Everything posted by Wormerine
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What would you like for an hypotetical PoE3?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PC only, So no Demon’s Souls nor Bloodborne. No Dark Souls3 either, until i get a decent PC. Oh well, DS2 will have to do.
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What would you like for an hypotetical PoE3?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)O gosh, Beat Dark Souls for the first time maybe like two months ago? I expected an unfair, frustrating excercise in masochism, and what I got was a game with probably the best action/RPG system I can think of, great atmosphere and most of all, phenomenal level design. I really wasn't expecting the last one, but exploring its world was a real joy. DLC has some really phenomenal boss fights. Started Dark Souls 2 about a week ago. I didn't get far, didn't even reach the first boss, but wow, first impressions are pretty bad. Movement and combat overall feels sloppier, completely lacks any atmosphear and it delights it setting up riddiculus ambushes and calling it a challenge. It just feels dull. I would probably refund it, if I didn't buy it months ago on sale with DS1. Oh well, I hope it will get at least a bit better as it goes on.
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Pillars of Eternity 3 Companions
Unless we have another attempt at Stronghold mechanic and some NPC will be interactive, recruitable characters for it, I see little benefit for having "passive?" companions. I would prefer to see less returning faces (companion wise). One of my biggest beef with Deadfire is that returning companions feel flatted out - At the end of PoE1 companions seemed to head in quite various directions depending on their ending. For example keeping or suppressing Iselmyr seemed to indicate that Aloth will become quite a different person depending on choices, plus add to that whenever he decided to destroy or lead Leaden Key. Same with Eder, Pallegina, Durance. I don't think it is feasible to make returning cast justice as full companions. If they need to appear I would rather see them as a small cameo, but which shows how they developed. And to be honest, I must say I don't really care that much about cast of Deadfire. Maia, Takehu and Serafen have little to offer outside representing a faction. Xoti could be an interesting return, but I would rather see her as an optional tough fight if she got the dark ending in PoE21. In all, I would prefer to see new protagonist for PoE3. We can continue the storyline without the Watcher of Caed Nua/Casita/Herald of Berath/Duskspeaker.
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I have no idea how to beat [Forgotten Sanctum spoilers]
Wall of Many Colours is a pretty good way of disabling it for lengthy portions of time. Plus summons to add extra targets.
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Question about Arkemyr and FS
Wormerine replied to Aranduin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)To be honest I don't know exactly how much, if any reactivity there is. All I know is this post from a different thread: Most of the Arkemyr reactivity comes from the imps. With bonus reactivity for people actually wearing his robes when first meeting them.
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tester program
Public Testing will begin once the game releases.
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Forgotten sanctum xaurip room
Wormerine replied to kiki78's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I didn’t encounter the bug. I did kill them and reloaded as I felt bad about it. I don’t think there was anything interesting in that room.
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Guys, the bugs...THE BUGS
Looking at the forums quite a few new bugs appear with every major update. I am not sure if some bugs can be retroactively fixed - like your Maia issue. Even if devs prevent it from appearing ever again save afflicted may not naturally recover.
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Where shady keyshops get thousands copies of PoE 2?
Wormerine replied to Valko's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Keys on those “grey market” stores come from various sources and it would take a lot of effort to track each and every key. Polygon attempted it once: https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes Probably the most extreme cases were keys bought via stolen credit card information. Ubi made a big fuss about it a while back. Another dirty trick is buying a key in an area with a lower pricing or during a deep sale and reselling it for a profit. Keys might be also spare ones - someone receiving a gifted copy, getting key from a bundle he owns/isn’t interested in. Or as in the case of Polygon article someone selling a key distributed for promotional purposes. Whatever, the keys come from, those “grey market” sellers are not authorised shops - they don’t get keys directly from developers. They act more like an e-bay - just a platform for transaction. How dodgy the source is may vary. If you wonder if buying from those sites is an acceptable thing to do - well, I don’t think there is any chance Obsidian will gain anything from those sales. Overall, I would recommend avoiding those, especially when new releases are concerned.
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Xoti
I found her quite annoying at first, but she ended up being my favourite companion in Deadfire. She just grew up in her own enviroment and it is difficult for her to accept other points of view or be subtle about what she believes. Certainly a character flaw but a believable one and it fits the character well. I wouldn't controbute her flaws to lack of inteligence, though. What I did find frustrating is that I didn't had a chance to talk to her, tell her about what we found about Gods in PoE1 and see her react - but it is part of the bigger problem - us being Watcher from the first game is for the most part irrelevant.
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Question about Arkemyr and FS
Wormerine replied to Aranduin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Oh? He gives you a quest? I did aquire the sword but without interacting with him.
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Question about Arkemyr and FS
Wormerine replied to Aranduin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)From what I understand almost nothing changes. There might be recognition of the deed from one of the characters but that's about it.
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What do y'all think of Magran's Fires?
I am yet to try any of those (probaby for my 3rd playthrough, but I am also sort of waiting maybe for the turn based mode if it will ever happen) so here is my view on them purely based on discriptions: Quite interested in using: -Galawain Looks cool on paper but expect it to be dull/frustrating in practice: -Berath -Abydon -Rymgrand -Hylea -Woedica Not interested in at all: -Eothas -Magran -Skaen -Ondra -Wael Not doing solo and cenrtainly not triple crown. Personally I see most of them as too irritating to commit full playthrough to (not a big fan of starting and abandoning a playthrough). What I would be interested in is a "random" option - alternate between a random Fire every once in a while (every hour maybe?) Well, except the Eothas one. Screw that one.
