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About Rillifane

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  1. These two spells(one from wizard, one form druid) still do less and less damages with each jump to almost nothing. Similar spells like Mind Blades from Cipher and Chain lightning from wizard, don't have this problem and behavior.
  2. ~ Wizard Spell Substantial Phantom completely go wild and cast not only spells in the description but all kind of spells including high level spells like wall of many colors and chain cast Substantial Phantom itself. The Phantom blast all kind of AoE that may also hurt the party members. A very unreliable(either OP or devastation to the party) spell now. ~ Watery Double spell of the watershaper druid is still launching dull basic attacks and not fixed in the patch.
  3. That's one way of doing it, I somewhat agree. But no games,not even one, I've played can achieve that. Balancing is a tricky thing, making all selections equally enticing are nearly impossible and have a risk to make all things monochrome. I agree some spells and abilities could use help to let people consider using them, but I doubt those balancing would reach a satisfying level even after last patch is done.
  4. While I'm not much of a fan of empower myself, why should it need to be removed? If you want to make the game more challenging, you can easily just opt not to use it, after all. The same logic can apply to all those overpower stuffs,weapons....., no nerf is needed if you avoid to use them. But that's not my point. You can clearly see that I am aware some people might love what empower currently is, *so I am not asking to remove it* but instead give an option for another possibility. My opinion that empower shouldn't be there is the 1st place is, at most, a personal opinion that is
  5. It might be too late, but... First, let's face it, there are spells/abilities better(or say more useful) than others in each level for every class. In old D&D or POE1, when spells are memorized, you will have slots filled with more general purpose spells and occasionally replace them with a more specialized spell to deal with special conditions. (cure poison for spiders,mind shield for mindflayers.......) All those *less useful* spells are actually good under certain circumstances, though less/rarely used, have their places. Now, when ability point is super important in POE2 when l
  6. Why so? What does Int accomplish for the martial MC? Durations of self-buffs? By the time you get it you have enough resources to just renew them. AoE size matters! (for martial MCs, too) There are special AoE weapons, AoE weapon modals, abilities like Barbaric Shout, Heart of Fury, Whirling Strike, (not sure if7how it affects Carnage), then there's Paladins. I think the list goes on. And along with +20% fire damage later. I don't know if it's a bug, but the extra fire damage seems to strike on any aoe in melee range, even spells.
  7. Backstab with range weapons is limited by the range, isn't it? If it's still 2m as the backstab skill description describes, I don't think it's going to be useful.
  8. I agree with all of it. A small internal cooldown on swift flurry and drumming would allow for greater build variety and more fun if it also applied to ranged weapons. But I believe that this was already done while also making it melee only? Ranger pet is more of a penalty then anything in this game. This is why I always pick ghostheart. Cipher is for sure a one trick pony and is imo the most boring class in the game by far. For rogue backstab u need plenty of stealth or invisibility to reliably backstab. It is however not worth playing around this because that 100% Xtra dmg is not
  9. - unlock companion subclass kit once personal quest completed and relationship is positive. (I like what is done in dragon age that companions can teach you something) - random spawn sea combat encounter(not just pirates, naga or sea monsters jumping on your decks...); later in the game you have none but dull open seas......... - Lure or bait (sold in special vendor) that could be used (on sea or wild area) to attract random wild monsters for combat and loot pleasures.
  10. Cheating: Being a monk mostly, especially swift flurry+ heartbeat drumming. Make it melee only doesn't help. Either triggering chance reduced or a CD should be placed. Any creatures in this game that are crit or backstab immune? Gimped: Druid wildshape: I don't know how to use it when I can do better with just my equipments(both off/def wise) or even bare hands. Ranger mostly: Pet is there to be wiped and give penalty. (I might be a bad ranger player) Cipher: charm/dominate works wonder sometimes, but feel like one trick pony. Rogue: Anyone kindly share how to backstab
  11. Thanks, just for your information, wizard Tayan's Chaotic Orb behaves like fire bug but chain lightning spell doesn't become weaker for each jump though chain lightning won't jump back to already hit foe target. (Test with two enemies) Imho, the shrinking is too severe to make the spell quite pointless.
  12. Try the druid firebug spell, it seems that it does diminishing damages with each jump to almost nothing for the last few jumps. The spell description doesn't states that it becomes weaker for each jump. So this should be a bug?
  13. The blessing states it doubles the skill bonus, but what it actually does is plus 2 to all base skills, this gives some multi-class great advantages, don't know if it's intended?
  14. As title, a minor but annoying bug. Tekehu is not only resistant to water attack but also beneficial water spell like the Moon Well. And as in other thread, some summon spell like watery double and wizard's substantial phantom are uncontrollable now(thus unable to cast spell).
  15. Hi there, just to let you know, the spell Substantial Phantom of the wizard has the same problem.
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