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Waski

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Everything posted by Waski

  1. Not really. I am seeing in log Power of Money, Uncanny Luck and pet (Pes) separately (but pretty rare ) . And for sure I saw Anatomist(from necklace) triggering on Dichotomous Soul. Necklace, ring and pet on char almost all the time. Just sometimes I swap pet for Eevie.
  2. Ok, quick offtop(sorry) question about crit conversions. It looks like the best place
  3. Yeah, I know how conversion stacks. I was just saying that counting DPS(and measuring impact of UL) from crit as +25% additive dmg is oversimplification.
  4. My 5cents about crit, math, DPS and Uncanny Luck. There's plenty of weapons with desirable on crit effects and IMHO saying another 5% conversion it's just let's say +1% DPS across gameplay is a little bit of the mark. Not to mention whole AR/PEN situation. Sometimes on single class (martial) there is not much to pick and that's where I take Uncanny Luck.
  5. Stil if you stack Uncanny Luck , pet, Ring of Prosperity's Fortune and Bone Setter's Torc you will end with around 27% hit-to-crit conversion. Not to shabby imho.
  6. If I'm reading the log correctly it seems that the extra attacks are taken into account before the Mule Kick itself is applied. So that's good. What's not good is the Left Hand of the Obscured, I wanted to take that to give myself more staying power in long fights but it seems that 20% is not enough to make it reliable. Any suggestions for the glove slot? I did some quick test with Skyward Kick (same mechanics, diffrent bonuses) and can confirm. Swift Flurry and Hearbeat Drumming procs are registered before main hit. edit. glove slot: Aegor Swift Touch, Bracers of Greater Deflection, Gauntlets of Discipline or Mortification Bindings. Left Hand of Obscured: quick test on monk - effect is pretty consistent, you should have easier time to trigger it with Mob Stance. BUT summons have it too so with Dichotomus Soul not only you can make yourself immune to resolve afflictions (Cap of the Laughingstock) but spread terror too, not in the same time unfortunately. Quick question, should Immunity Mind prevent Terrified?
  7. I would go with something like this: https://imgur.com/a/m1qChs5 That's lv19, what do You think guys? Pets: Abraham, Pes, Trixie, Eevie or other depends on situation. max Intimidation and switching for Casita Samelia Legacy when needed. Edit. That brawler would be way better with Dual Wielding and sabre, up to +20 ACC with Scordeo Edge and paralyzed (another hit to crit conversion) from Grave Calling. And another roll for Stunning Surge to crit.
  8. @Karnelian Did you kill her when she was using summoned weapon? I had similar problems with her and Ecccea. But killing them before they summon negated that problem completely.
  9. More hit-to-crit is better for Stunning Surge than +1PL. And You gonna change opinion about Clarity Of Agony after first hit of Disintegration. edit. don't know how to quote single part of post...
  10. Yeah, I know Boeroer. I saw substantial impact of Uncanny Luck/Bullet Catch when dealing with Belranga (9,5% chance to resist). But thats only one and long fight and Brawler need some other stuff.
  11. Shadowdancer don't have tools to deal with Huani. Transcendent need luck for it (she has to die from disintegration and that will prevent spawning other oozes). SC monk can beat her and all others. About SSS and shadowdancer/transcendent I don't have clue, didn't play that dlc with them but my gut feeling is that shadowdancer don't have a chance, transcendent maybe.
  12. For head take Laughingstock Cap. Uncanny Luck is bad but not completely crap, resistance from it stacks with everything (spell resistance, resistance for range attacks from Aegor Swift Touch). Unbending instead of Improved Critical? Is Weapon Mastery really worth it?
  13. Swap Long Stride for Weapon and Shield Style, it would be good to fit somehow Dichotomus Soul (instead Unbreakable maybe?). And you still be missig few goodies like Blade Turning and Clarity of Agony, maybe throw out Uncanny Luck and take Disciplined Strikes instead of Tactical Barrage. Mob Stance for Conquerer?
  14. If you don't aim into killing all megabosses (big ooze especially) and doing all content in SSS it should be doable (monk/cipher have a potential to kill her with disintegration with some luck). I don't have experience with monk/barb but transcendent was fun and shadowdancer super fun for me (crazy dmg with swift flurry/heartbeat drumming procing attacks with sneak/deathblows bonuses).
  15. I am far from computer and can't check but it was something like 13 str, 10 con, max per, dump res(4 with human) rest between dex and int maybe in favor of DEX a little. BB on top of that.
  16. No he isn't. I did with solo helwalker 99.5% PotD (I only couldn't do SSS fight as ironclad, rest was fairly easy) and megabosses. But he comes to full power late and requires a little metaknowledge (what and when you can do) and some cheese at beginning (gorecci street, digsite I had to pull and split enemies).
  17. It's not that completly uncommon, I've had something similar (playing throwing kinfes game). It looks like for the game engine you are on the ship until you reach destination in Nekataka.
  18. Main hand first on full attack. But is it really worth it to try it make it work? Considering that you have access to gouging strike. There are way better sets for rouge multiclass, depends on the other class. I mean it's ok if you want to use it or switch it midfight but anything with lash or % of damage over time or with speed bonus gonna be better in long run IMHO for rouge. Modwyr and Rust's Poingnard for example, big lash and two speed bonuses that stacks.
  19. @RedKnight Nobody knows everything, and gear in Deadfire sometimes requires metaknowledge and extensive testing across many classes. For example: Sun and Moon on mindstalker (soulblade)- heavy hiting raw damage all the time (soul annihilation) Shatered Vengence on wizard- stacks of curse are limited to 5 for you but phantom can stack it separately and without limit Hylea Talons on vanila/helwalker monk- selfdamage will make you genarate wounds as fast as nalpazca BTW that shield scales with athletics too. Some crazy stuff Boeroer pulled was even nerfed like some melting mobs trick with Watershaper's Focus. Most of that kind of stuff you won't discover on first playthrough. @Crucis You don't need high stealth to utilize that dagger, just take Rakhan Field Boots and you can make attack from something like 6m.
  20. It was always like that in Kohopa Fang, two groups of naga are aggressive against each other. Can be exploited to get Magrans Favor.
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