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Will There Be a Survival Mode Option?
It depends what world they go for, how inventory works etc. Scavenging for food fits post apocalyptic setting, might fit SF, but so far I didn’t see and indication that survival in hostile enviroment is the focus of the game. We haven’t seen much though.
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Struggling to enjoy the game - too easy or too hard
Wormerine replied to Echoe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Managing penetration is one of the key elements to success in a fight - that means using right weapons for the situation, abilities which buff player pen and/or decrease enemy Armor. I must agree though that with addition of DLCs (which IMO are well balanced) Deadfire has some major difficulty spikes. I found DLCs on Veteran to be a perfect fit for me - I find PotD to be a bit too much of a slog - I can beat it so far, but I don’t find it hard enjoyable. Base game on PoTD on the other hand ranged from just right to easy.
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[BoW2.0.1.0044] Crit Path bug - can't talk to Vatnir
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)With another patch on the way out and the bug still persisting, I am bumping the thread, at least until I am told that Noriko's case is hopeless.
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So... no reactivity to garrote paladin/priest of woedica in Oswald's trial encounter
Wormerine replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)"Defend the position"? What position is that exactly? Getting an extra subclass for each class was a rather fantastic surprise. I do believe that not warning about lack of reactivity for them might be a danger especially when new players come into the game now knowing those were added late after development of the base game was concluded. No one is arguing that reactivity for those subclasses shouldn't be added. It's just highly unlikely. Did anyone really expect that they will dig through the base game, track were each of the classes should/could have reactivity, modify quests, do the writing and rehire voice actors, on top of the design that went into creating those subclasses? I think that would be cool. I think that how it is now, it is bound do disappoint/piss off current and future players. But as Insane Commander stated I do prefer to have those subclasses than not have them. People complained why we don't have access to some unique subclasses. Those subclasses are added, and people complain there isn't reactivity to them (I do think it would be nice to at least cover the obvious spots - Temple of Woedica is a pretty glaring issue). If they patch in one or two, then people will complain that there aren't more. <shrug> That's why we can't have nice things. Though if Turn Based mode is really being developed, then who knows. Maybe extra reactivity will be added as well.
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Why is Naval combat so broken?
Wormerine replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is little need to upgrade your ship for ship to ship combat, if you are not doing ship to ship combat. If you were to use ship combat system, other ships pack more firepower - Galleon or Junk can disable enemy ship in a single volley.
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Why is Naval combat so broken?
Wormerine replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)xD Every ship in Eora is equipped with its own Doomsday Machine.
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Why is Naval combat so broken?
Wormerine replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is nothing "broken" about it - you are just not in business of capturing ships. You board the ship, slaughter the crew, take what's on board and sink the ship. If there is something that doesn't make sense then it is that you still retrieve loot when sinkin the ship.
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Where the hell is the Deadfire OST?
Wormerine replied to Frog Man's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I searched for Deadfire OST on spotify the other day and it's not there. I have my OST from the backer portal.
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Master ships
I think they are just generic ships to make the map feel less empty and give you something to raid if ya want.
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Why is Naval combat so broken?
Wormerine replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ship combat is in this awkward spot we’re enough work has been put into it to make it its own system with some interesting ideas, but not enough work to make it rewarding. Though my experience is rather the opposite - enemies get to rarely do anything essentially stunlocked by unmissable damage done very by yours truly. Essencially stop before every shot and move when your enemy is shooting. Ammo doesn’t change chances to hit. Enemy shot from a broad side is easier to hit, while ship from bow/stern are more difficult to hit, but hits do raking damage (2x).
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What are you playing right now?
With refund policy in place for Epic Store I finally felt secure enough to dip into another store front and give Hades a try. Not something I was thrilled much, as I liked Supergiants games for being unique and interesting and they got more and more unusual with every release. Hades did seem to me like a couple-years-late-to-a-party-project. For the most part I didn't change my mind - Rogue Light games is something I lost interest quite a while ago, and unless you do something very interesting gameplay wise (Invisible Inc!) I ususally skip them by now. Hades does seem like something that should follow up Bastion. Gameplay is fairly similar. Right now the game is light on content, in length, enemy variety, skill/gameplay variety, but the game already feels polished and is quite enjoyable to play. For a first early access build it's very promising. However, what took me by surprise and what makes me look forward to more of the title is Supergiant's signiture, which I didn't expect to see here - yes, visuals, music and voiceacting is excellent as usual, but the story is really well done as well! In a procedurally generated rogue-light game! Don't want to spoil much, but the game has already a decent number of characters with whom you get to interact on a regular basis - both in a home area were you go after each death, and in dungeon. The game even had a little bit to say once I reached the end of current dungeon: Hey, tomorrow is first big update. Hoping for something meaty.
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Is there a point to getting weapon proficiency if not using modal?
As mentioned above some weapons/buffs apply to proficient weapons. So yeah, it generally smart to pick a modal for a weapon you will be likely to use. You never know when you will need +2 pen.