So... here we are again! Since PoE 2 is on the horizon, like you all, i already started to plan some build aviable with the new engine. One that i found interesting is the Skald, a chanter subclass.
As far as we know the Skald concept is :
"Offensive invocations are cheaper and melee crits grant phrases, but all other invocations are more expensive".
The point is that we have a chanter that instead of killing people turtling behind dragon-like defenses and burning everything around with dragon trashed, actually needs to be agile to spam faster invocations and need good perception too to enhance the critical chance (to spam even more invocation).
I love the chanter. Is the only character with i managed to obtain the ultimate achievement. But i always played him like i said: uber defenses, dump agility, just wait that everything turn to cinder before move to the next fight. I felt that the skald could have been a completely diverse way to play a fun and powerful class. So i tried to build one in PoE 1 and was pretty amazed by the results, since he can actually compare to the dragon trashed chanter in terms of raw power.
=================================== The SKALD =================================== Difficulty: PotD v. 3.06 (solo or party) -------------------------------------------------------------- Class: Cahnter -------------------------------------------------------------- Race: Pale elf (only for flavour, no real needs) -------------------------------------------------------------- Background: Deadfire Archipelago - Drifter (like above) --------------------------------------------------------------
Stats: for min-maxers (who loves to drink spirit shield potion or to console belt of chimes or that will wait for the lost periapt of the winding path)
--> this version permits easily svef abuse
MIG: 18 (+1 from gift of the machine) --> 19 CON: 10 DEX: 21 (elf + deadfire+ devil in the pool) PER: 16 INT: 10 RES: 3
Stats for more morigerate players (everyone else)
MIG: 16 (+1 from gift of the machine) --> 17 CON: 10 DEX: 16 (elf + deadfire+ devil in the pool) PER: 16 INT: 10 RES: 10
-------------------------------------------------------------- Skills:
Stealth n.a
Athl. all the remainig points
Lore 8
Mech. 9 ( + 2 with mechanical gloves on demand),
Surv. 6 (+ 2 on demand with sanguine plate)
11 mechanichs when need (so we can discover all the march steel lingots and disarm nearly all traps)
8 survival befor resting (so we have access to healing mod + 40%)
higher atletism as possible (good free heal every fight, expecially when combined with +40% healing resting bonus)
--------------------------------------------------------------
Talents (a=auto, r=recommended, !=important)
no stricly needed order:
Veteran recovery
Gallant focus
Bear fortitude
Secrets of winter (ice talent)
Sword & shield
Weapon focus Knight
Superior deflection
Baby barbarian rage or even better baby druid mark
+ story talents : dungeon delver (!), merciless hand (!), rymgrand boon ®, gift machine (!), blooded hunter, heaven song, dozen luck, flicker of the wrist, eventually trow devil in the pool ®
Phrases:
- Blessed Was Wengridh, Quickest of His Tribe
- At the Sight of their Comrades, their Hearts Grew Bold
- Come, Come Soft Winds of Death
- Lo, Their Endless Host, the Harbingers Doom
- The Dragon Thrashed, The Dragon Wailed (backup plan in case of immune to freeze enemies)
- whatever
Invocations:
- But Reny Daret's Ghost, He would not Rest
- At the Sound of His Voice, the Killers Froze Stiff
- Seven Nights She Waited While the White Winds Wept ---> THIS IS WHAT THIS BUILD IS ABOUT
- Their Champion Braved the Horde Alone
- Boiled to the bone / Ogres / whatever else you want
--------------------------------------------------------------- Items (!=important, r=recommended): Weapon set 1: Rimecutter + Aila Braccia (alernatives to rimecutter can be edge of reason, we toki, or a random axe of your liking) Weapon Set 2: whatever Boots: Shod of faith / Viettro formal shoes Head: Garodh chorus (+ 50 def when stunned or proned) Armor: Blaidh Golan ---> Wayfarer's Hide ® or Ryona Brestplate in super late game (the best item in the game for a solo chanter imho) Neck: lost periapt of the winding path / mantel of excavator Belt: Girdle of mortal protection / Looped rope ® (vs booses) / Binding rope (if not solo) Rings: ring of protection; ring of deflection, Hands: Gauntlets of swift action ® -----------------------------------------------------------------
As you can see the plan is quite simple: stack lvl 1 phrases so we can reach fast the 5 counter, after that unleash the ice storm (7 nights). Repeat as soon as possible (at max lvl with Brisk Recitation every 10-15 secs). And in the meantime crack the head of your opponents (if present) with your axe. You are going around with 100 precision, which is not bad.
