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Waski

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Everything posted by Waski

  1. Till the end of the fight, I don't know if in the normal encounter bleeding would not prevent battle from stopping. But it isn't the case with the bosses (no way to finish encounter except win or loss).
  2. It was useful mostly against bosses, and as long You can hit few enemies with one wall you gonna extend yours buffs, it's just gonna take longer to reach desired duration. Only problem can be metal one but he can be cheesed with Lover's Embrace by any class.
  3. My knowledge is limited, but can't you see in small icon above head what enemy is doing? It's pretty easy to learn few dangerus abilities,
  4. Once again, priest of skaen and shadowing beyond to become untargetable. It is easy to spot when someone cast it, other priests can cast whitdraw on themselfs. Or go for interrupts but it can be tricky. Arcane cleanse is a bane, there is no save throw for It I think.
  5. the trick is: Raven Darkholme tactic(brilliant from cloak/wall of draining/potion of final stand) When she split spam big hammers(unique spell) on both gigantic oozes (nothing else, after a while you gonna see big numbers and interrupts preventing merging) but You have to cast on one ooze more hammers than on other so you kill one while just interrupt second (that is tricky part, but necessary because if both gigantics die You will end with 4 massive and thats too much to control with interrupts, I've learned it hard way) . When one gigantic dies go for two massive oozes (just hammers), let other gigantic live. When massive die, quickly cast gaze of adragan and some AoE dmg because anything below massive will try to merge instantly. Once again big props to Raven, that potion/wall of draining trick is a game changer.
  6. @brasilgringo arcane dampener doesn't remove anything, it just suspends. Pick priest of skaen and when you see arcane dampener coming your way just "shadow beyond" and become untargetable and out of range(or even reset the encounter) . If you didn't see it and was hit by AD and you are quick enough You can "shadow beyond" before killing blow, only some DOTs on you can be a problem in this case. But keeping BDD, brilliant and full health isn't impossible, nobody says that You have to hang on 1hp during BDD. Ps what's insane about that cloak (I've played skaen/wizard with that cloak just after it was introduced) that Mind over Matter (brilliant buff) doesn't end when combat ends, similar to lenghrat safeguard. So you could hit brilliant on first skuldr in old city and buff yourself with SoT into crazy durations ( brilliant and lenghrat safeguard) and be brilliant until giant curb. But it was hard to pull of, I was basically shooting myself with limited missiles to proc it(lots of reloads). Blood mage have way more missiles, especially 1st level ones...
  7. Big Ooze went down with tactician/bloodmage. https://imgur.com/a/7cgC1Zi Big props to Raven Darkholme for his draining wall/final stand trick.
  8. If the fight is way over hour long I would consider to cheesee it . Rakhan Field Boots and No Quarter from stealth with Lover's Embrace. ACC should be in high 150s with one handed, Ajaamut's Stalking Cloak and some pet with bonus to meele ACC. Damage is 8raw/6sec, run up, cast that Arkemyr spell (invisibility), run down, do the loundry and dishes . Come back. https://imgur.com/a/DDo5Pas
  9. He engage, I double checked it. You just don't see it because I hover without cursor over combat log. Besides class description says "enemy threatened by ally" not "enemy engaged".
  10. There isn't anything gamebraking now (to my limited knowledge) except arcane dampener + drug interaction (nalpazca will suffer)
  11. https://imgur.com/a/XoPOwAV Hi. What am I doing wrong? Or is it a bug? Even with phantom engaging Yseyr I am still getting penalties -1PEN -5ACC ps Was it Charm of Bones +10ACC against vessels before??
  12. Just take red dream upgrade for starting ship. With good cannoners and guns (not 2bronzers to take advantage of fast jibe and fast reload) only the rathun ships can be a problem.
  13. @Retro1210 3 +2 Rabunya +2 dog +2 necklace +1 ring +1 boots +2 Nature Resolve +2(or 3 if You want +1 permanent) bonus from witch bog. You can have +1 from another ring depending on class and try to stack blessing (+2) from one of the shrines but it doesn't always work (stacking).
  14. For me it's main stat for rouge, for example toxic strike with some AoE weapons can dump 1k of dmg over time on few enemies. Plenty (all?) of rouge abilities benefits from high int. With limited resources it's the best way IMHO to extract most of this class.
  15. How high for who? Tank? Could be better but should be OK. Anybody else it's more than enough I think.
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