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Everything posted by AeonsLegend
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You can get to Neketaka without fighting anyone. As long as you have decent sneak skill you can do all those things without even getting into combat. Haven't tried Hasongo, but the quest there can be resolved without fighting, but I think you can't avoid fighting some of the enemies there. Yes you can. I do this many times. I usually just clear out the world map for the free exp and then do the first 3 mapping areas. I think there's 1 mandatory fight on the third one, with the Laguefath, but they are easy even if they are much higher level than you. This way I am level 8 when I reach Neketaka and can do some quests to get to level 11. Then head onto the Island itself and clear that for the Superb weapons and armor to sell and get my ship. When leaving Neketaka I'm somewhere around level 12 and then just do Fort Deadlight and Dunnage, clear the islands I've discovered because at level 12 they are now easy even if enemy has 90 deflection.
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Don't think she appears random. Companions and sidekicks take precedence over ship crew during boarding. For me she always shows up. I never experienced anyone dying permanently though. You could also outfit her with some good armor and health boosters + regen items. I always setup my inactive crew for survivability and they never go down during ship combat. Strange bug.
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Really? Because all the questions you ask are covered by the wiki here: https://pillarsofeternity.gamepedia.com/Console Also, if you want to fiddle with settings on your characters I'd suggest to use Unity Console. It's much more effective and has more options. Easier to use as well. Changing character classes is iffy though in this game. So make sure to clean up any left over passives and abilities from the old class. I've changed classes many times through unity console and it always works perfectly.
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Maybe look it up on the wiki https://pillarsofeternity.gamepedia.com/Console I don't think you can add exp to a specific party member if I recall correctly. Only Unity Console can do that. And the wiki is definitely not lacking anything. Everything you need to know is there. And if gamepedia doesn't have it you can check fextralife. https://pillarsofeternity2.wiki.fextralife.com
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You do realize that using iroll20s disables achievements right? Using the unity console does not. However my experience with unity console is that changing the class requires manual cleaning up as it doesn't remove passives from previous classes, nor does it add the first ability you pick at character creation. So that one has to be enabled as well. In order to use Unity Console propperly you need to do the following: Extract Unity Console zipfile to your game folder (C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II) on steam You should now see the Plugins and IPA folder in the PoEII folder as well as IPA.exe and the Mono.Cecil.dll Now drag your game executable (PillarsOfEternityII.exe) over IPA.exe You will see a console pop up that patches the game in order to use it with Unity Console When you now launch the game Unity Console will be active at the top right. Be mindful. Having Unity Console active will lag your game considerably. You can disable it by turning it off in game (click the X at top right). If you want to remove it you will have to drag the game executable over IPA.exe once again, but this time hold ALT while doing so. You may have to run a game repair or data integrity check in steam after removing Unity Console.
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Yea so that's why it either shouldn't be in the game or tailored specifically to wounds that are really bad in my opinion. You could state that being stabbed mutliple times in quick succession counts as a large wound. But a chop from an axe would also wound. But yea it would just throw a wrench in the entire game. My original statement with which I started in this topic was in defense of blunt weapons being better vs armor. It is drawn from simple real life facts. My personal favorite weapons in games are either Voulges/Naginatas or spears. Unfortunately I never learned to handle those weapons. I could very likely apply my pole figthting skills to the spear though. Still blunt striking and point striking are very different. Strangely enough I never use poles in games even though I am proficient with them myself.
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Guess I just never understood the wounding thing on some weapons. Anything that punctures, slices or stabs would leave an open wound. I'd rather see weapon speed be factored into the attack itself as I suggested. Even better with a stilleto type weapon as those can pierce clothing and leather better than a dagger could. the wider the tip the less piercing you get, the thinner the blade itself the more piercing you get. Prevents the weapon from getting stuck as well. From that perspective the stilleto would be optimal as you would be able to stab an enemy repeatedly without having to force too much strength into the blade itself. It has less momentum than a larger weapon, but doesn't require as much effort either. The only issue is getting close enough to your enemy to be able to pull it off. Hence the stealth suggestion.
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Why give a dagger a wounding bonus and not a greatsword? I rather take a hit from a small blade than from one that can slice me in half. Trust me the wounds from a spear and a sword are larger than the ones from a dagger. The only thing that would make sense is to have dagger strike repeatedly in a shorter amount of time. A dagger requires very small space to operate effectively and can be used to stab quickly in the gut or overhand. Of course more effective only vs low protection enemies. I think daggers could be made to work better if they are fitted solely to stealth builds, which are not very effective in this game. If you have stealth you have an easy time to find a weak spot in enemies armor and can therefore strike with impunity. Because of stealth you don't have to deal with deflection nor with enemy weapons so range is not an issue. so to have a stealth attack strike multiple times for decent damage and leave a person crippled if they survive would be good. Then in straight up fight have daggers lose their penetration value and give -10 or higher or so to deflection for the wielder. Have the rogue switch to actual hand to hand combat weapons while not in stealth. I think that would be really cool and intuitive. Of course if you go that route then you could debate how an unarmed monk fighter makes sense. It doesn't. They would lose to any and all armed enemies in real life. You can't block a sword with your arm. Well you can. Once.
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Thanks man. Yea I had about 27 pen or something on some hits. Lol. I did notice all the additive bonusses and yea they are not very impressive. So you're saying the lashes are multiplicative? Is Flames of Devotion counted as a lash? That would explain why the Crusader (bleakwalker) is so strong. Is there a source of information on what is multiplicative and what is additive? Still does not explain why the assassin is so weak in terms of damage though.
