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Hassat Hunter

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Everything posted by Hassat Hunter

  1. You know, it's funny... I want complex shops (money limit etc.) and the ability to easily gather loot, while apparently on this forum everyone hates adding such mechanics to shops (If I have to walk to another vendor shopping becomes a mini-game!), but don't want to get rid of manually gathering every piece of loot of every individual slain enemy. I don't understand you people...
  2. Never really used it in the IE-games (since booze was just costing gold, and only negative effects), but if you could acquire some with good effects (unless taken in too high dosages) this would be a welcome addition along it
  3. Polished != bugfree And yeah, Luckmann you would be right. However if perfection is set as goal, you will always fail, and the neverending development cycle wont do your software any good.
  4. Ah, Mayama's "points" remind me of how FPS 'progressed'... from fun to cover-based shooters. And now, "for some reason" (*cough*) we're going back to the good old times of FPS. And Mayama is there crying "Why are you having fun in your FPS? This is not the progression. You're going back to older times. Come back here. Stop having fun, hide here and play pop-a-mole behind a wall with regenerating health. Stop, stop... why are you using medikits? Why are you trying not to be hit? WHY ARE YOU HAVING FUN?" Sometimes people just forget good stuff from the old times, and crowdfunding was made to give us games we want. If you didn't want a IE-type game, why back PoE? Also, your "we should never go to old times, people don't want it"... explain to me then how exactly $65 MILLION(!) in players money was gathered for Star Citizen. No market, eh? No one wants it, eh? Riiiiiiiiiight... (we seriously need a dislike button on this forum) Anyway, back to the the actual topic, where I agree way more with Stun than I recall ever have doing so: Hear hear. I *still* don't understand Obsidians insistant desire to place them in an undesirable location, Planescape: Torment, IWD2 and now PoE... :/ I think the only problem with that way was too much text, it would be way quicker to keep the icons and go from bigger icon to the smaller one to select it and whammo! Actually maybe more similar to how a mac's toolbar is when you hover over it, and you can actually make it bigger or smaller too. Also I'd dim them out when not highlighted, similar to the background of the text. "Silver", an old action RPG did it plentry right by me. The ridial was 8 or so icons, when clicked you got 8 more icons, same ring. Then click what you wanted, bam... progress. Which was needed since combat didn't pause when fiddling around, though it also only worked since there was quite a limit on weapons and magic I don't want a full-fledged RPG to have. Still... best radial use I've seen so far... and that game was released in 1999 I know this is optic-trickery, but the left side does seem extensively larger than the right side. I personally account this to the right side containing character portraits, which despite their size do not look so big, and are such a filling of that sidebar that the left bar looks just too thick, since it doesn't have the same content variatio. Also I don't understand other people's need for symmetry. An UI should look good and be funcional. What does putting things on wires to be specific sizes suit either of those? Everything on the left seems like it could easily fit around the bottom left (with the clock) or along the icons of fighting/stealth/inventory. That's what I always say, with modern monitors, L is better (though I would go to the right with the portraits akin to IE rather than the left). But no-one listens to this IWD/BG2 character . I wonder how many would even recognise it... as a IE-knowledge test. But I am derailing. Just an idea, if the icons are moved along stealth/inventory/attack the first button could be the formation, and then the other buttons could form the various formations (instead of their usual function), then revert back to their function once you're done. No popup bar, or additional bar or so required then.
  5. You mean to say ISIS is not a great victory for our people? And also so funny that Russia is not allowed to support Ukraine Protestors, while we're all arming the rebels in Syria, and that arsenal is used to make up ISIS. I guess it's 1-0 for Russia, not having generated an enemy that has to be bombed to smitereens. And yes, I know all about MH17, considering most of the people who died there came from my country. Also, is it peace yet?
  6. Dungeon Keeper 1, Remastered, that's one I'd buy! ...oh wait, EA, never mind. It seems mostly the games that really don't need it (look just fine) get remastered. Serious Sam, Halo, Painkiller, Fable... just a few where you wonder why the heck they needed a paintover. The actual good re-makes are however thin and far between :/ Glad to have done some work with one of them (Majesty Gold )
  7. I didn't loot an entire corpse in BG either, usually just the cash/gem and left the rest to rot. Here, probably not. And the reason I suggest it now since, yes, I did find that annoying and a waste of time in the Infinity Games. I'm all for complexity and making things hard on the player. But inconiencing players is not the same as complexity. And a little layer of complexity where it would shinecan be annoying if inconvience makes it harder upon you to do other stuff. Still going along? Anyway, thanks for mentioning Adam. Do we still need to click twice too to gather all to the infinite stash, or has it become a much easier one-click button (probably slightly detached from the team to prevent misclicks on the last person activating it)?
