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Dr <3

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Everything posted by Dr <3

  1. Wizard will always be viable. In worst case scenarion you can just nuke everything. I just think that you might not completely dump might to gimp all your not cc spells. Anyway tell us how is going! Edit: and for the rogue crit version: you can also bring with you godshantyur as alternative weapon in case of prone-immune enemies Edit2: wood elf should be better for wiz
  2. With iron will you will sit with a +10 dr bonus all the time, you don't really need the +2. i think that the droemel talent is by far the better. Sorry for no answer before, but the beta of poe 2 is out, gotta some work to do
  3. Graze was one of the best mechanichs in poe. I hated the d&d stuff, where you could cast a super duper spell but a lucky roll could negate the whole effect. Graze was interesting both for melee attacks ( even if it favoured heavy armors) and for spells. You cast something on a high defences enemy? You can still aim for some effect!
  4. Another big + : is harder
  5. Shouldn't you first state you opinion? Why do you think it feels like a console game? Else it seems like a provocative post It is faster, more streamlined, less clean and you lose some freedom around ( like the ability to attack anything and anyone, even in towns, small things that probably you will never do, but i like to be able tu do if i like)
  6. To join the fray: My impressions so far: + everything about graphics, animation, ecc, you did excellent job + the word map and navigation tools + AI of enemies (es: xaurip priest acually try to save his comerades with retreat, ecc) + patrolling enemies joining fights + terrain effects + better godlike balance ++ weapons specific modals ++ new stealth mechanic + 1 point advance in 1 skill (mechanics, survival, ecc) always need 1 point, not scales anymore +/- the new penetration system : i liked the idea, but actually is complicated to put at a good use. Maybe i just need more time to understand it correctly, but the impression so far is that we migrated from a "granular" system to a "thrashold" system. Before you looked at the armor ratings and could say : oh, the skelly have 10 res vs piercieng and slash 5 vs blunt. Better to use a blunt weapon, but my estoc will do enough dmg anyway, no need to absolutely swich weapons. Now it is : oh the skelly have 10 res vs piercieng and slash 5 vs blunt, my dagger reach 9 penetration so for 1 point my dmg is 70% less, but my mace maybe could reach the trashold.. ah no wait i can go for stiletto + modal and reach 11 for full dmg... is a bit complicated to always guess how to do good dmg. +/- new rest system : i feel neutral . I used to like the split between endurance and health, but also this version can work. Anyway rest is a bit easier, so rarely you are compelled to go back to town, and you won't run out of camping supplies - like others said: the single class character now feels way poorer than before. Not many choices aviable. I would have liked a bigger pool of "common talent" whare you could pick, like before. I mean really only fighter can have a weapon style now? And to heve + 10 to a fortitude or reflex i have to pick only 1 or 2 specific class? What if i wanted to build a high fortitude priest and didnt't wanted to multiclass? The single class way is too narrow. Maybe you could compensate with the variety of items, but by design also the crafting options will be more restricted so i feel a bit crossed - why no more graze on normal weapon hits? - difficult to understand how it works with attacks that targets specific defence and ability that grants bonus vs attacks that targets might or intelligence - AUTOSCALE LEVEL??? what is it? - why no unarmed proficiency? MISC: * Do you mind to share some console codes with us for "better check" some things?
  7. Question: injuries are done only with knokout/ scripted interaction or also if you get dmg over a thrashold ( i.e. dmg over 10% of endurance like in tyranny)?
  8. The main pro of all this thing is that i will not be compelled to stack resting bonus anymore. In poe 1 before hard fight is everytime: +3 might in caed nua + rest in wilderness for +10 accuracy/+40% healing, + go in the brothel, ecc And finally, go back again at the hard fight, eat all the food as you can and actually fight fully buffed. New mechanic feels much smoother
  9. If you have A LOT of spare time you can even give a shot at Dominions 4... The game is so huge you will never be able to actually understand it, but is worth
  10. Not quite. Those digital stuffs like novellas, OST are not. Also.. many publishers like THQ Nordic gave me TQ Anniversary when i only has the vanilla version. Obsidian are looking big on money and not about good reputation with players. Look at CDPR giving out free DLCs.are you kidding, you fell for that "free DLC" PR campaign. How noble of them to not ask me to pay for a few hairstyles and a new game plus mode I already backed PoE 2 and waiting for the beta, if in the meantime they release for free more items and portrait for poe1 i surely won't complain...
  11. Moreover: if you back for deadfire you also get a lot of bonus contenent for PoE 1 ( novellas, ecc; i didn't cecked exactly on my backer portal)
  12. Hum, if brute force will still be a thing for varbarians i can farsee a good build with morning stars
  13. To many good combos on the way also for me, can't decide... Skald rogue ( max crits/ spam invocations) ? Barbarian/wizard ( evocated weapons + carnage)? Brabarian shifter druid ( druid dps in aoe, without a strict time limit and with autohealing when you change form)? Monk/chiper (you alternate between unlimited focus/wounds)? Rogue / chiper ( will it be the best single target dps in game?) We have to decide the testing order...
  14. New portraits for complete playthroughs nice stuff. Data miners on the way. My personal wish is a good stiletto for a chiper or rogue
  15. Since you are already willingly to test it... What about to add to the mixture fire godlike + scion of flame? Old siec and mith fir both should work with retaliation too... :3
  16. I was trying to beat the lady of pain build in terms of dmg, so right now i'm soloing with a warrior dual wielding drawn in spring. Most offensive talents taken (max str, high dex, confident aim, savage attack, weapon mestery, novice sneak attack, ecc). He hits like a rogue, but with 3 times the "staying alive" Power. boring to play but strong.
  17. You want to talk about druid/barbarian? Carnage with every strike, great healt pool, regeneration, bonus dmg if surrounded/wounded, bloodlust/boodthirst & frenzy? But you are right: also monk(shattered pillar)/druid will be powerful
  18. Since you use unlimited spiritshift... Moon goodlike, boar or cat form, max str, some const, some dex, rest at 10. For other things you can check a random Spiritshift druid build from the forum build thread
  19. Just a little note: the monk can take cautious attack (+8 def) AND duality of mortal presence for +8 to fort/ref/will. Paladin clearly have an advantage on raw defences numbers, but i think that between summons, larger health pool, +10 dr for iron wheel, disable on demand (FoA/stunning strikes), monk can be an equal or superior tank
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