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Everything posted by CAlmond

  1. Nah, I like Maia as a character, and her reaction is indeed very human. But just because someone's personality is believable doesn't mean it's also likeable. And as it's already been pointed out above, she drags us into doing some really nasty stuff for her faction saying that we should trust her, and it backfires terribly. Yet it still comes to her as a surprise that we might not want to support them after that? I agree, a good character is not necessarily a likable character. For example I think Cersei Lannister from GoT is an absolutely horrible person, but she is a good character.
  2. the results are not set in stone. I basically answered the questions however I wanted and they ended up with "we will free giacolo, but destroy his research" And then I talked him into both freeing Giacolo AND giving me the research. Edit: Also pretty sure if you wanted to save Giacolo, all you really need to do is answer one question correctly. The one about someone doing lots of great things, but potentially do lots of small harm to others.
  3. In my game: Aloth seems to like Pallegina for the most part. Tekehu likes Xoti, but Xoti hates Tekehu. Serafen and Eder both seems to like most people Tekehu and Maia don't get along for obvious reasons. Also bear in mind, the companion's disposition for the three returning companions can change depending on how their PoE story ended. It won't be completely different, but there will be differences.
  4. So I'm trying to create a list of all the elemental weapons and armor to help me plan out future builds. This is what I have so far, was wondering if anyone knows of anything I've missed: Corrosive: Blightheart Arquebus (chanter, ranger, wizard) Voidwheel Great Sword Saru-Sichr Morning Star Hel Beckoning Sword Lightning: Daryn's voulge Pollaxe (Barbarian, Druid, Fighter) Thundercrack Pistol Aldris Blade of Captain Crow Sabre Burn: Marux Amanth Dagger (Paladin, Priest, Rogue) Magran's Favor Axe Sungrazer Flail Dragon's Dowry Arquebus Modwyr Sword St Droga's Skull Sabre Wind: Amira's Wing Rod Water/Frost: Watershaper's Focus Rod Grave Calling Sabre Tarn's Respite Sabre Acolyte's Frostbite Hatchet Modwyr Sword Frostseeker War Bow I haven't started looking through armors yet.
  5. to be fair, I know real life people older than Xoti, who is significantly more immature. Physical age is not really an indication of maturity.
  6. I like Tekehu, his initial first impression is bad, but he grows. Although cheeky, he is probably the kindest companion personality wise. His arrogance/pride comes from naivety and ignorance. Serafen is ok for me. Didn't particularly like him, didn't particularly hate him. Maia is very useful for me in terms of abilities. Personality wise, I think the interactions I've had with Maia has been mostly bugged, so can't judge yet. Xoti, I like her generally speaking, but I don't really use priests much. She seems quite intense, but that may also be because of bugs causing her interactions to happen way too quickly. Fassina has a great voice and accent, would like to hear more. Konstanten has a great laugh, but haven't used him much. He is very useful when boarding enemy ships though. I specced him out for full offense and gave him a morningstar. Mirke is interesting enough as a comic type character. Useful when boarding, but I haven't used her much in my party because I don't really use monks. Ydwin is interesting being basically an immortal vampire, but we've seen similar in PoE1 and PoE2 from other intelligent/sentient fampyrs. So not particularly new to the world itself. Rekke seems to say that his name is actually 'Rekka' not sure if deliberate inconsistency or not. Like his actual name is Rekka, but the Watcher and the rest thought it's Rekke. There's quite a lot of interesting stuff about Rekke: He is a red-haired dude with freckles but an asian looking face. I believe red hair and freckles is more common in Scotland/Ireland than other parts of the world. Rekka is a japanese name. Historically in the USA (and possibly other parts of the world?) Irish and Chinese immigrants used to pair up a lot because they were all treated as outsiders. Rekke's origin nation seems to be all about horses, which reminds me of Mongols His existence opens things up for potential DLC/Sequels. I'm imagining a bunch of riverdancing, red haired horse warriors living in chinese style cities, wearing japanese clothing. I do think that three returning companions is both a good thing and a bad thing. They are more familiar, which is nice, but that means the newer ones gets less of a chance to shine. Pallegina I can understand due to her relationship to the VTC. Eder I feel only makes sense if you become good friends with him in PoE, otherwise I can't really see why he would want to stick around you even if you did adventure together for a while. Aloth is just there by coincidence. Given that I quite like Eder and Aloth, it's fine with me that they returned, but I think story wise, could probably do without them.
