-
Posts
5890 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Hassat Hunter
-
Update #70: New Year Project Update
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
An alternative would be to have ALL stats have boons *and* cons. So say, more magic resistance may also harm allied spells being cast upon you. So putting stat-points out isn't just a sum of "what will benefit me best" but a true pro/con eveluation per stat point. And no one true victor which is better than the rest, since the higher the boost, the higher the additional potential penalty.- 491 replies
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Update #70: New Year Project Update
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
BALANCE shouldn't be a gold ticket to do really stupid and illogical things. If you do so, maybe you should look if balance can't be achieved some other way, and in the end realise... balance isn't everything. This isn't some MMO where the classes battle each other. So my verdict would be; Don't even bother spending time investigation said option, use it better elsewhere...- 491 replies
-
- 4
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
There was never a requirements to do the guitar OR boxing mini-game to advance the story... they were just... there. I know I've completed playthroughs doing neither... EDIT: As for TWD choices matter, to me it felt that was usually kept to the first 5 min (remember what happened?) and then it moved on to the on-rails plot. Saved X or Y in 1? They have like 2 min facetime in ep2, then get promptly killed in their 2 min of ep3. Same way with either char. That's... really bad C&C.
-
Don't exactly need "urgency", just "mutual exclusive" OE does this (Just look at KOTOR2 with Czerka/Ithorian, the differences in Onderon Revisited), Bethesda always never does this during/after Oblivion (allowing you to be all guildsmasters). There's no need to make the PC complete any quests in a rigid time-matter just to lock out potential others for future plays. I really prefer timed quests at a bare minimum. EDIT: Also to addendum to above post, "questgiver doesn't give quest just yet" would solve magically appearing NPC's, but in PoE would even be worse in this regard since the lack of ! would make you re-talk to everyone. And assuming BG2 kind of dialogue heavyness, that's... bad. Doesn't exclude having a few of these, but always with proper reasoning/trigger (being forwarded by a questgiver, finding a note) rather than an artibarity point past, that has no relevance to the NPC or quest in question...
- 201 replies
-
- 3
-
- bg2
- quest location
-
(and 1 more)
Tagged with:
-
Steam *Requires* achievements... so that they are available is a given. Like others I prefer they are kept entirely out of the game (I have Steam overlay disabled) and not show x/x ingame like Dragon Age did. I don't mind it that much in Saint's Row 3/4 since they actually give ingame bonusses when achieved, but I don't really want to see "kill 75 enemies, get 10 gold coins/some XP" in PE. That would just be making objective XP pointless since it's really just the same as combat XP, but disguised.
-
Yeah, I do find that irksome too. I don't really want to re-check the entire town each time for new changed quests and things, unless it makes sense for changes to happen (prisoner saved, you find him in some house) rather than magically more people appear. Such things, likewise a 'maximum of 5 quests at a time' would IMO be the most horrible design choices to do. Having to re-check everything for new stuff to do isn't adding gameplay proper, it's extending the game artifically, adding gametime in a bad way. And personally, I cannot support that. EDIT: This does not mean random events can happen just wandering about in frequent areas (so you might get ambushed at point A in game A, while C in game B). Which would help out with keeping the world real. But making them random and infront of critical areas prevents the happening of having to check each area all the time for new appearances, or having the 'do A to get B' type of happening. Of course certain random events could trigger (have requirements of) after doing quests (piss of a NPC, he sends assassins). But they don't require you to re-go after each area since they can happen even later on on those pre-designed random event points (like KOTOR1 had) or even in those random travel events between 2 areas.
- 201 replies
-
- 1
-
- bg2
- quest location
-
(and 1 more)
Tagged with:
-
I forgot about those. But I meant their Sam & Max games and such. They kept dropping qualitywise per game after S&M Season 2. Usually the funny could cope up with that (like Monkey Island), but... lacking funny. Or a good story. Yeah. The walking dead IS QTE. That's all there is to it. I could excuse it with a good story (Think Fahrenheit before the obvious missing content block), but... The Walking Dead's one is pretty avarage. Which was shocking to conclude after all those raving reviews. Maybe no reviewers ever play RPG's that "a or b" is seen as interactivity, even if the very next episode it's either unified for the players, or just completely discarded you ever made a choice...
-
Update #70: New Year Project Update
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
While I was planning to stay out of the combat talk and just stick to UI talk (which apparently no one talks about) I have to comment now; AoE-avoiding friendly fire based on additional INT radius sounds like a HORRIBLE idea. If you don't want to hit your friends, don't use AoE. Or keep them out of the area you're about to blast. If we're going this way, we might as well do away with friendly fire all together. Friendlies allowing a feat to lower 50% damage (thereby preventing a potentially more useful one picked, also never fully nullifying any effects); okay! But this, no, I really prefer if it wasn't made as such.- 491 replies
-
- 1
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Really, there's not even 1/3rd of the game done on the first map. It might stop contentwise, but that's because much is preserved for map #2. So once you get there, it starts all over again. You should try it more, really . Likewise. While the mega-dungeon sounded awesome when still single-digit, when it went multi-digit, I was also starting to worry about it becoming not too big for it's own good. And reading some of the suggestions people want for the mega-dungeon (Diablo gameplay, really? Why back a Baldur's Gate-game if you want that?) didn't really help elevate said worries. The mega-dungeon is easily the point I am most worried about being a mistake and too much a drag on resources that could be used much better elsewhere. I hope they prove me wrong...
-
Well, I've only backed one other game (Expeditions: Conquisitador) and it turned out just fine. Lots of different paths, options, alternative storylines. And yes, they did that with around $100k. The latest journal almost makes it sounds like they're almost done... and they still have 11 months left to go. So I am not worried that much myself...
