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Everything posted by AeonsLegend
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So wait, Vanishing strike allows you to get multiple backstabs off during its duration? That's not what I get from the description. That makes it sound like full rogue build is the way to go. My build was a cipher/rogue so I could use soul annihilation to burst squishies. Builds up very very very slowly. I didn't try shadowing beyond because of the insane cost. Especially early when you have so little guile you use it once and then use a secondary ability for extra damage during your invisibility and you're down to 1 guile and can't do anything anymore. Makes me think that the extra abilities like blinding strike should be ignored. Becoming invisible when the enemy is targetting you is still anoying when you play melee, and I only play melee. Ever. I could opt to go for a tactician multiclass build for the brilliant inspiration or wait it out until my Cipher gets it. Multi with caster sounds cool, but so counter to what I would look for in an "assassin". The only actual assassin in the game is the monk as they can instagib a squishy at the start of the battle before any other character has the chance to do antyhing. There's no point in having a PC with an assassin class if he cannot assassinate anyone. So far I've not been getting one shots with the assassin. So wasting all that guile to get a big hit off and then having to use another 2-3 guile to get another hit feels bad. Although I'm only level 12 at the moment. Still a monk does more damage in a shorter amount of time. The scouting ahead part sounds interesting though. I may give that a try. Is it an idea to combine this with a Ghost Heart for instance? Of course I'll miss out on vanishing strike and lose some sneak damage, but I'll get a free party member and some cool options there from the ranger tree. Sounds in vogue with an assassin.
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So I actually never played one and thought I'd give it a go. Seems underwhelming for now, but that's not the bit I dislike about it. The assassin is unreliable and requires a lot of positioning and waiting. When you become invisible you have a recovery time for some reason someone thought was a good idea on an assassin ability. But whatever. You then have to wait for the timer to run out. During this time the enemy realises you are not there anymore and finds a new target if it was targetting you before. You then have to WAIT AGAIN for it to stop moving so you can use your ability otherwise you will MISS. Annoying. How am I supposed to assassinate someone quickly when I have to wait 4-5 seconds? It seems very counter intuitive. Also requires a lot of guile for a measly 100% extra damage and a bit of penetration. something a devoted/monk get for less and quicker and they can instagib a squishy at range instantly when the fight starts. Am I missing something here or is this class just a gimmick?
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Best weapons in PoE 2
AeonsLegend replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I still feel Lord Darynns Voulge is one of if not thé strongest weapon in the game. Even with just the superb upgrade. Does insane damage in a ginormous AoE that stacks with added lashes (monks plus chanters for instance.). Gather mobs of much high level than you in a group. Attack the one with the lowest deflection and do 300-500 dmg to everything with 1 hit covering the entire screen. Works only with Monk/Fighter of course and if you can reliably crit, which is not an issue late game. I've not seen anything else do this much damage in 1 second. Sometimes even wipe the enemy group before my wizard can cast Infuse with Vital Essence. -
I think (not sure) that the requirement is to complete the Black Isle maze part first, then complete one of the final faction quests. Then when you're sailing she will appear. And you must have been skipping lots of side quests. I'm usually level 20 before even going to Ashen Maw during "He Waits in Fire" and not doing any of the DLC.
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Pallegina will leave permanently if the player sides with the Huana during The Coming Storm and Pallegina is in the player's active group (the queen asks her to leave) or if the player frames the director on the fire at the powderhouse (by taking the quest from the director but frame him/her in the hearing at the palace). Did any of that? Dance with Death is a prereq for starting The Coming Storm. I think you can still switch sides after that...
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Hi, game keeps crashing when trying to exit Hall of the Unseen on the Black Isles. I've tried this a few times with no succes. Validated game files with no success. Don't really know what's up. This never happened to me on any other save. I just cleared the ruins. Game crashes and tells me oops here's an error report stored in game location. See attachment for error logs. 2019-11-24_000606.zip
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MOTB Wood Man
AeonsLegend replied to AeonsLegend's question in NWN2: Technical Support (Spoiler Warning!)
Reloading it 4 more times got me through the cutscene and advanced the quest... Sheesh. -
MOTB Wood Man
AeonsLegend replied to AeonsLegend's question in NWN2: Technical Support (Spoiler Warning!)
Interesting. I did have a save game from not long before the battle so I decided to go through that one. This time it was different. The cutscene for the Wood Man played. He "almost" appeared. Then the cutscene ended and he wasn't there. No dialogue, nothing. Game still broken. -
So finally decided to get through MOTB timer hell and try to complete it. I just completed all of the Ashenwood quests and finally dealt with Nadaj and the Genius Loci. After the battle nothing in the quest log was updated and nothing happens. Everything is cleared there's no interaction possible anywhere. I read in a walkthrough that the Wood Man is now supposed to show up, but he doesn't. Game broken. Anyone else got any tips. Any console commands I can use to advance the quest?
