-
Posts
1140 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by daven
-
I always play a fighter.. ALWAYS! But I still liked it that Mages were really powerful, because they should be. A fighter shouldn't be able to stand toe to toe one on one with a mage. But as part of a group a fighter fills a good purpose. And looks badass in plate armour with a sword and shield.
-
Godlikes are for wusses!
-
What Abilities or Passive would you like to see from other games?
daven replied to Enduin's topic in Backer Beta Discussion
Shield Slam from WoW. Instead of the pathetic bash shield we have in PoE, make it actually clatter the guy and do some damage. -
Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
That would be good, when a map has been fully explored or something. -
Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
It's just one of them little things which make it feel more like the classics in the right way. -
Combat wasn't great in the first game. Even in slow everyone ran about like headless chickens.
-
Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
Huzzah! Genuinely feeling more excited about the game now. How has my life come to this....?! -
Topic
-
Should it though? Dark Souls works but death is part of Dark Souls. Same in XCOM, Darkest Dungeon etc. Problem with IE games is that you don’t really want companions to die. Because they are written companions. They are kinda important. So since KOTOR2 RPGs move away from it because perma death in the kind of RPG is kinda stupid. In BG if your companion was torn to shreds and unfit for resurrection you would reload. You just would. So you were given Health/endurance which made dying possible but easily avoidable. He same is with current health system. Once you add that kind of resource management, tangible risk/reward it becomes different game entirely. A game I still like, but a game where putting lots of resources into creating and writing companions, developing relationship system is just misguided. Yeah you're right.
-
Resting should only be allowed in certain areas and there should be a finite amount of uses of some kind of 'injury kit' per rest. Basically like Dark souls with bonfires and estus.
-
Maybe if there was some kind of partial injuries, basically make it work identically to the split health of the first game but represented via injuries since apparently so many people couldn't understand it in the first time.
-
perhaps its time for a new game engine?... horrible framerate
daven replied to legoSouls's topic in Backer Beta Discussion
Are you using DOS or something -
Maybe give it a few days, let it digest and that. The new systems may grow on you.
-
'It's personal preference what you prefer.' WELL SAID GOOD SIR!
-
To quote a message from one of the developers in the Linux topic.... ' Hey (you bunch of forgiving gamers) We currently have no plans on releasing the Backer Beta outside of PC (Steam, and GoG). The final release of PoE 2 will be supported on PC, Linux, and Mac. Sorry to all Mac & Linux users - SKing [EDIT] If you backed expecting there to be, we apologize this wasn't more clear. You can definitely hit up (Obsidian Support) and you can receive a refund in regards to this.'
-
Hmmm... after reading all these comments my interest in the game has plummeted. Question: IS THERE A WALK TOGGLE?!
-
Price on release?
daven replied to Juodas Varnas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's an unfortunate reality of the world.
