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Cdiaz

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Everything posted by Cdiaz

  1. Hello Tawmis, Thank you very much for bringing this up, and appreciate the Spoiler tag! Ill be sure to let QA know of this path so they can get it bugged for the devs to investigate. Best, -Caleb
  2. Hello all, We have this currently in our system, so I will update that it is still plaguing players in 1.1 Thank you! -Caleb
  3. I actually like this spread, and build. We're working to start showcasing some good builds out there from the community, would you be averse to Obsidian showcasing this build and discussing it? Sure! Wow, I'm honestly very flattered. I can't wait to hear what you guys have to say about it. Very cool, hopefully we can get more of these kind of things talked about so we get some more community interaction:)
  4. Hello renoturks, Thank you for bringing this to our attention! Ill have QA look into the problem in these reported instances to see if the issue can be reproduced. Best, -Caleb
  5. Hey all, Are you still experiencing this issue with the latest 1.1 going live?
  6. Hey all, Are you still experiencing this issue with the latest patch now that it is live? Please let me know! And it would help to attach a savegame where the issue is present, so if you could provide those that would be greatly appreciated! Best, -Caleb
  7. Hey all, Would you be able to provide a savegame with the issue at hand? We would be able to attempt to reproduce the problem and get it bugged in house. Thank you! -Caleb
  8. Hello rtokar, Thank you for this post! This was brought up in other posts and is being addressed for the cause of the issue. Best, -Caleb
  9. Hey Zimz, Thanks for the post! Ill get this added to our database so the devs can look into a fix. Best, -Caleb
  10. Hey thelee, Thanks for your files! Ill get both of these instances in for the devs to look at and investigate. Best, -Caleb
  11. I actually like this spread, and build. We're working to start showcasing some good builds out there from the community, would you be averse to Obsidian showcasing this build and discussing it?
  12. Hey there Rillifane, Thanks for the post! Ill have this looked into for the effects, and if diminishing damage is intended what can be done to convey to player. Best, -Caleb
  13. Hey Osra - do you happen to have the PoE 1 save as well? Our testers need it to reference against
  14. Hey all, We do have this logged current and pending investigation. Thank you! -Caleb
  15. Hey rtokar, Thanks for bringing this up, that is definitely not intended. Ill get this logged for QA to implement. Best, -Caleb
  16. Hey omgFIREBALLS, Thanks for adding this instance! More issues have risen off of the respec problem, so Ill get this one added as well. Best, -Caleb
  17. Hello holscher, Thanks for bringing this up! I did just see this on reddit as well! This is bugged currently pending investigation Best, -Caleb
  18. Hey EmpError, Thank you for these very detailed steps, and for taking the time to put it behind a spoiler tag. Ill get this logged so a dev can look into the issue. Best, -Caleb
  19. Hello galoistot, Thanks for the post! I'll ping the devs to see if they want to make any changes to accuracy for spells, namely wall spells. Best, -Caleb
  20. Hello Tomedro, Thanks for the post! I believe we do have the summon issue bugged, specifically with Tekehu's Wizard Phantoms, but I'll be sure it is known that this affects any summons for Wiszrd Phanotms. We'll do our best to get the fix out as soon as we can. Best, -Caleb
  21. Hello anishar, This is currently known and bugged, thanks for the post! Best, -Caleb
  22. Hello ElgrimSC, Thanks for bringing this to our attention! Ill get this bugged for our localization team to look into. Best, -Caleb
  23. Hey anishar, I'll get this in for the devs to look into, thanks for the post! -Caleb
  24. Hello Porcelyn, Do you have a save and output.log so we can look into the issue? We would need those to check out the matter, but it does look like Aspect Ratio may be the culprit. Best, -Caleb
  25. Hello peardox, Thanks for your post! You are warranted in your question too since the ending image does not match what you're describing. I will let our devs know the problem at hand. Best, -Caleb
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