  8. *cough* Divinity: Original Sin *cough* Also of course Shadowrun and Wastelands 2. RPG games don't seem so niche now... And a bug-less release of anything, OS/Game/Software etc. is impossible. Don't even try, you can't. You can't even patch out everything. Such is the way of software.
  9. Gave up not that long after that scene, with an insanely unfair combat-sequence that I just couldn't bother to lame-roll for 30 minutes regenerating health (got to love the "new gameplay" that's apparently better than old strategy or health control right? *sigh*)
  10. Well, I generally wait for GOTY packs these days and age, since DLC almost comes at the price of a game itself if summed up. So might aswell *and* get a full package *and* support good old expansion packs.
  11. It's not going to last... like the other half-dozen before it...
  12. Eeeeeeeh... If a developer or mechanics errs, there should be patches, not respec so it's never to be used again.
  13. So I just randomly open the news to read the US will train the Ukranian Military. What was it that was said again? Don't interfere with other countries intern policies? Guess that only counts for Russians, not American's eh. NOT HYPOCRITE AT ALL!
  14. Fox news disagrees with you. Then again, being fox news, you probably need to take that with a grain of salt. [/thread]
  15. Cause handdrawn paintings are 2D? I'm interested how you would paint a 3D painting however.
  16. I still don't see a mouse (I'm blind)? Can't say I ever played BG2 on a lower resolution than 1024x768 and it's just fine. Yes, a lot of wasted space, which is why PoE should easily be able to afford L instead of of U. But even not, the current mockup is already leagues better than the default of PoE. And daaaaaang, does that EE UI look horrible :/
  17. Ah, this discussion reminds me of this genius vid;
  18. I guess that would make EPIC and CRYTECH graphic pimps? [/offtopic]
  19. @ Ejshae: Now I want a quest where you need to buy a legendary item and have to find a way to make sure you have the highest bid. Either by good old spywork, or if inclined, by elimating the opposition (such a nice people are we). @ Stun: I can understand why you would think that economy is boring, and of little influence and that this is complaining for complainings sake. Sadly, it's not that easy. The actual GAMEBalance is also tied to it's economy. You can imagine what it does to difficulty if powerful items are up for grabs. Or on the opposite end if much needed combat aids are rare to find and way to expensive to buy and before you know it you're out of [some item you use often]. For example, imagine vendors in BG1 almost all sold the Wand of Monster Spawning. And at around 100 gold. Would this break the entire game since you can beat every encounter with spam and regain the investment? Even if apparently it's boring economics? Of course the sollution would be to make it rarer, or more expensive. Economics would do this on a global scale- gamewide. You can keep altering existing item prices and availability, but it wont do you much good if the underlying problem is a broken economy, or this individual price-shift actually upset the balance more by giving you more gold selling stuff etc. So, yeah... boring... but... essential. And the whole idea of this thread isn't to make it a market-mini-game for the player, but to have a behind the scenes economy work properly. Since it's more important than you think. And adding a proper economy, rather than a broken one which you spend god knows how long QA testing and pre-release bugpatches to patch up the system, it's much better to get it right and working proper from the start. As I say; Fix, not patch. Fix the problem, don't "fix" the symptoms. And reigning in with some limitations helps a LOT by actually making it work as intended, balanced and perhaps also a pre-emptive measurement to the gold exploits you know *will* be there and *will* be found.
  20. While I like the mockup, I still think U takes too much space and while it made sense in the BG-era, L is still better in modern aging. Intend to update your L-shaped mockup too or is it exclusively U-shape from now on? And yay for vertical big character portraits. You would make game designers proud
  21. The proper answer would be "who cares? As long as we get a top-notch RPG" But I guess we're all big graphic whores after all, even after all that's said and done. :/
  22. But it's all the fun doing crazy stuff and then reading this in a changelog;
  23. Just don't trust goldsinks... they never work out properly, and IMO they have no place in a singleplayer game where the sollution is fixing the economy rather than adding an artificial drain to cope with incompetance. It's a "there needs to be some limitations issue. As is, there currently is none, which easily can lead to a gold-deflation, especially if other things are kept the same as IE ("drop everything")...
  24. Except this time around the golden IE-limit is upset by infinite loot and a lack of weight limitations. As I have said a dozen times before...
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