
Dr <3
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Everything posted by Dr <3
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I think that a priest can have better resaults ( i tried an "immortal" build sometimes ago. Crowns for the faithful, minor avatar, champions boon , devotion for the faithful, symbol of eothsas + defensive talents + defensive items = absolutely untochable until the buffs last. The problem are the early lvls wich are so boring you will drop the game before finish the build
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You means Dragon thrashed is bad now ? So bad that i would take even sweet winds of dead instead ( and also them feels weaker)
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To nothingness
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Priest of wael sumoned weapon gives you 1 rod or 2 rods? Can you dual wield?
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holy **** this is ridiculously fun and holds up on veteran difficulty too.Time to try PoTD i guess? You need to remember though that Sabres and all the other heavy hitting one handers except spears are set to fast attack speed instead of slow. Should be 3 second recovery not one second. When that gets fixed your dps will drop by half. To use now without broken weapons you'd need to use fast attack speed weapons like daggers and clubs or use spears. Still makes for the strongest melee build in my opinion and the winner of my Chainsaw title. You are partially right, i mean : since flames of devotion are a full attack, the attack speed and recovery time have less weight. AND WHEN YOU RUN OUT OF FOD THERE WILL BE NOONE LEFT ALIVE ANYWAY. ( You are a bleak walker for something after all)
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I think that we are overthinking the whole thing too much. The new beta will come soon, we will play it and try to break it in every possible way as usual, and in the end we will discuss on the forum what happened. Nothing is set in stone, this is still early beta, it is the best time to try something new with the "expert" players. But i really think that we have to test it before saying that everything is wrong ecc
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holy **** this is ridiculously fun and holds up on veteran difficulty too. Time to try PoTD i guess?
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Hero
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I just soloed the beta on normal with a bleak walker/berserker with sabres. Berserk + flames of devotion full attack was enough to kill 3/4 of the monster on spot, the survivors were in near death anyway. For boss also sworn enemy. You can reach both big dmg ( 50% hit to crit conversion, major accuracy bonuses, high penetration with berserker) and great survivability ( paladin super defenses + defensive talents). Moreover with the new system you can "cancel" might and const affliction on demand going berserk. Very strong and easy to play
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I like more the plan in wich resolve affect the negative affiction duration. You can make something like: every point adds +/- 3% to the duration. Dump resolve to 3 --> +21% duration of negative affliction 20 resolve --> -30% duration Thematically fits and gives you a fair malus to dump resolution
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Btw now dragon trashed is nerfed into the oblivion, we praised that skill too much
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I actually like both system atm, the only thing is that the new current system is too exploitable... Without any kind of high lvl abilities or particular magic item a lifegiver druid could be immortal ( and make immortal also the rest of the party) for at least 40-50 secs. when we will have the whole instruments in our end i bet you will need just 1 healing specialist in your party to be unkillable
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I don't understand your point. If you are playing solo you can have some arguments, but this is a team game, so both bonus have situation in wich they are better. Nontheless you can have a warrior with disciplined strike with 50% hit to crit conversion AND a paladin near with +5% hit to crit conversion on top ( wich is anyway an aura, so it affects also other teammates). Both are worth taking imho Edit: and the paladin aura should give hit to crit conversion even to spells and abilities, so it's even more useful
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I took the talent anyway since i had free talent points, but ofc the main thing is "using 1 weapon" instead of "pick 1 hand talent"
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Why should they be equal? This game is not about a set of equation that should be have the same solution. The whole thing is about making a char that you like and is at least viable. Different class are good to do different thinks, they should NOT be equal
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Berserker+ shattered pillar is ridicolous. One hand style( +12) + rapier (+5) + modal(+20) + accuracy talents + swift flurry + berserk --> up to 15 crits chained after 1 crit --> 320 dmg , with 1 sec buffing time
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how does the penetration mechanic feels like?