  7. It would be nice, a lot of the MMOs I play does that. I really like the Vailian Frock Coat thing and want to put it on everyone, but it does mean everyone has basically no armor rating.
  8. That is probably because the game had more hype going in this time, and everyone and their brother is focusing on idiotic user reviews and internet BS than actually playing the game. Even this forum had tons of idiotic posts in the weeks leading up to the game talking about "I will wait 3 months to buy the game because of no real good reason". I am sure the "Obsidian makes bugged games" stuff is also doing nothing to make the bugs in this game highly exaggerated. I mean I still see people daily makes posts about the import bugs..... which were fixed in a patch that came mere days after release and has been available for quite some time. Also no offense, I am sure Steam is the greatest thing ever and it determines all games success, but there are GoG copies too. Like mine for example. And it stayed top seller on GoG far longer. You really count one, and ignore the other. Actual real sales don't work that way. Until Obsidian says something every thread like this is just doom and gloom nay sayers making things up. That said, I seriously doubt this game cost 14 mil, if it did, that money was managed beyond poorly regardless of where it was made. The game had a lower release peak because it had more hype is one theory I suppose. Sounds nonsensical to me. Overwhelmingly more likely that is has a significantly lower release peak because it’s sold significantly fewer copies. But then I am trying to analyse the limited available data objectively, not search for farfetched reasons to ignore it in order to blindly defend a predetermined position. I would consider similar data for GoG if it were available. I’m aware of no reason to assume there’s been a big shift from Steam to GoG however, so if it’s down on one it’s probably down on the other. Sure, it’s not impossible that it’s struggling on Steam while being wildly successful on GoG, but it’s far from likely. I bought this on GoG, not on steam, and all of my friends who I know bought it also did so on GoG. It's because we're Aussies and the GoG price was cheaper even before GoG included a free copy of Wasteland 2: Director's Cut. Now obviously that's anecdotal evidence, but I think there is good reason to believe that a lot of people who are not in the US would have bought from GoG rather than Steam. And with a game like PoE 2, it's not really a mass market type game like CoD. It's the type of game that attracts a more dedicated gamer crowd, people who are a lot more likely to have both GoG and Steam accounts (and probably Origin, Blizzard etc accounts as well).
  9. even though I agree with the facts that have been stated, I have to say I disagree with the conclusion. For example, your accomplishment isn't stopping a god or anything like that. Your accomplishment is being able to stand there in the first place and surviving the outcome. At the end of the day I actually like the ending(s) that I've seen. I think it fits with the overall theme that was made clear if you reject Berath at the beginning. With or without you, the world moves on. Sure you may have feelings for X companion and they for you, but at the end of the day, their loyalty is to their nation that they have known their entire life, not to you, who they have known for only a short while. As a reasonably important figure in the events, you can influence some things, namely the outcome for the other kith. But you can never truly control what is beyond you in the first place, namely the gods. In that, all you can really do is give suggestions and then watch. Personally I was saddened mainly by Clario dying. As other NPCs have said, he's one of the decent VTC figures, trying to look out for more than just his own interests. I haven't visited the wiki endings page yet, but I suspect based on the text that it has something to do with Maia's quest.
  10. if he's not there to greet you then he died in your poe save
  11. Um, excuse me? The religious fanatic from the rural backwoods is way hotter. Pretty sure referring to Berath, not Maia? Maia has long hair tied in a bun, Berath actually has short hair (my interpretation may be wrong, but it looks like she has shoulder length hair.) Berath > Xoti > Maia
  12. The best crit effect that ever occurred to me was when my cannons hit their ammo stores and I think their ship exploded because it was instawin for me. At that point in time I had maybe 20 hull left, they still had like 80ish.
