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Silvaren

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Everything posted by Silvaren

  1. I killed Guardian of Ukaizo with one spell which dealt 1975 damage. Some abilities are too powerful or enemies are too weak. Now playing on PotD with upscaled content without priest. I wonder if it will be difficult.
  2. Reactivity has many levels. Not only with choices. Do you remember two scared kids near the temple of Berath in Neketaka? They react differently if the watcher is death godlike, and it isn't even via conversation. They spotted watcher and flee from him screaming "monster"! It's like living, reactin bacground.
  3. I finished the game with evoker and I love Minoletta's Missile Salvo. Dealt final boss 1975 damage in single empowered spell. I really like Minoletta's Concussive Missiles as single target damage. Ninagauth's Shadow Flame is incredible as damage + CC (as it was in first PoE). Chain Lightning is good, if you don't want to hit your party. Ninagauth's Killing Bolt has nice damage + free summon. Delayed Fireball is great with empower to kill groups and fall back without the fight - and it's possible to repeat such strike without detection with another emp charge and infinite cast of delayed fireball, because fight won't start. Rolling Flame is nice in PoE 2 because it deal pretty high damage, can be cast from long distance (useful with exploding barrels) and pron the targets. Ray spells seam improved too since PoE 1. Wilting Wind is good with large AoE and raw damage. Kalakoth's Freezing Rake seems nerfed since PoE1, mostly because its AoE starts from the caster. Tayn's Chaotic Orb is good if you can hit no more than 2 targets. Playing as contro/support wizard I would pick Combusting Wounds, Chill Fog, Slicken, Arduous Delay of Motion, Expose Vulnerabilities, Confusion, Pull of Eora, Call to Slumber and more. There are plenty useful spells for CC wizard. I didn't test new spells from level IX from different schools than evocation.
  4. What was first - an egg or a chicken? If engwithans created gods and Berath is the keeper of the Wheel, god of reincarnation cycle, it seams that the Wheel coudn't exist before Berath was "born". Entire Deadfire plot is not necesseraily a retcon. Only a few people on Eora know anything about Engwithans. The Wheel and gods are common knowledge, but it is based on simple facts that the reincarnation exists and the gods exist. Kiths know nothing more about why and how it works. All knowledge outside the Leaden Key is only asumption. Common knowledge isn't true, it just what kiths believe based on only few evidences. Like in Mass Effect series. Common knowledge is that mass relays and the Citadel were build by protheans. It isn't true. What I mean, kiths don't know much about Engwithans or the Wheel or the true nature of the gods. The knowledge that the Wheel was natural or existed before the Engwithans is based on what? You had any evidence in PoE 1? Some kiths told you that and you believe them while they know nothing about nature of gods or history and work of Engwithans? I think this isn't retcon. It is just different perspective. Like world building in Mass Effect. Common knowledge can be wrong.
  5. Salvo is op for bosses. But tbh, this can easily be fixed if they just make Ukaizo and special bosses into phases. Ukaizo is supposed to be a phase type boss and every 33% health you take off him, he goes into invulnerable mode and loses his head, returning with 2 heads and then 3 heads at the final phase. For some reason, the first invul set just come so late which is, imo, a bug and is why Salvo can 100-0 him. I also won't mind if they just increase Salvo spread area while keeping the same projectile size and amount. It will be better as a quick AoE and no longer so busted for single-target burst damage. It will function like a fast meteor instead if the player is willing to sacrifice the damage for speed. It works just as Isaac's Greater Missile Storm in Neverwinter Nights 1 & 2. As AoE is decent but it has little impact if spread among many targets, while it's extremly powerfull if there is only one target in the area of effect.
  6. I just killed Guardian of Ukaizo with one spell: empowered Minoletta's Missile Salvo. 16 missiles dealing 80-150 damage in combat log, which hit Guardian of Ukaizo for 1975 damage total and insta kill him. It seems pretty OP. (evoker - veteran difficulty)
  7. Thanks to Washfire I solved my problem with framerate! It seams that I put my GPU into PCIe x1 slot year ago and I didn't notice any huge performance issue in other games so far, but now I switched GPU to x16 slot and Deadfire runs smooth :D Edit: And it solved the same issue in Tyranny. Awesome.
  8. Worthy Sacrifice granted by Marux Amanth should work as insta kill on any healthy friendly target or Bloodied / Near death enemy. It would be cool if Worthy Sacrifice would work on Charmed / Dominated enemies because they are considered as friendly targets (all friendly abilities works on them - inspirations, healing from any AoE, chants etc). I think it makes sense. But it doesn't work. Worthy Sacrifice deal normal damage like regular attack. Is it bug or is it intended? I was hoping for cool combo. There is lots of stuff which can cause charm like the fampyre's staff, wand which grants 10% to charm any enemy affected by casted spells, cipher's abilities and more.
  9. lol yeah it appears sneak and invis abilities allow many game breaking combos like this. Even with Priest and holy storm/cleansing flame + withdraw and/or shadowing beyond(Skaen) if you screw your stealth up for a guaranteed escape. Death's Door and/or Death's Door Cloak for even more shenanigans. I was thinking of a build to cheese Assassin sneak attack 1 enemy at a time and reset combat, but it actually works more conveniently with fire and forget AOE spell classes. Delayed Fireball allows to move back before it explodes so caster won't be detected by enemies. It's an exploit which allows to kill any group of enemies "outside" of combat. Mage can just nuke them and sneak out before explosion, repeat until targets took enough damage and die. What skill do you use to sneak out? I been trying this on my Wizard and they just detect me after the cast is done and run away from the empowered fireball. I just go into stealth mode. It only works with Delayed Fireball (ability from power level VII). If you cast it in the center of the group, it stays there for few seconds and after a while it explodes making noise. Mage can be far away from explosion befor it occurs. Just hit the pause button at the moment the fireball fly from your hand and give order to fallback. I guess delayed fireball is like 5-6 seconds waiting still betwean unawared enemies before it explodes.