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So I just made a test character to see the damage output. It's not optimized, but pretty good. Level 20 with some equipment to boost crit damage and such 2 handed legendary weapon Backstab Full crit build Swashbuckler (Devoted/Assassin) Deathblows All fighter +% damage 22 strength I tested on the boars on the beach. Had Eder use persistent distraction to trigger deathblows. Use shadowing beyond. Hit with any ability. Max damage result I saw was 170 damage on crit. That's 10 damage shy of my Crusader crit-tank build. The numbers looked good, but the results are disappointing to say the least. Sure the Swashbuckler is really tanky on top of this. Perhaps if I went with Marauder it would do more damage? But how much more? Does anyone have any decent results? If the assassin only does a tad bit more damage than any other tanky frontliner then what's the point of gimping yourself in the early game so you can do a bit more damage 2-3 times per fight?
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So I'm playing this part yet again and again I run into the issue that the bell cannot be rung. I have done all prereqs. The questbook says I need to ring the bell. Lamond and his pals are gone and so is the ship. The bell doesn't work. This has been reported many times, but still has not been fixed. I really don't know what triggers the bug. Sometimes it works and sometimes it doesn't work. This time it will not work. I tried reloading, visiting other places, but the bell will just not trigger the scene where Benweth comes out. Ugh.
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Oh no, from an RP standpoint I can definitely understand a farmer type person with no combat knowledge focussing on something like a dagger or cickle. But if he runs into a man with a sword in that tavern brawl he's going to draw the short end of the stick so to speak. In some situations a dagger may be preferable, but never in a straight fight. It's just less effective than any other type of weapon such as a sword, mace, spear or axe. Basically anything that has more reach is preferable. Up to the point where it becomes unwieldly obviously. You don't see Samurai fighting with a Tanto either. He's going to use his Katana and perhaps a Wakizashi (short sword) to assist. If he pulled out his tanto he'd be digging his own grave vs someone with a Katana. I'm not saying you cannot fight with a dagger. I'm saying if you have the choice then it is the least preferable one. And when up vs heavily armored opponents any slicing or stabbing weapon is unfavorable because they simply will not harm the opponent. You see a sword slice through plate armor in movies and anime. That is pure fiction. The only reason they do damage in games and such is because it looks flashy and it is for balance purposes. From a real life perspective that just doesn't make any sense. Also dual wielding weapons requires an immense amount of training and dexterity. It's impossible to propperly dual wield two full size swords and be effective. Only fantasy characters can do that. Anything you could do with the two swords you will be able to do with a single weapon much better. I've been trained in the use of dual wield blades (dagger type weapons) and that is actually only effective vs people with similar or no weapons and no armor. It is extremely difficult. I rather use a single handed or hand and a half sword I can wield with two hands. Some of that is due to personal preference I admit. But by far the pole is more effective. The weapon in fantasy games given to people that are bad at combat such as a druid. It's funny actually. Rule of thumb in battle scenario's is "If I can stab/hit you before you can stab/hit me I win."
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No I'm also saying daggers aren't effective in any type of combat situation because of their short reach. 2 people fighting with equal skill one wielding a sword and one wielding a dagger then the one wielding the sword will always win. And one wielding a spear would win over someone with a dagger as well. There is no combat situation I can imagine that a person wielding a dagger would have an advantage over a person wielding a weapon with superior range. Unless the guy is sneaking up on his enemy and stabbing him from behind. Have you had any combat experience yourself? I have, with daggers, swords and poles (could view them as spears). Dual wielding daggers is effective vs people with very short reach weapons or no weapons. But fighting someone with a pole or a sword becomes extremely difficult. If you have nothing else at your disposal a dagger is of course preferable over fighting barehanded. But if you can choose a longer reach weapon is always preferable.
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I know all that Boeroer I'm making the comparison because we're talking about a game where people trod around in full plate mail and the discussion was about there being a preference to blunt weapons. My statement on them being far superior versus heavily armored enemies is valid. Sure on a battlefield people wear lighter armor, depending on the times. Still daggers are out of all weapons the most useless. Longer reach is better. Fighting among trees you still want to wield a longsword over a dagger. The only place where a dagger has optimal use is when the enemy isn't wearing any particular type of armor and you can stab them without them noticing you. A dagger is a backup weapon, not a main one like in video games. It is a backup so you have something to wield when you lose your main weapon. The picture shows two people wielding longswords and having a dagger on the side of their belt. Even the swords aren't much use. If one of them was wielding a morning star he would easily win the duel.
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A sword cannot pierce or slice through plate armor, nor can a dagger. That's a myth from video games or movies. Those weapons were used against mildly armored opponents such as people wearing leather armor or gambeson for instance. A dagger is too short to be of use in combat vs opponents that have longer reaching weapons such as spears or longswords. Let alone hand and a half swords or great swords. A true greatsword isn't that much heavier than a long sword mind you, it just has more reach. Like stated in the wiki it is a back-up weapon. You'd be an idiot to go charging into a battlefield wielding only a dagger. You'd be dead before you'd be able to reach anyone. If PoE would be closer to real life and physics then dagger wielders would deal 0 damage vs plate armored enemies and have a -10 (or even -20) to deflection and accuracy.