Dr <3 replied to Ancelor's topic in Backer Beta Discussion
On the other side i fell i rarely look for "optimum", much more often for "good enough" . With a scaling system is easy to roughly have an idea about how much dmg is going trough (up to 70% if you are at -3 penetration), without the need to know the exact numbers. And more you go away from the equality point, more the penalties for dmg become harsher. With the current system if you are even 1 point short there is an abrupt decay of your dmg. Also the 30% dmg moltiplicator if you have very high penetration is a bit overkill, since atm if you want to go high dps the easiest route is stack penetretion buff and AR debuff, instead than dmg boni -
how does the penetration mechanic feels like?
Dr <3 replied to Ancelor's topic in Backer Beta Discussion
My shoot for the revision of the penetration system, that comes in my mind after reading what others have posted so far: PEN = AR --> 100% dmg PEN < 1 AR --> 95 % dmg (-1 = -5% dmg) PEN < 2 AR --> 85 % dmg (-2 = -5 + -10% dmg) PEN < 3 AR --> 70 % dmg (-3 = -5 + -10 + -15% dmg) PEN < 4 AR --> 50 % dmg (-4 = -5 + -10 + -15% + -20% dmg) PEN < 5 AR --> 30 % dmg (-5 = -5 + -10 + -15% + -20% + -20% dmg) --> CAPPED PEN > 4 AR --> 105% dmg (+4 = +5% dmg) PEN > 8 AR --> 110 % dmg (+8 = +10% dmg) ---> CAPPED RATIONALE: - in my absolutely personal opinion, i think that Penetration mechanic should not been a way to boost dps to much. Nonetheless this system will give a small "prize" if you can reach a very high penetration, but is very little to discourage building only around penetration for dmg oriented characters. - the thing i liked less about the current system is the that only 1 point less of Penetration vs AR dump your total dmg from 100% to 30%. And this is a multiplicative effect, so the dmg gimpage remains very strong also if you have on your side major dmg boni (might, high quality weapons, talents, ecc). So i tried to put in a "granular effect" to have the dmg scaling in steps instead of just one big bad threshold - the steps of the dmg threshold stair becomes more deeper as you "go away" from the equality point. So you don't need to focus on the exact value, you just now that if you are "near" equality point (let's say up to 2-3 points) in the end the dmg done will be enough, but more the difference increases more your dmg will get blocked, and you better do something to chage the situation (buff yourself / debuff enemies / change weapons ecc / activating modals / ecc). - the colours of the tooltip could be green for >4, orange between +3 and -3, red if <-3 . Let me know if someone find these ideas interesting or not -
The same
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By the way, can psychic + brutal backlash still perma stunn some enemies? Or is there a per encounter limit?At the moment, there are no dragons or banshees in the beta, but some enemies use will attacks (e.g. confusion). If the charm spell hits, does it hit a party member instead of the enemy? back on topic:Can you use the soul blade special attack from invisibility for the maximum overkill backstab? I'm confused, you make it seem as if Psychic Backlash in POE1 did not have a 1/encounter limit ? Would you please clarify ? Someone discovered that in one of the last paches for poe1 the psichic backlash was secretly improved. Now is not more 1/encounter, but activates every time you suffer a will attack. That means that everything with a fear aura will be permastunned ( and slowly die if you have brutal backlash talent for the raw dmg), you just need enough accuracy. Obviusly is totally bonkers vs drakes, dragons, battery sirens, cean gwandla, barbarians,ecc ecc
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No, monk is super strong in many ways. If you want to go full dps, high migh, dex & per coupled with bonus lashes do wonders. Or using long pain from the distance. You can have an idea looking at "the wich doctor" or "monksterlash" build from the always good Boerer. Yes, with 4 dex animation is a bit slower but using full attacks all time you will not be gimped too much. Anyway is also a matter of taste: you can also go with an higher dex lowering some other stat, but my idea was focusing on max const and max might, so i had to took some stat point somewhere. This build is in many ways not optimal, it was only optimizad by my personal taste for a solo run, and turned out to be quite powerful.
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- dex 4 because torment reach is a full attack ad is easily spammable, moreover retaliation doesn't care about attack speed at all. The only problem is the slower animation drinking potion, nothing else - we also need a dump stat for pump cons & str to the top. Also all other attributes have higher priority than dex