Everything posted by Waski
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Akola's Apex Ward: where is this item? (Also, The Weyc's Wand)
On a Huana vengeance ship. You need -4 reputation with them for that ship to appear.
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Damage reduction, worth it?
How high for who? Tank? Could be better but should be OK. Anybody else it's more than enough I think.
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Damage reduction, worth it?
Are You talking about armor rating? 18 AR is nothing to be shy about but for ar stacking palladin is the way to go.
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Barbarian build for DLC/Akola's Apex Ward acquisition
Killing Takano and his bodyguards is way easier, and will give you -4 rep too.
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New Ship Combat UI
Waski replied to Prince of Lies's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I had it. The combat was the same, only difference was that some bounties (ships) had different stats, like 135 hull. BTW when the patch got rolled back all my progres (saves) is incompatible with game.
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Patch Notes for 4.0.1.0041
Nice. Money well spend
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Companion subclasses
re Aloth, spellblade is awesome with spirit lance (toxic strike, blinding strike, deep wounds, all in AOE, riposte is ridiculous). At least was, maybe patches changed behaviour of spirit lance. Plus nice bonus for opening with some nasty spell from stealth if You go with assassin.
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Grimoire Swapping in Combat
Waski replied to Jastiger's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can just cast 2 spells/level no matter how many of grimoires you have (there are exceptions).
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[Poll] What's the best Effigy's Resentment bonus?
Nobody.
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Betatesters. Is aggro range bug and drugs with Arcane Damp fixed?
@up You can pull them one by one by setting the trap in a place where only one can hear it. And there another trap and another etc.
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Max Weapon Speed?
Singing scimitar for chanter, gloves from plagued ship are items that can speed You up. For example cantor can go sub 1.5s with pistol (modal) and dw that scimitar but acc will be meh. There are few weapons with inherent speed buff (sword from one of vailian family, modwyr will stack speed on hit if I remember correctly)
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Since 4.0 AI firing cannons at me facing toward or away from me.
Waski replied to Clawdius_Talonious's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Perfectly normal for Diccila
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Mega Boss Belranga question
Yeee, but I need them on my steel garrote/soul blade . Transcendent is already in full regalia
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Mega Boss Belranga question
Can anybody confirm that 4.0 stops spawning Belranga? Because for me it is. There is nothing about it in patch notes . If yes it is pretty underhand move from Obsydian considering that there is bunch of dudes running thru Deadfire all mythical and now new chars cannot . Besides, how many patches before was she introduced and O did nothing to stop respawns.... ps yes,yes I know it is beta ..
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Favorite debuffer/disabler?
That moon/sun flail hits twice.
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Not Enough Levels?
Waski replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If we could "buy" +1 in stats for exp past lvl 20 it would be nice. Or something like "masteries" in abilities/spells (+PL, but maybe limit it to PL7 and below)
- [Class Build] The Iron Hammer (Swashbuckler: Unbroken/Trickster) Updated 3.1.1
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How does combusting wounds work?
Did You hit with CW(Fort save)? It should work with any dmg with roll.
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Is drugs and Arcane Dampener still bugged?
That gear isn't that specific, it's more or less top for each slot, you gonna end with either of that cloaks, that boots are giving resistance for might affliction and high INT is even more important for rouge. Besides there is always a vanilla monk, nothing wrong with him.
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Is drugs and Arcane Dampener still bugged?
Yes, if you go cipher/x You can pick both. But I don't know if it's worth it with transcendent if You don't play PotD. On lv18 I am maxing will at 170(Boots of stone, that star Cape, prostitute boon, necklace +2 INT, borrowed instinct, psycho shield, 10 starting resolve, max wounds). That armor is from Valera/Bardatto quests, there is +5 will on that sword from random encounter in Neketaka too
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Please share with me a 5 character party build against Belranga
I've soloed her with monk/cipher ( in classic) but it should be doable with Ydwin with right setup, the only benefit of monk was high INT (longer buffs). You need Magnera's Chain, Blunting Belt, Cadhu Scatlh (modal on, max athletic to boost deflection and mitigate overpenetration from her crits), rings of regenaration, some necklace to boost INT(Charm of Bones) , shark soup for food, abraham for pet (healing at the beginning), some stuff to boost ACC (Acina's Tricorn, bracers) and last piece of puzzle is Eccea's Arcane Blaster. Stay behind wall of spiders, buffs all time up (Borrowed Instinct/Body Attunement), kill minions. When she is in 120s with delection You can star pew pew her with Imbued Ammunition (special modal, deals crush/corrode and that is where her AR is weakest). You should have enough focus to keep the buffs up, maybe even for some disintegration (I've landed few). I didn't went for lower defences on her because she deals more damage with each dead spider. Good luck.
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[3.1.1][Bug?] Minoletta's Piercing Sigil... Is it working as intended...?
Waski replied to Hoo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That how this spell works so You have to work around. Plenty of tools for that, arcane dampener, arcane cleansing, kill them with spells, summons or ranged weapons. On lv19 full party and veteran difficulty You should roll over them easily with a little bit more knowledge.
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Megaboss 2: Giant Ooze Boogaloo
Trinket from spider Queen should immobilise one for a bit, they don't have DEX immunity. But it's targeting fort so that can be a challenge. It's a pity that monk can't steer his summons.
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LF great SC Rogue build
Maybe it was nerfed but SC rouge could spam gambit with rapiers allmost constantly. You just have to push ACC (77, +10 PER, +3 bracers, +20 accurate and legendary rapiers, +20 modal, +10 natures resolve, +10 gambit, if You could distract enemy its like +10 so it is like 150-160 ) and have 14 guile for 100% hit to crit(10% for 1 guile after gambit). Bonus dmg was something like +80% sneak, +50% crit, +50% deathblows, +200% gambit. It didn't work unfortunatly on everybody, for example fire dragon have crit to hit conversion. But for me it's spellblade where rouge really shines. Toxic strike with high INT and spirit lance can drop 1k of dmg over few enemies just for 3 guile.
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Ways to decrease enemy fortitude?
If You're playing cipher Magistrates Cudgel is quite nice(+10 acc for everything) and stunt on crit(next -10 on fortitude) , there is a hat that give +5 acc to all ranged attacks spells included. Btw i've rolled transcendent and I am surprised by his performance, deflection with gipon p is ok at least, but other saves are in paladin range during combat.