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Everything posted by AeonsLegend
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So a scroll requires Arcana to be cast and also gains power the more Arcana you have. What makes no sense to me is that a spell caster can cast any spell they learn, but they cannot cast it from a scroll if you don't have Arcana points. How is reading a spell from a grimoire any different from reading it from a scroll?? Bogus mechanic. They should have given spellcasters access to their own spells without requiring Arcana and then add PL for them through Arcana. The way it is now is just wrong.
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Going with a new MC gives so many options for creating a fresh experience. Continueing the saga is a massive mistake I think. It would be far more interesting to go 50 years into the future and deal with the changes from Eothas. See the world in a different way. Make things unexpected. Introduce new things. Also the whole sailing accross the deadfire was very bad in the experience. I enjoyed the areas in POE1 much better because exploration itself is much more fun. Sailing from location X to location Y to kill something is just less enjoyable. About 80% of the locations are like this. There might be a specific piece of loot to find that you need for your build or anything. Also some of the best weapons in the game can be picked up after getting your ship at level 4. Meh.
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The long loading when launching the game is normal I'm afraid. I don't think it should take 5 mins, but there's some time before you can do something with the menu. I think there's some topics here by people with similar issues. Might be something there that can help you if you do a search. Might be some specific GPU settings or such. Your specs are fine. My specs are lower and I never have these issues.
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No I had this installation ever since the game came out. I did run file checks on it through steam, but that never did anything to fix it so I assumed it was just a bug in the game. There's been multiple spells that just never did anything. Like at all. I have a bug report here somewhere about Holy Radiance with pics and such. When it is cast, nothing happens except for the visual. No one is healed and enemies take no damage. I wonder if reïnstalling the game actually fixed that spell as well.
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Problem is I play with about 3 melee's at least because I just love melee. That composition is harmed more by this spell. I know slicken can take out spellcasters, but it is so circumstantial in this game. I rarely have any issue with spellcasters since spells take forever to cast and are countered so easily by base stats.
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I unfortunately never managed to get my sc Barb through the early levels. He's far too squishy until the higher levels in my opinion. Man I really wish the Barbarian had the passives of the Paladin with all the extra DR. Barb gets 1 DR for physical damage and that's it. A little extra health and a single DR point is not protecting you from crits and overpen.
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Update's
AeonsLegend replied to Leo Murawski's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hi Leo, that sounds a bit annoying. What platform are you using to play? Steam or Playstation or such? -
This is still true, but you can simply stop it when you started it up. If you click at the right top you can close the program. No performance issues like that. UC will still start every time you launch the game so you need to stop it if you don't intend to use it. Or remove it, which is a bit of a hassle. It's not much of an issue actually.
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If you're looking for damage or party buffs he will never shine. Not until end of the game when it comes to damage. If you're looking for versatility and some cc that requires some positioning and specific party handling then he's your man. If you're looking for a damage dealing spellcaster you're better off with a Druid or even a Cipher.
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Heya, just trying to get to understand this spell. I've never used it, but I'm thinking something is wrong. I'm at the Engwithan Digsite and have the Panthers and such come at me. I use Hold Beasts, hover the targetting circle over the enemies and nothing is marked as selected. I cast the spell and nothing happens. Is this normal, or is this my bugged game again? Much like Priest spell Holy Radiance that never ever did anything on my system. Or like Cloak of Death spell that does nothing on my system. It's like these spells lack targetting and to hit rolls. There's nothing in the tooltip area either. It just says: Casts Hold Beasts. There nothing when you hover over it. It's a dud spell.
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Chill Fog does paltry damage and the blind effect is made almost pointless if you have a Cipher on the team. in this case Cipher > Wizard. Slicken harms your front line and it's circumstantial. I really don't like making an entire area a no go zone. If the enemy is ranged and doesn't prone and my party doesn't have enough ranged dps, then I screwed myself. I don't like that. Combusting wounds is ok, It does good damage, but not on it's own. You need your party to do the damage and then it triggers. Aloth has bad hit rate with this spell. Repulsive visage yes is very strong I agree, but it's not an early level spell. It comes at PL III. Pull of Eora is Friend or Foe as well so I hate it, plus it's a PL IV spell. A level 4 wizard is a critter. It does absolutely nothing that another class cannot do better. It deals no damage, has crappy CC that's mostly friend or foe and becomes useless when out of spells to cast. I don't remember having any spells as a wizard that could oneshot an enemy at any level below 17. My gripe is that the wizard casts a spell that takes forever to deal some damage, maybe a lot, maybe in AoE and then waits for 4 seconds before it can do this again, while most other classes have dealt a multiplication of the same damage in that time or would have CCed enemies in more ways. The issue is not that the Wizard cannot be strong, the issue is that other classes are stronger until the wizard fully comes online. Wizard has a lot of versatility and such in terms of spell selection. That is it's strength. but it sacrifices focus for that. It doesn't really excel in anything. Well other than self buffs. I mean people go on about how strong Minoletta's missile salvo is when empowered. Yea it's strong. Very strong. It's also PL IX. You can't claim a class is strong because of a PL IX ability if it's kinda meh for the rest of the game till you get there. I prefer Druid over Wizard if I hád to choose. I think there's more reliable damage in that kit, plus and great party buffs. And some decent AoE cc. I also prefer Cipher if I hád to choose.