  10. lol yeah it appears sneak and invis abilities allow many game breaking combos like this. Even with Priest and holy storm/cleansing flame + withdraw and/or shadowing beyond(Skaen) if you screw your stealth up for a guaranteed escape. Death's Door and/or Death's Door Cloak for even more shenanigans. I was thinking of a build to cheese Assassin sneak attack 1 enemy at a time and reset combat, but it actually works more conveniently with fire and forget AOE spell classes. Delayed Fireball allows to move back before it explodes so caster won't be detected by enemies. It's an exploit which allows to kill any group of enemies "outside" of combat. Mage can just nuke them and sneak out before explosion, repeat until targets took enough damage and die.
  11. I have one very OP trick while playing Evoker. I can sneak to the group of enemies and cast Empowered Delayed Fireball, sneak out, wait until it explodes, Then once again sneak close to the group, cast Empowered Delayed Fireball, sneak out. It should deal about 300-500 damage already in two strikes and it won't trigger combat so I can repeat it until my Empower's Charge pool ends and again, making such strikes without Empower because 2 Delayed Fireball casts will replenish itself because the fight will never start.
  12. So Worthy Sacrifice granted by Marux Amanth should work as insta kill on any healthy friendly target or Bloodied / Near death enemy. it would be cool if Worthy Sacrifice would work on Charmed / Dominated enemies because they are considered as friendly targets (all friendly abilities works on them - inspirations, healing from any AoE, chants etc). I think it makes sense. But it doesn't work. Is it bug or is it intended? I was hoping for cool combo. There is lots of stuff which can cause charm like the fampyre's staff, wand which grants 10% to charm any enemy affected by casted spells, cipher's abilities and more.
  13. Ok, so I used previous save to once again deal with 2 vampires, bring their blood to the door and once again fight with Mezzago and then I was able to talk with Copperhead with no issue.
  14. Only during character creation or leveling up. It is planed to add acces to tree at any time during the game but it will be done in one of the future patch.
  15. I killed the final vampire boss and destroyed the orb but I can't start the conversation with Copperhead. 1. I arrrived at splintered reef and kill welcoming party. 2. I went to the ship on the left bottom map area (the one where Copperhead go after the first meeting in the inn). 3. I went to the inn, spoke with Copperhead and then kill vampire lady, other undeads and released the principi. 4. I went to the area with enterence to the vault. Cleared exterior. 5. I went to the ship to speak with Copperhead. I convinced him to make some distraction. 6. I went to the vault interior. Clear the animancer vampire room, used first blood. 7. I killed the second vampire and used his blood to open the door. 8. Journal pop up then to check what is upstairs. 8. I went upstairs. 9. I spoke with vampire mage lord and kill him and his minions. 10. Journal pop up then. 11. I destroyed the orb. 12. I went to Copperhead but I can't start the conversation. He just wishes me luck, out of dialog's window. My journal shows two tasks to do: 1. Go upstairs. 2. The one note that I finished with the vampire lord and should go back to Copperhead. Quest can't be finished. I tried reload and don't destroy the orb, but Copperhead still only wishes me luck with no conversation. I reloaded save before entering vault's interior. I will try kill both vampires and only then use blood to interact with the door. I will check that after work later this day. I want to mention that Copperhead wasn't anywhere and didn't start any distraction after I asked him to.
  16. I make it through the quest but last two of journal notes aren't completed and the quest stays unfinished. Vampyr lord is dead, orb is destroyed and Copperhead only wishes me luck in spoken line outside convesation if I try to talk with him. I will try with previous save. Probably bugged.
  17. Enchanting works as trees. Items have enchantments to pick, like enchantement A1 and A2 and then B1 and B2. If you pick A1 then A2 is excluded and can't be picked, option disappears. But the second type of enchantement still has 1 to pick from two alternatives options self excluded. And there are quality enchantement which can be pick outside of those groups of alternative enchantements. It's always possible to pick quality enchantement but it can be applied only once. Events and generic locations don't respawn and disappear while other areas are still accesable but empty if you done the content inside. Supplies can be stashed over limits, they won't be lost.
  18. Left bottom corner of the screen while you are on the world map there are portraits of current party members and little icon right of them. It allows to switcb party members. At least on world map screen while sailing.
  19. I really like destruction caused by evoker. Empowered deleyed fireball dealling easly 360 damage is awesome. The same with Ninagauth Shadowflame hiting with 200 damage and paralyzing enemies. Even that rolling ball of magma from second level of spells can deal over 80 damage and knocka anyone prone. I still have to learn level 8-9 spells to know full potential. 4th level Minoleta's missiles can oneshot bosses like Berath's Deathguard Yesar (iirc his name), even when my level was lower than his. I'm playing veteran and it may looks different on PotD but next time I will play evoker, it will be PotD with all DLC. Game is way too easy because I played PoE mostly on PotD and lots of solo and have ultimate done. So maybe evoker isn't such good subclass at all, but in current balance any char can faceroll through content on this difficulty level.
  20. They announced Berath's blessings like some cool bonuses for next playthrough like keeping favourite weapon from the last character or such. They said that Berath's blessing could work as some kind of special rules, to make game harder for certain benefits. It sounded interesting. Some additional challenge for benefits or for sake of challenge. Like playing Dishonored without Outsider's powers or playing Baldur's Gate without save scumming. It would be cool to have special modifiers to make game harder in trade for special bonuses.
  21. Lots of people complain on performance with GTX 10XX series. Someone said that it's because of the unity engine and their developera need to patch this performance issue.
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