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Everything posted by kilay
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Kilay's Mods
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Thnks but Extended Spell is a mod of @SiliconMage i had just translated it But i really like it. -
Kilay's Mods
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Added 3 new mods on Nexus Bug Fixes and Spiritual Weapons Keywords Priest of Rymrgand (DLC) and other Hidden Classes Unlocked Multiclass Level Cap Unlocked And also updated this mod with two new items (another soulbound gun and a grenade) The Good -The Bad (Soulbound Weapons) and other stuffs -
Apologies if I don't write it clearly, I mean per level... Not just for all enemy which defeat the purpose if all enemies gain it regardless of their level. I already knew about the HealthMultiplier etc. under each Difficulty since I've made a difficulty mod. What I'm asking is more variations of these entries: "LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, Because, this related to the enemy level / scaling, not just any enemy. So would you have a scaling table for any single enemy?
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Steam save files not loading
kilay replied to Fealty's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
start a new game and make a save, check the two folders you mentioned before , if it appear in the empty folder, copy all the other saves in that folder. Likely the path is changed due a different installer. in case this doesn't work could be a bug. If you aren't able to solve you can try that but make a backup in case you will be able to restore the achievements -
First Mod (spoilers)
kilay replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Now that you've understood the basic maybe you could refine your Blunderbuss Badass with a proper damage, other status effects and what you like. So people will have more interest to download it. 666 of damage and 88 of range is really too much. Add some visual effects to your weapon could be another good idea (there are lot of them). Even you should get rid of the stringtables giving it proper name and some lore, checking in game that all is working properly. But for that is better talk in other place (Slack or PM) without flood this thread. Glad you sort out. Keep on it. -
I dont know, maybe i've misunderstood, but have you seen this screen (from the mod page)? How you can see i'm at level 19 and I can choose the abilities of 8th and 9th tier (no greyed out) with pallegina (multiclass) . Is not this what you requested? The locks are just an UI glitch and they don't close the availability of 8th & 9th tier abilities
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First Mod (spoilers)
kilay replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Use Notepad ++ This is really comfortable to check gamedatabundle , before you need to convert the bundle in json format with some plugin ( I use JSTool ) -
First Mod (spoilers)
kilay replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Double post sorry