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I think caster wizards come online very very late. I usually just build Aloth as a Fighter/Wizard now. Yes his late game spells are very strong, but I don't like waiting. I think pure Wizard prior to power level V is just a critter. It doesn't really do anything. No damage whatsoever and hardly any decent CC. Other classes are more efficient and effective. This to me, is a major downside to Wizard class. It's just incredibly, incredibly weak until late. I wanted to play a pure wizard MC, but the fact that I will be inconsequential for a good chunk into the game prevents me from running this. Even the Monk/Wizard Citzal build is lackluster compared to decent melee builds. When I am done buffing and casting Zitzal my party usually has cleared the encounter already. If I want to run this setup I need to nerf my party to be able to have it be effective :S. For me if I had to choose now I would pick Fassina (Sorcerer build) over Aloth. Lot's of party buffs and healing and some decent damage spells. She's good at any level. She can replace both the Priest and the Wizard with this build. Leaving you with an open slot to choose. Just to note: I cleared the Menzzago fight in 1-2 minutes without taking any significant damage on upscaled PotD with my Monk/Trickster (assassin distruptor), Aloth: Fighter/Wizard front line unkillable tank with dual wield weapons. Fassina Sorcerer backline healer/buffer and huge AoE damage with scepter/shield (Lethandria's Devotion), Maia Scout for ranged DPS and Ydwin mindstalker ranged dps/support 3rd melee option. This party is pretty much indestructable and has insane AoE cc with double Ryngrim's Repulsive Visage. In most encounters the enemy never even gets to do anything because of the constant AoE Terrify that refreshes every 3 seconds. Buff accuracy you can even Terrify the highest level enemies.
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Romance bug?
AeonsLegend replied to Junittto's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
When a person asks if he can date two women at the same time and asks if it's a bug. Hah. -
Probably go with the second one because it's different. First one is not bad. I don't think you can ever go wrong with Cipher once you get some levels going. Thing is that Cipher/Paladin is a very immobile character. So you'd be a front liner that requires some tankiness or a backliner that uses ranged weapons. It'll be a very straightforward character. Should be easy to generate focus due to flames of devotion, but I don't really see a synergy between these classes. I mean Paladin is a sturdy tank with some good alpha striking ability with FOD, but it doesn't really change the way a pure Cipher plays. It just makes it sturdier and hit a bit harder. Second one you can do different things with. I've never tried Fury Druid so I don't know how that plays and I really don't know how that would work with Paladin or Barbarian. Perhaps someone else has tried it. You should be aware of what you like in a character. Do you enjoy mobile characters? Monk is the most Mobile (although comes a bit late) and does the most dps. Fighter has less DPS, but more tankiness and adds AoE to attacks. Barbarian has minor AoE(Multiclassed) and gets some mobility through extra stride and very late gets a leap attack. It isn't a very sturdy class until later. I see my Barbarians fall far more often than other classes. Rogue has a lot of single target damage and adds mobility as well (escape can be obtained at lvl1). Everything else just basically stands still and walks upto an enemy to hit them if they are frontliners. This means engagement and being stuck in corridors.
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True, this is also why when buffing I always use the buff with concentration first unless I need another one and it is instant. To be fair interrupt is I think also based off of damage received or maybe crit? Usually a tankier character is less likely to be interrupted. This is why pulsing healing that are automated are best as they can not be interrupted once active. Like Paladin's Exalted Endurance or spells like Moonwell, etc...
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The patches don't give extra topics, they give Aloth more positive responses to the ones he already has and it has removed some negative ones that were questionable. I've had no issues with him anymore. As long as you don't go for traditionalism or irrisponsible and respond dutiful and such you're good. He likes it when you say stuff like: I HAVE to do this. Doesn't matter what it is, whether its sacrificing babies or watering the plants. He goes well with Maia. If you please her, then you will likely please Aloth as well. He doesn't like joking around, but he does like getting things done and going for it. Acting high and mighty (pride) is no good.