  13. My vote goes for monk. It's not due to any kind of technical performance or balance or whatever. I just personally don't like monks and monk type classes in any of the games I've played so far. I always make one or two attempts initially, then fail badly because I just don't know how to use it. The only type of monk class that I've liked is where Monk = Healer. Martial Monks usually results in me dying horribly over and over again.
  14. From what I've noticed while playing is that there's a huge amount of enemies with incredibly high pierce DR. Making most piercing only weapons obsolete in certain scenarios, where as weapons with multiple damage types really shine thanks to their ability to convert their damage into whatever works best. Like skeletons are immune to all piercing damage in this game. (Which wasn't the case in the first game, pierce just did less damage) skeletons are immune to piercing? I'm fairly sure I can one shot skeletons with a plain arquebus in the first island. I don't normally delve too deep into game mechanics, but I thought arquebus does piercing damage?
  15. 1. I prefer the Health/Endurance system of the first game. But I can work with the injury system of the second game. 2. I like the increased freedom of going around exploring on a ship. For me, PoE2 brings the random exploration of Skyrim which I liked and combined it with a party in isometric view, which I also prefer over the basically solo (plus sidekick) first person view running around that you do in games like Skyrim. 3. I like Chanters and Ciphers 4. I both simultaneously like and hate the extra peaceful resolutions. I was playing a pirate and I wanted to subtly make the VTC families to kill each other, yet I kept on accidentally going down a path that leads to them making peace. But on a separate playthrough with a more benevolent minded PC, I like the peaceful solution. 5. Quest sorting/grouping is very nice 6. The city drawings whatever they're called are nice. 7. Party skill checks. I always found it annoying in not just PoE, but RPG games in general where my PC might be super dense, but I have a highly intelligent companion, why do we still fail wisdom/intelligence/knowledge type checks when my party member can do it for the group. 8. Multi classing 9. The water, lighting and shadow work. I mean that's just stunning, it's one of the reasons why at least one of my companions usually has a torch-like offhand,
  16. I believe both DOS and DOS2 are turn based, right? That would make them much easier to play on a console. Personally I bought PoE2 on GoG. I was a bit surprised when I was on the steam page trying to give it a review last week and I couldn't. That's when it clicked with me, I bought it on GoG, not on Steam XD
  17. No 11 would be awesome. I understand that it could technically be an infinite source of money, but I think those of us who want it, want it because we just want to go around fighting. We're not looking for money, the game gives more than enough money as it is anyway.
  18. yeah i think they confirmed this one and some others as a display/description bug. So the ability itself still works, just not displaying correctly in the item description.
  19. Buy all the ships, put Luca in all of the sailor slots and call the ship itself 'Luca', see how many of him show up when boarding an enemy ship?
  20. I'd just like to add, I respec my Cypher/Chanter yesterday night and did not have this issue. I didn't lose anything in the respec. So maybe there are specific combinations that have issues? Edit: I have never used the NPC skill trainers, so when I say not having the issue, specifically referring to losing one of the starting abilities or the watcher abilities.
  21. this is not entirely true, there are some scenarios where even picking the lock will cause them to go hostile. The earliest example is savia at the jail, if she sees you picking the lock, she will turn hostile immediately. But yes for most NPCs, lockingpicking for the exp won't turn them hostile. Just make sure to quicksave anyway in case you do it in front of ones that will turn hostile.
  22. it is, stealth checks for example seems to be a party wide thing where if one party member is too low, the entire group is found.
  23. personally, my biggest problem is that kidnapping a baby is somehow considered to be a good thing and is part of the premade background for the top choice, which is the benevolent one. From memory that quest in the first game had the following possible resolutions: 1. Take baby, kill brother, use baby for self gain 2. Take baby, kill brother, use baby to empower glanfathan guy 3. Leave baby with good brother, kill glanfathan guy why is option 2 where you kill the good brother and kidnap a child considered a more benevolent option than no 3?
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