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Well Ciphers have been nerfed in PoE II when compared to PoE I, and other spellcasters have actually been buffed due to the per encounter system. So they feel less strong. I disagree that they're only good for multiclassing. Although the level 8 and 9 spells are a bit underwhelming a pure Cipher spellcaster Ascendant is definitely nothing to sneeze at. Beguiler and Psion have their own specific playing style which perhaps not superstrong makes for an interesting twist to the class. Soul Blade arguably is the subclass that was made for multiclassing with a figher style class. But going single class Cipher still is very powerful and fun.
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Changing to RTwP
AeonsLegend replied to mychal26's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Imagine playing Total War games with Turn Based individual actions. -
The trickster class has deceptive description. It states that sneak attack is significantly weaker. This is not the case. It lowers sneak attack by a fixed 10%. So a character that would sneak attack for 60% for instance would sneak attack for 50%. The extra abilities you get by far outweigh the loss of 10%. There's no reason to go normal rogue over trickster.
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Third Person?
AeonsLegend replied to ObiWanCaineObi's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I think it's different from motion sickness as most people know it. My wife has a severe case of motion sickness. She cannot be on a boat. She hates driving because it makes her nauseous. Anything with actual motion has her feeling queezy. She does however play a ton of 1st person video games and never ever gets motion skickness. I'm making some assumptions here, but I think the "true" motion sickness in real life has to do with actual motion while in video games it's solely what your brain tells you. Ie. how your brain is fooling you. In both cases your brain gives you faulty information on what's going on, but with actual motion the motion is an external factor while in video games it's an imaginary one. -
Thanks for posting stuff about dagger as a back-up weapon for close combat in modern army. I'll reach for my gun while you charge me with your dagger. We're not talking about modern day soldiers that wear no protection vs bladed weapons. Of course the weapon is effective in that scenario. We're talking about fantasy reference to medieval times where people wore actual protection to the weapons that were primarily used. Bladed weapons. Swords do not exist in modern combat. Why? They are bulky as a backup weapon. Why backup? Oh wait people use guns nowadays. Please stop man, you're just embarassing yourself.
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All you do is say you can sneak up on someone and stab them in the back as long as they don't wear any type of armor that fully negates the weapon, but then also try to call it actual combat. But I will gladly meet you 1v1 where you wield a dagger and I wield a pole or a sword. I will even fight you naked if you want. I would love to see your pnp experience translate into the real world. Maybe you missed the part where I'm referring to the real world? I try to mention it here and there, but I feel that you're missing it. But you're free to complain "but this works in my fantasy game" after you lose a limb. Maybe you can convince me to turn around so you can stab me in the back. Be sure to roll at least a 2 otherwise it is a fumble. I'm using farmer as an example of a non combattant, but you can put any non combattant there. Because any real combattant would use an actual weapon and not a dagger. Unless of course he is screwed and he doesn't have anything else available. The only reason people would carry a dagger is as a backup weapon, not as a primary weapon because it is disadvantageous vs actual combat weapons. I simply cannot fathom why you are trying to convince me of the opposite. Did you read the part where I said I actually have training with these weapons? No? I actually have skills in using daggers in combat. And unless the opponent is unarmed then I would rather not use them unless I have nothing else available. Anything with more reach is preferable. All you've done so far is cheer for Boeroer's picture of a dagger as a backup weapon and cheer for his second post about an imaginatory fantasy battle in a tavern. Maybe you should add pnp experience there as well. That may convince me that any of that works in the real world. Oh wait, it doesn't.
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Which is what rogues hardly ever do in fantasy games, just like pillars. Plus it is impossible vs steel plate armor, which also exists in Pillars. Exactly. Except that it is wrong. The best scenario is where you use your dagger for peeling your apple. Like I said before. If you're a farmer or some other person without knowledge of actual combat and the only thing available is a dagger and you actually trained to use it, then by all means it is a good idea to wield it. Just know that you will be at a great disavantage vs a person with an actual weapon made for combat. you don't need a battlefield situation for this fact to remain. A 1v1 in a tavern and the dagger wielder will still lose to someone with a sword or a pole with equal skill. Period. But the original statement we let go of was my mention of the blunt weapon was more effective vs heavy armor because bladed weapons cannot pierce full steel plate in real life. We somehow lost track of that point because you're trying to convince me that a fantasy situation is actual reality. But please try to convince me next time that you attacking an M1 Abrams tank with a dagger is also a good idea. But only if it's not a battlefield situation of course. And only if you can sneak up on it.
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Yea but you can complete the first two mapping areas at level 8. (The second one is fixed at level 10 I think). The third one has areas with suberb equipment so they're around level 12-15 (enemies there have between 74 and 90 deflection). One fight is even doable at level 8 on Veteran. The toughest one for this level is the one with the Fampyr from the second mapping area, but can also be completed if you get lucky with drawing the enemies out in small groups. So yes it will "fix itself", but if you follow my route you will go back there 2 or more levels before you break even. Since I clear the areas at level 11.
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Yea it sounded really powerful. But then again on my pc the game does strange things. For instance Holy Radiance does nothing either. It doesn't heal me nor damage enemies. It's just a waste of animation. I don't use that ability either. I reinstalled the game several times, but that didn't do anything. From the get go some abilities don't seem to do anything at all. See the picture I posted in the technical issues forum in August of 2018. It still does nothing to this day.