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Frak

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Everything posted by Frak

  1. I did a bit of testing through the Engwithan Digsite (level 1-3). The build seems a bit broken still. I might be wrong, but it _feels_ broken - Using FF once means that you have the curse for 10 secs+10*(1 - resolve_bonus), ~18-19 seconds. The raw damage also increases fast with repeated use of FF. - This leads to two things : - Very slow wound generation unless you get other hostile effects on you. Also, even with repeated use of FF while you have the curse, you only get one wound on expiration of curse (level 1-3 tested only). So you have no real reason to stack FF. - You want to keep Clarity of Agony up at all times. Because you want the curse gone ASAP, so you can reuse FF. This leads to a wound starvation unless you use Dance of Death. And that only last until you get hit. So, wound starvation. My impression. FF is only meant to be used with one (maybe two) stack and the curse will stay for ca 18-19 secs without Clarity of Agony. Whereupon you will receive a single wound and some healing. You will be wound starved, unless enemies put short hostile effects on you or you can do Dance of Death. The subclass seems broken, unless wound generation goes up with levelling. Will test a bit more. PS. Did I write that you will be wound starved? You will be wound starved. Starved for wounds.
  2. As I understand the intended mechanic of Forbidden Fist, you want to use it with 1 or 2 stacks (and let them dissipitate for wounds and healing) through prolonged fights, where more stacking is for burst periods.
  3. I'm also a GOG'er. I guess they are waiting for the patch to the patch before uploading the patch ;-)
  4. I say we banniate everybody but the squirrel, from orbit. It's the only way to be sure.
  5. Looks like they took a page from Divinity Original Sin and may offer it. Or maybe it was just in-house testing that got out by accident.
  6. YAY! I can do forbidden fisting! May puppies bless your fire hydrants with life-giving waters
  7. I was that guy. Then they amped the difficulty on POTD with the aggro-bug and I HAD to use consumables to kill the boars and drake at the Engwithan Digsite. Now, I use them liberally, You can alway buy more if a particular nasty fight comes up. It's great fun to use them, once you get used to it. Eder throws explosives like no other.
  8. All major content have been released. There is definitely one god challenge coming and 4.0 needs some bug-patching. There might be some more small additions, I gather. But no more story-DLC's if that's what you're asking about.
  9. Grimoires bound in the pelts of murdered pets. Long live the Gutenberg critter cleaver.
  10. Kill them. Then create them with dev names. Then kill them again while laughing gleefully. Recreate pet. Works like a charm.
  11. In previous builds Eder the rabble-rouser could kill (Old City) sigils with a war bow (piercing damage?). Currently I have to use Aloth with his scepter and crushing damage, and it takes forever due to increased armour rating. (In previous post I stated they had increased pen. I meant armour)
  12. Oh, yeah, noticed that too, when entering from the top. Must try from the bottom. I think this might be deliberate change and triggered by sound. Must test. (I metagame. I get Beraths Bell at the start and save a charge. Then I get the skeletons clumped together and hit them with the double whammy of Xotis Radiance and a heal/burn from Berath Bell. Poor vessels. Kills the archer and the mage, severely hurts the soldiers.)
  13. There is a skeleton mage in Old City that casts Arcane Dampener as his first move. If you get your druggie monk there, you can test it ;-)
  14. But what will it contain? No armour? No pets? All enemies will be converted into stormspeakers that sing "Never Gonna Give You Up!"?
  15. Haven't tested Nalpazca and Arcane Dampeners Certain areas (as per the patch notes) are fixed regarding aggro ranges. Start cave, Engwithan Digsite, Gorecci Street comes to mind. Just tried Hanging Sepulchers. I cannot say whether it is intended or not, but the pulling of risen skeletons early on is huge. Got one soldier, one champion, one mage, two armsmen and one priest, IIRC. Plus the two luminous revenants. I assume it's because I entered the area at a too low level (8th). They were also all 3 red skeleton difficulty (POTD upscaled), so I'm doing that one later.
  16. Y u said mangy? Am pretty! Will make you go "awwww"!
  17. Yep, I just realized this today. Opening from stealth gives you an almost instantaneous second attack.
  18. I've yet to see a dachshound in the game, yet am flooded with furry rats in the shape commonly known as 'cats'. I question the devs priorities.
  19. Seems sigils have added protection. Their penetration is now 12 IIRC and they have immunity to certain damage types. Might be a bug, but I doubt it.
  20. Nooo. I liked her VO. Someone, do something!
  21. Ah, the french. Even when they are insulting you, it somehow sounds nice in writing. Quite the opposite of german, where even the word for butterfly sounds like a declaration for war.
  22. Why have no-one told me of this thread? The tenacity, the sheer bravery of fighting forces unseen. The audacious hope braced against the gales of indifference. The unwavering faith that one day the Forum God shall grant a wish. A single wish. I am awestruck. Struck with AWE, I tell you.
  23. You're right. I meant "Magrans Fires", not the actual Magran Challenge. They add a nice flavour to difficulty as you can pick'n'mix them.
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