The char is built to be sturdy enough to survive the start of the battle and all the relative alpha stikes. Defences are good, not stellar but good. Moreover we have + 25 def agains stuck, paralyzed and blocked, + 50 to all def if proned or stunned, and clarity (+20 def agains every affliction attack) on top. They all stacks wonderfully afaik.
You can use the chants for +10 ref + 1 speed / + 10 fort for even better defenses. If you want to be more aggressive or in early game a mono sweet wind chant is better.
Maybe at this point you are asking: but how much dmg i will deal? how will it compare to dragon trashed chanter?
Since i love my readers, i did the comparison for you.
Edit: Calculation contains 1 mistake, i will correect it this night
Let's say that we have 25 might (some buff active, es : food/ sleep bonus)
7Nights have 45-60 base dmg --> at 25 might (+45%) : 65-87 --> (+ 20% for secrets of ryme) ---> 74-99 on hit
Dragon trashed --> at 25 might and 20 int ---> +/- 60 burn + 60 slash on hit
At max lvl with 20 int dragon trashed have 4 sec duration + 6 sec linger --> 10 seconds.
So on avarage let's say we are doing 120 dmg every 10 seconds --> 12 dmg / sec (no other modifiers possible, no elemental talent, no merciless hand, and NO DR COUNTED)
At max lvl chaining lvl 1 chants we will be able to cast 7 night every 15 sec (a little less, but let's round the numbers)
So on avarege we have (74+104)/2 = 86.5 dmg every 15 sec --> 5,7 dmg /sec
BUT
there is an high chance to hit someone 2 times (and a low chance to hit someone 3 times). If you count 2 hits : 5,7 x 2 --> 11,5 dmg/sec (on par with dragon trashed)
MOREOVER
there is also a chance for CRIT. Merciless hand and duengon delver WORKS with 7 nights.
So 45-60 dmg * (1+ 0.45 [might ] + 0.2 [secrets of ryme] +0.5 [crit] + 0.3 [merciless] + 0.1 [duengon]) --> 45-60 * 2.55 --> 115-153 --> 8.9 dmg/sec if single hit, much more if double hit
(If you the char is not MC max the crit dmg is in range of 45-60 * 2.15 --> 86 - 129)
This is how math should work. Actually in game i found numbers in case of crit between 104 and 165 dmg (wich are both lesser than the calculated minimum dmg possible or higher than the max calculated dmg bossible. I checked this with a char with 400 perception, so only critical were possible. No idea why this is happening)
Apparently both mantle of frozen hunt and bracers of spiritual power DON'T WORK with 7 night. Also by equipping one or both items i found minimum dmg of 104, and never seen more dmg than 165 anyway. Thks anyway to Boeroer to point this possibility.
TL;DR : this chanter should be on par or superior with dragon trashed optimized chanter. Moreover is much more fun to play (no dump dex means you can do actual dmg also with your attacks, drink potion is not a problem, casting scroll neither, ecc)
Some other things you might like to know:
- this guy is addicted to svef. If you build him with 3 res (like you should), svef lower your resolution only by 2 points (1 in min) instead of 4. This is important because we will use svef a LOT. Svef + gauntlets of swift action lower a lot your recovery for spells (for simplicity let's say that the recovery for spells is "50%" , with gauntlets and svef you take out 30%, so 20% still left). You will NOT reach 0 recovery (you actually need the champions invocation), but between reduced recovery and max agi you will be very fast at casting. Also with you axe you won't be at 0 recovery but the recovery will be indeed shot (4.8 frame calculated with Maxquest's Speed Calculator)
- champions brave the horde alone invocation DOES NOT EXPIRE at combat end. So before kill last enemy be sure to cast it on yourself, so the next fight will start with you at 0 recovery and +10 DR