-
Under normal circumstances, I would agree with alanschu. However, here we're talking about Telltale, and their lack of gameplay and average stories (there, I said it. Not quite sure why TWD got all that praise, since even as story, it's rather avarage) make it harder and harder to talk about "gaming". Pretty dissapointed with them. And they started out so well... :/ Used to be a big fan, now... I only try their games if they're really cheap on Steam. Paid too much for TWD as it is, expecting it was better with all the praise it was given. Sadly, it was not.
-
Update #70: New Year Project Update
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
Maybe there's a potion that "makes you as powerful as a flying dragon" and it sets your mig to 29 But aside from that, yeah I would thing pow and power is better...- 491 replies
-
- 2
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Update #67: What's in a Game?
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
I guess I was too late to have any questions answered. Teaches me to read updates late... *joins the newest while still fresh*- 126 replies
-
- production
- project eternity
-
(and 5 more)
Tagged with:
-
Update #70: New Year Project Update
Hassat Hunter replied to BAdler's topic in Pillars of Eternity: Announcements & News
Wouldn't go too much in all the tehnical talk. I rather talk about the UI displayed. Personally, I am not as pleased as several others who post here. Let me explains why... 1) First of all, not fullscreen, rather a popup on the world. 2) Like this user; I am surprised inventory and character sheet are not merged into 1. To me, that would make perfect sense. 3) Also agreed with the quoted user that the records sheet should be another tab (like biography) rather than a standard display. This leaves more room for important information 4) Too much a wall of text. I'm hoping the final version spices it up with some icons, for each attribute, for the affected spells. Anything to spice up the monetonius wall effect. 5) Like other posters said, lining up (or in the case of the 9 dex, moving it more to the middle so it doesn't look so out of place) help a lot with visuality. 6) Agreed with red or blue on the numbers if modified (per the original IE-games). 7) The bottom information (Might 13, base 12 + 1 effect) seems to be more suited in an informative descriptive hovering over MIGHT 13 at the top then there at the bottom. IMO. This way it just seems to waste space scrolling. 8 ) I suppose I would group records up. So like the rep, the times are all without whitespace between, then whitespace, then enemy info. Also most time in party should go to the other time-stats instead of middle in combat. Just my little feedback on the shown UI. After reading this thread (skipping many a post, so much discussion on stats); Am I the only one finding the left FAR easier to read than the right? The background makes the white text much more pop up than that blurry stuff on the right. I wouldn't see any reason why to make it that way. It looks worse, and it reads worse. What's going on? (Only really pointing this out since Kaz said he would make it more like the right and I went "NOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooo")- 491 replies
-
- 1
-
- Pillars of Eternity
- Brandon Adler
-
(and 6 more)
Tagged with:
-
Just completed Ducktales: Remastered (on easy, since I suck). That final bossfight... ugh. Yet sadly enough, the sequence after it was much MUCH worse. Way to ruin hours of fun in a mere 15 minutes *sigh*. Leaves a bad taste. Probably will reboot and play some more to get coins and unlock the art, since I'm a Ducktales fan (and the show art is completely locked at the bottom ). Though not that final level of course!
-
Aye, statistics never tell the reason. The why for that is mis-interpretated... A LOT in the past. Which makes us weary to like it what-so-ever. Being one of the main pointers of screwy Dragon Age 2 doesn't help.
- 27 replies
-
Easily, although it takes a chapter or 2 to start up. Also the switching of chars may not be everyone's cup of tea, but I like working upwards to the eventual. Just have to deal with the engine being a pain. For me, it usually heavily lagged when rotating the camera, making walking around difficult...
-
Was a clear giveaway, but then you also said; Basically, you have a k_003ebo_enter.ncs file in your override ruining our changes. Hence a lot of stuff being messed up/missing etc. Just remove that, and it solves everything. As for myself, just finished Game of Thrones as Mors. Great story. One of the better RPG's I played of recent times. The engine might be a bit crappy, combat as used to in RPG's meh... but damn, that story. The conversations. The high conversation vs. fight ratio, even increasing in the endgame. It even has a cutscene specially if you loose "the final battle" showing a what if... that... was awesome! Overall, good game hampered by it's engine being unoptimalised. Beats Witcher II handsdown IMO.
-
Well, that's odd. And random. Dantooine?
-
I would love if the same was also true for DLC. Tried looking for RPG's during X-mas sale, and pretty 60 of the entries where Borderland 2 DLC. Even ignoring that it's not a RPG, that's a lot of clutter I had to go through, and so I didn't bother with any other type, since the majority was filled with that non-sense, and I saw no way to turn it off
-
One month without news
Hassat Hunter replied to Thortxu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This ^^ I seriously doubt weekly or even two-weekly updates are viable with so much time remaining... not if they want to keep the updates interesting as they are instead of super-watering them down... -
Hidden Experience
Hassat Hunter replied to Mr. Magniloquent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would agree with this as an option, one I probably would use (atleast my first game). Agreed it should also hide values like "XP to next level up" on a character sheet, or it becomes quite pointless (just compare post-and-pre). But yeah, many people would want it visible, so it shouldn't be standard for expert. Nice suggestion! -
Yeah, the "XP per opened door and disabled trap" really was a bad design decision, same for KOTOR2. Makes all other strategies (like above mentioned use summoned minions to trigger them) less useful. So glad PoE wont do that silly stuff and you can just do whatever the heck you want to get around them, rather than getting pretty much pushed into one solution due to the XP carrot...