please feel free to add more applications or edit it. Here is what I have come up with at the top of my head - some of these are infeasible in practice, but I felt it was better to be exhaustive than to prematurely remove tools that might potential help the modding scene: Conversation editor: An application that can edit or create Deadfire conversation files. Map Editor: A tool, or toolchain, that makes it possible to create new maps for Deadfire. Vendor editor: An application that makes it easy to edit existing vendors or make new vendors. Class editor: An application that makes it easy to edit existing (sub)classes or make new ones. Ability/Spell editor: An application that makes it easy to edit existing spells and abilities, or make new ones. Item editor: An application that makes it easy to edit existing items, or make new ones. Quest editor: An application that makes it easy to edit existing quests, or to make new ones. Manifest editor: A simple tool to create and maintain the manifest.json file in mods. What tools do you think would help the modding community?
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At this point we don't even know if there is going to be a Pillars of Eternity III. The first of the three planned story DLC is scheduled to hit in late July, and the last one in November. Once that, AND the console versions are out, we may begin to read the tea leaves - but doing so now would be fruitless.