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Silvaren

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Everything posted by Silvaren

  1. I mean that priest's subclasses doesn't have anything special to catch interest of player. What makes you choose certain priest's subclass over another priest's subclass? Answer is - the things that are banned (mechanically it's the most important factor), then roleplay and maybe god's favoured weapon. I think it's bad design if you can't pick something what is cool (there are no cool unique abilities for each priest's subclass) but you pick something which sucks less than other choices (banned set of spells). All "unique" subclass specific abilities are probably better merged via multiclass system at the moment. Priest as general idea is great, but not in current, narrow form. For me, priest's subclasses have no unique selling point if you compare benefits and tradeoffs granted from different classes' subclasses (just for context reason). You choose devoted fighter or unbroken, berserker, corpse eater, shifter, fury etc. because these subclasses grant something cool, not because they suck less in compare with other choices you have. Your decision should be based on benefits, not on drawbacks.
  2. I think that priest's subclasses have no unique selling point. Obsidian team took away general talents. They narrowed down options for each class in terms of abilities, making classes more unique and distinct from each other. They emphasized their role. So why the hell they made priests so generic? There is no much differences between subclasses. The only one "unique" abilities of each priest's sublcass are borrowed from Druids, Wizards and Rogues. Why should I choose Pirest of Berath if I can mutliclass any priest with Druid? Why should I choose Priest of Eothas if I can multiclass any priest with Fury? Why should i choose Priest of Magran if I can multiclass any priest with Evoker? Why should i choose Priest of Skaen if I can multiclass any priest with Rogue? And why should I choose Priest of Wael if I can multiclass any priest with Wizard or even Trickster? Priests have no unique selling point. They don't say what you get, they say what you won't have. With such narrow choice of (only) active abilities, or rather spells, it's more important what certain subclass banned for player and - ofcourse - roleplay aspect of each priest. Gods take huge role in setting of Eora. I would say it's on the same level as in Forgotten Realms (and as people who made Mask of the Betrayer, Obsidian team should know that better than most of us). Priests are iconic heroes in fantasy settings. In D&D 3X is general pool of spells + two (or more) domains for different flavour of each religion, to make priests distinct from each other. I would like to see some variation from PoE 1 mixed with D&D 5, where priests have acces to all spells but they can pick small number of bonus "domain" spells, specific for their dieties, to cast without preperation, per encounter from different pool.
  3. @KDubya Their voices aren't distinct enough from each other for me. Probably because they are mercs. Shouts during combat seem random and missleading and "no pen" pop ups require scrolling combat log to be sure who and when failed to penetration.
  4. I need one feature from Infinity Engine games: Each party member in Baldur's Gate was saying something like "my weapon is useless" when they coudn't hurt an enemy using a weapon with too low enchantement. This could be very transparent in marking "no penetration" during fight. I know that it would require few extra voiced lines but it could help. Player would instantly recognise to whom the voice belongs and then instantly react and adjust to the situation.
  5. It occures to me once, both in Shrine and Chieftain's Lodge in Tikiwara. I enabled stealth but there was no reaction from NPC, even if I turned stealth off and on few times. Reload solved this issue.
  6. I had the same issue. It was caused by loading the game in that area. It relocates entire party. I heard that there are other places where this bug occures.
  7. I asked in different topic. Scepter proficiency grants Destructive Channeling modal +2 penetration and +20% damage. It works not only with regular attack of scepters but it affects all damaging spells too. Is it bug or it works as intended? Great sword modal skill is to extreme for me too.
  8. I saw that too. It seems to be some kind of destination marker, like this giant dagger when you click on Tikiwara.
  9. It's kind of hard to miss experience - even for the dead xD I noticed that too.
  10. It happened to me as well while changing armor of fighter merc in stealth mode.
  11. Pause with active Ray of Fire glitched sound effect of the spell so it was constantly playing. Step by step: I casted the Ray of Fire spell on party member. I paused the game when I saw damage log. I opened leveling menu to pick new abilities (increasing level by one). I unpaused the game and after spell's effect finished the sound was still playing in the background. Reload and exit to main menu didn't solve the problem.
