It seems that everything is better in Deadfire than in PoE 1.
For me, the standouts are:
- AI scripting. The main reason I backed the game. I love battles but micromanagement is so tiring.
- The slowest combat speed setting. It is so nice to be able to observe the action and read the log without having to pause every half second. This inspired me to look for ways to mod the combat speed in the original PoE and it turned out to be possible!
I actually do not like open world games because my first Infinity engine game was Icewind Dale, which was linear. In it I conquered a level after level and I had a constant sense of progression. Because of its linearity, the levels were well balanced and I always had a fighting chance.
Open world RPGs on the other hand make me enter a location where enemies kill me easily and then I do not want to just leave the area in order to return when I am higher level - this simply feels like a cheating and an ultimate defeat to me. So I try to win the encounter no matter what, which only leads to frustration. The difficulty indicators solve this problem for me.
Some other highlights:
- Penetration system. I just discovered it. Feels more tactical. Without it I would run around in exceptional leather armors only.
- Vignettes. They really make me feel like I am on adventure. Without them Neketaka wouldn't look as rich. The vignettes were present in the first game too, but were rare.
- Small thing, but it is nice that quests can be sorted by difficulty, location and update time. There is even a search function.
Edited by wih, 21 May 2018 - 10:02 PM.