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Wormerine

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Everything posted by Wormerine

  1. Yeah, but there are exceptions)Also some games implement: "Auto Resolution"/"Manual Resolution" approach. So if the player doesn't feel like he wants to undergo the minigame this time he can let the game resolve it for him. Could be useful also when attacking a far weaker ship. Yeah, I was defending: Not opposing an idea of automated boarding/fleeing but I would still argue that, if engagements you partake in get to the point that you want to automate/skip it, its a weakness of a game. In ideal situation it would be resolved, rather than automated.
  2. Why narrow minded? Either something has a place in systems/story/world or it doesn't. Its like autoresolve for battle in Total War games. They are there because... well, beyond spectacle, they are not great. For me the idea of "play like you want to play" was always odd. I am not a game designer. It is not up to me to craft the best experience. Just to be clear I was defending a statement made previously made on this thread, not say that Deadfire shouldn't have skippable ship content. I would be all for creating a seperate difficult slider for the ship stuff. The more customizable experience, the better. But I never see it as a good sign when a mechanic has a "skip" button. Why was it put there? When a designer sees a need to put "skip" button that's always a warning sign to me.
  3. How is not allowing players to choose their preference non-optimal? Some will like the mini-game, some will like it but not want to do it every time, and others may only like to engage in ship to ship combat. Why not let folks make that decision themselves? There are really few exceptions where it works. If the feature is made skippable it’s because it is not a good feature. If it’s not good it should be improved or removed. However, there were talks about automating fleeing/boarding, which is not present at the moment, and is not a bad addition by any means. The demo discussed is clearly put together from different gameplay bits. Transition between engagement and boarding is simply due to a cut. I am 100% sure there is an edit there.
  4. Importing a save transfers choice, not character. Upon starting Deadfire you will have to create a character anyway, just as you would when starting new game. Deadfire takes place years after first game. Whom you traveled with won’t matter, just their endings will. The only returning companions are: Eder, Pallegina and Aloth. Characters who died in your PoE1 playthrough, wont be resurrected for the sequel.
  5. But puppet Katrina is still Obsidians, right? It can still be used for updates.
  6. Family-friendly? Dude, it’s Pillars where babies get born without souls, rulers hang their parents for it and you can sacrifice your companion to a bloodpool. There is nothing family friendly about Pillars.
  7. No! What will happen now to Deadfire! BIRBS! At least we have a puppet Katrina...
  8. I don’t think a crafting system to be evil. Cromwell forge was cool as hell, but I would really categorise it as crafting. There are couple really cool items which you need to collect before ensambling. I think it was well recreated with some soulbound weapons. My problem with crafting in PoE1 is that it’s not interesting. Little choice to make. Weapons found, were for the most part weapons you could make. If upgrades could change the nature of the weapon it would be something else - maybe a bit like spellcrafting in Tyranny. I hope Obsidian still does the unique weapons with unique upgrade paths that they have talked about for Deadfire.
  9. I think to me its important to be able to grab desired companion early on, if I know where to find him/her. The fact that they are available in ACT1 should be enough - after all we are free to travel. Dumping them all at once, might be... odd.
  10. I must say lack of categorization and endless scrolling did put me off testing this feature.
  11. I am playing through BGs right now. Currently going through BG2. I must say, PoE systems are wonderful. I am really annoyed by armor restrictions and such. Building character in BG is not very interesting. I miss PoE writing. There are some good stuff (mostly Irenicus) but saturday morning cartoon morals don't work for me as well as they did 15 years ago. And yeah, companions are really one-note. But fun. BUT Stuff that could be adapted. I agree about ammo for ranged weapons and I agree even further with MountainTIger. While managing common ammo is a minor needless hustle, giving player unique arrows, bolts and such would be welcome. I really like how unique items are. What BG2 does it so well. Yes, you get drowned in magical items, but I want to keep many of them for different occasions. Weapons dispelling magic on hit, or doing extra damage to giants, having a chance to one kill fire elementals etc. Its fun, while probably not terribly deep as far as gameplay and balance is concerned. I was never a fan of crafting though I am curious if Obs promise will pay off. They were talking about unique enchantments for various weapons. We shall see. PoE1 was really dull in that regard. As far as inventory management goes - I can go either way. I don't think it adds anything to the game (both in terms of frustration or gameplay) nor do I miss it in PoE. The only difference is that I get a closer look at what I pick up in BG, while I missed some better items in PoE1 due to autolooting to stash. DOORS! You have no idea how it bothered my on my first PoE playthrough. I think it would be nice if doors were a 3d object and had opening animation before fading to black, Makes it feel more like an interactive world, rather than an obvious static image with a transfer point between maps.
  12. The most comprehensive answer from the main source: https://twitter.com/jesawyer/status/966878774493986817
  13. That reminds me. What happened to ship upgrades with unique rooms and such? I assume they were scrapped in favour of those ship “items”. Most important of all - will we still have a room for all our pets? I believe the ship upgrades were actually moving to bigger larger ships. Josh listed the type of ships we can own somewhere. I've seen it not that long ago, but I don't remember where it was. Galleon was on it though. True. Buying rooms for a ship we will dump might not have been a great system.
  14. That reminds me. What happened to ship upgrades with unique rooms and such? I assume they were scrapped in favour of those ship “items”. Most important of all - will we still have a room for all our pets?
  15. https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes
  16. He says that games should be designed around enviroment they will be played in. Importing mechanics from tabletop where enviroment and gameplay flow is different is not always the best way to go. Vancian or per-rest casting isn't bad idea within itself, but either needs enviroment to make those mechanics flourish or be change to something more suited to the rest of the game.
  17. Josh was talking about another update. Maybe today, maybe next week, maybe on April 3rd:-P.
  18. Well, well, well. It seems my recently finished playthrough of BG:EE+SoD was not a coincedence. Nope. Coming straight from finished BG:EE+SoD as well. My first time without Fronczewski’s familiar “You must gather your party before venturing forth”. Not quite the same but at least I don’t have to deal with dodgy translation anymore.
  19. You have no idea how many times I tried to do that. I managed to have a playthrough were Mazzy was a regular on my team. I started BG2 playthrough as well... I already doubt I will be capable of ditching Minsc, he is just too much fun.
  20. Refreshing Baldur’s Gates before Deadfire comes out. Finished BG1 earlier this week and installed, created character and explored a bit of starting dungeon of BG2 today. I bought EEs a while ago, and just now gave them a go. I like a lot of technical improvements - ingame UI scaling, zoom and easier looting made for a much more enjoyable experience. BG1 looked a bit weird on the updated engine. From what I seen BG2 presents itself much better. What really put me off EE are additions - new cinematic are horrible, luckily they kept originals for the sequel. New three companions stick out with writing and design. I planned to give them ago, but forced interactions turned me off. Luckily, today I discovered that EE releases come with a copy of original version (at least on GoG), which made me quite happy. Did anyone try Siege of Dragonspear? Does it provide any worth what so ever?
  21. I feel that removing an attribute would lead to a bigger ****storm, than keeping resolve as a "meh" stat. If the new "empower" system will be kept I imagine I will keep resolve mostly at 10, maybe except a high might/resolve mage, for a big DPS. Whenever, removing "resolve" would lead to major unforseen consequences, I can't say.
  22. Josh has already stated they are not getting rid of an attribute(s).
  23. I am surprised it is not in the game already. In early streams when Josh pitched this “skull” addition he also mentioned it will be optional. I find it handy as gettting locked into an encounter two levels two high and having to reload isn’t my idea of fun and immersion either, but making it optional is a must.

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