-
Posts
443 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Frak
-
1) I don't use console because old computer and I am a bit of purist. I like to play the game without mods. 2) Chanter is s magic-user with default points in arcana. People tend to forget they can use scrolls when gathering phrases. 3) I still find that troubadour is overtuned (compared to default). I don't usually cry for nerfs, but I think troubadour is in need of a minor one/penalty. But yeah, action economy of several more summons from beckoner is also an important thing. Go beckoner! ;-)
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
I dpn't use the console. Which means testing will be on Maje Island with low-level summons.
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
Nah mate. That's just me. Oh, those umlauts. Ah duck it. I'm just gonna use 'oe'. Why confuse other posters?
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
They have half. Challenge accepted. I'm going to test that!
- 106 replies
-
- 2
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
Troubador is fine subclass for a min-maxer [winks at Børør. Can I call you Børør, Boeroer? I'mma gonna call you Børør], but is vailian. Vailians are bad people. You don't want to run around with a jaunty cap and talk with that arrogant accent they all have.
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
Wait! It has not been proven that the smaller summons have half the hp. Some people just assume it! They could have 75% of the hp. Assumptions are the mother of all duck-ups. And without data, they are just opinions and hearsay.
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
Beckoner is a subclass that is clearly designed to focus on summons. I would go beckoner if I liked summons. It fits roleplay-wise and I imagine you get more "oomph" with a beckoner due to the many summons. If I wanted to focus on summon, I'd go beckoner. Maybe default chanter if - as one poster stated - you don't like the small size of the summons. I'm a great chanter-fan, but I am more of a melee guy, so I go skald. ;-)
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
"Minmaxing" is RPG-language for "mechanically optimizing your character/team at the possible cost of roleplay". It's when you choose certain, races, classes, abilities, items, and companions for mechanical reasons instead of going with what you like for a roleplay-perspective. Some people enjoy min-maxing and figuring out new combinations/compositions. Min-maxers will show you big colourful Excel-graphs and say something like: "Due to diminishing returns we can clearly see in this pivot that the optimal resolve value is 12,65, if you also choose to have dexterity at 5.43. Unfortunately we cannot have 0.65, so we round it down to 12. The damage increase will be 1.8% better than my previous build". You can respec/reset at most merchants/inns. Look or the dice-icon in the left side PS. Also, chanter is best class! This is a fact! There is no scientific evidence for it, but it is a fact!
- 106 replies
-
- 1
-
- SummonsBuilds
- Strategies
-
(and 4 more)
Tagged with:
-
I get your point, but I have an opinion on class design. If a subclass isn't viable with single class (but relies on multiclassing or you putting weapon/item debuffs on you), then that subclass is badly designed. Forbidden Fist is currently (4.1) either still bugged/'badly implemented' or badly designed by a darkspawn. I choose to believe the former.
-
second wind disappearing
Frak replied to zarasque's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
"Constant Recovery" is a passive. It's intended to run from the start of the fight. -
So, I'm getting a bit miffed. Forbidden Fist subclass is pretty much useless due to the duration bug with Forbidden Curse. No-one is going to play that class. And it will make new players who choose it despair and give up on the game in frustration. Cause: The subclass cannot generate enough wounds to use abilities. Henceforth it will be a class that mainly will use autoattacks. The issue is best explained in the three pictures attached. It's the starting fight with Benweth and his pirates. On FIRST use of Forbidden Fist, these things happen. 1) Damage breakdown: It applies an extra 25% damage. Which strangely is in red text. If you talk to the dev who designed the concept he/she will likely agree that this is wrong. It should apply the 25% extra damage on second curse stack. 50% on third stack, ete cetera. But not on first uncursed use. 2) Combat log. The curse duration is way way way too long for a first use. Waiting 19 seconds (best scenario) for your next wound, leads to a max of 3 wounds pr minute unless you get other debuffs on you. This duration happens because the curse doublestacks the duration with the following formula (10secsonds + 10seconds - resolve). This is bugged! Or very very badly designed. Like totally drunk-designed. Falling-down-barstool-drunk-designed. If intended. 3) The curse description is correct here. 25% extra damage on next use of Forbidden Fist. But the duration is way way too long. 4) Might bonus (over 10) means you take more damage from the curse. Intelligence bonus (over 10) extends the curse duration. This needs fixing. You need to overhaul the Forbidden Curse implementation. The subclass is - as of 4.1 - still unplayable. PS. Sorry for the slightly aggravated tone. But it's been broken the whole time and I know that others and I have posted about these bugs before.
- 10 replies
-
- 1
-
- forbidden fist
- bug
-
(and 2 more)
Tagged with:
-
Grimoires bugged
Frak replied to Wormerine's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Oh, that's going to make perusing and buying grimoires fun. -