  12. Like the topic says (sorry for my spelling mistakes), modal skill from scepter proficiency affects penetration and damage of spells. Is it bug or a feature? It would be good if description of Destructive Channeling shows amount of raw damage it does with every attack (it inflicts no damage while casting spells, only during base attack with the scepter but grant benefits to both types of action).
  13. I was looking for consumables in my stash and move some of them to quick slot of my party members. Suddenly I cound't pick anything else from stash besides weapons. All (crafting?) materials and consumables in stash don't react on click. I can put consumables and weapons from inventory to stash and back to the inventory but all other items (besides weapons like I mentioned) that were already in the stash can't be move. log file and save: https://www.dropbox.com/sh/ud0yxmha1h4k3oz/AAAJV07DjNTJDE7w1Tm4laDJa?dl=0 Btw - in this save file you can check grimoire of my wizard. It has only two class abilities but no spell at all while merc wizard has entire set of spells in her grimoire. Scepter Proficiency skill (+2 penetration, +20% damage) - it affects damage of spells. It's a bug, a feature? Edit: It looks like these items are used during rest so probably they can't be picked from stash and placed in the inventory.
  14. It's funny but my wizard started the game with some spells but non of these spells can be found in my grimoire, while merc wizard has its own grimoire with set of spells. Even after leveling up my wizard and picking new spells, my grimoire is still empty. I don't count class abilities. Screenshot: http://oi66.tinypic.com/2qc2hdv.jpg
  15. It happened to me too. My mercs have white hair now after leveling them.
  16. It's one of the most iritating issue during exploration of the world map. "Follow Camera" option is constantly disabling itself while moving around with the ship. It seems like it caused by moving camera in traditional way by pushing cursor to the edge. But that's half of the issue. Checkbox of "Follow Camera" option often is not responding for mouse clicks. It's very difficult to enable "Follow Camera" and it requires multiple attempts.
  17. About animation glitches. Did you noticed that palm tree moving on the wind is animated in some kind of imperfect loop? Both trees and theirs shadows are moving to the point when the animation is cut and start from the different point. It looks strange, not fluid.
  18. Is it normal that "Destructive channeling" - modal skill from scepter proficiency affects damage of spells with +2 penetration and +20% damage? I'm not sure about other subclass, but I go with Evoker and this subclass has 30% chance to repeat casting of evocation spell after 0,1 sec. It's incredibly powerful. especially with empower - but still random.
  19. 1. My main char casted fireball during combat, I saw time indicator displaying casting time and area indicator which I could drag to place in different location but after action was completed, nothing happend. My character stand there like frozen until I ordered my wizard to do something different (my wizard wasn't paralyzed). Here is screenshot with frozen char: http://oi67.tinypic.com/2eda9l3.jpg And game log from that combat: http://s000.tinyupload.com/index.php?file_id=05650143003406821451 2. Another bug I encountered during exploration of Tikiwara. I clicked on NPC in the village and nothing happened. I coudn't start interaction with Vektor and the lady who is running the inn nor any other NPC. I saved and closed the game to copy log file. I launched the game again, load saved game and everything works normally. Log file: http://s000.tinyupload.com/index.php?file_id=90514515743064121560
  20. Another strange things happend while I saved and closed game to get log for glitch I described here: https://forums.obsidian.net/topic/94603-flickering-loot-window/ I launched the game again and load that last save file and after loading screen my party appeared in different part of the area, near another group of the enemies, just check the screen below: http://oi66.tinypic.com/2db2qo9.jpg So I saved the game after this fight and once again close the cilent to copy log file with this event. Here's the file: http://s000.tinyupload.com/index.php?file_id=00007165745758273903
  21. I noticed graphical glitch while looting corpse of enemy. It's strange because I checked first body with no problems, but the second one flickers and some elements of interface were disappearing constantly. Screenshot: http://oi65.tinypic.com/5c0hef.jpg I uploaded game logs if it can help: http://s000.tinyupload.com/index.php?file_id=64012142277467154462 My specs: i5-7600k, gtx 1060 6GB, 16 GB RAM, Windows 10 home, graphic driver ver. 388.13 (10/30/2017)
  22. Thank you dukeisaac. I recall that Josh changed something in the power level system. One thing I wish to know is how exactly empower boost power level and penetration of certain ability.
  23. I casted empower fireball if I'm correct. That's the difference probably, but still I don't know how power level is calculated.
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