
Dr <3
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sorry sorry, was just a joke, simply i could not resist.... I'm surprised how many people tested it since i posted this 30 min ago Actually at the moment i CAN use the hammer as 1h, but if i try to remove and reposition it the game obvioulsy don't let me place a shield anymore . This happened because i made the hammer while holding sword+shield, so the game removed the sword for Abby hammer but let the shield in place
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If you have a 6 man party the easy way is max summons... Give a figurine or 2 to every character, you can have up to 1 active summon for every character in your party... So ad the fight start summon 2 adra beetle, shadows, spider, all' you have. They will soak up DMG And deal some, ad the test of your party kill the boss And underlings.
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I think i will stick to the "Winds of death" chant, much less DMG than the dragon chant but more useful than +10 ref o + 10 fortitude/+10 will. This evening i will test this kind of "barbaric dual wield chanter". PS: actually with brisk recitation you can chain both the defensive chants, but i fell that pure DMG is better that the difensive boost
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I'm so sad now Bit hey, this is actually a good news, so i basically have a free talent to put somewhere else ( i'm waching you gallant focus). I noted that at max lvl the chant count grows very fast, i'm tryng to see if the invocation that gives +40% attack speed is abusable enough whit a dal wield chanter
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dying monk in elmshore
Dr <3 replied to Dr <3's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No if he get killed ( And i tried all my best to prevent it, but failed) you fail automatically the task. No scrolls on the body. But anyway, not a big deal since you can expore the city And found the robe in the house And kill the monks for the shield. So in the end you can get the loots Also failing the quest -
dying monk in elmshore
Dr <3 replied to Dr <3's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Now you don' t have even the chance to speak with him, And the quest fail automatically... Anyway i kinda solved it: in the end i just need the shield aila breccia, so i walked in to the tavern And just killed the all the monks easy peasy -
dying monk in elmshore
Dr <3 replied to Dr <3's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Now you don' t have even the chance to speak with him, And the quest fail automatically... Anyway i kinda solved it: in the end i just need the shield aila breccia, so i walked in to the tavern And just killed the all the monks easy peasy -
whit the 3.0 pach the monk became impossible to save from the stealgear anybody succeded in saving him?
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Solo runs all about the end?
Dr <3 replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Totally agree. After a couple of playtrough whit party is fun but really to easy Also for potd. On the other side solo at potd is boring beacause lot of encounters are doable only with mass figurine abuse or are skyppable. Solo normal is challenging but permits a good variety of builds, so i'm sticking to it -
Thanks to 3.0 i' m inspired to try a solo build versione of tour ambassador. I'm not sure about the 3 dex ( i will need more speed for potions, scroll ecc) And the max intellect. In the end intellect apart from aoe ( but i will be in the middle of the fight anyway) only prolong the linger time of chant. Dragon chant is 8 sec chant + 4 sec linger, so +50% is 8 sec + 6 sec, only a 2 sec gain. I suspect that hig perception or resolution ( for def And dialogue checks ) will be more useful. PS: the new talent that gives -40% chant duration, affect only chanted phase or Also the linger? In the first case if the chant become 4-5 sec + 6 sec linger , intellect will be a good choice again... Mmm need to test this
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Some toughts about 3.0: Positive : - Stunning shots finally works also melee! hurray! - Dilemmas are a great idea - Good resting bonus for the survival ability and for athletics, maybe the healing can be over time insted that 1 shot but is cool anyway - Thanks for rewrite the drug's effects, now i will try to use them - new action bar feels confortable, is ok - new spell mastery system is ok, caster's deserve a bit of nerf Negtive: - Seals and traps don't work, but is already known issue - I condivide Boeroer point about excessive nerfing of chipers. High lvl powers cost way too much for the effect Requests: - I like a lot to play solo, can you please change amplified wave and soul shock power of cheaper for target also self instead of only allies? so i don't need to use figurines or charme mobs for use them... if you play with a normal party is not difficult to have a friendly target anyway and the AOE of amplified wave is so huge that you hit everything in the sceen anyway, so i don't think that this change will give chipers too much power . - Can you rebalance the bash ability of shield? (i.e. more dmg, or fasted speed, or stunning effect , or interruption?) At the moment it is just a very weak attack between 2 normal attacks, so slows down dmg output whitout any real benefit
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Thanks for fast respinse, i start play with the 3.0 yesterday, i'm thinking to go for a solo chiper, but need to plan it before start the run... Ah awesome discovery: on 3.0 finally stunning shots works Aldo in melee... Go rangers! @andreacolombo: Ah you remember that swift aim suppressed the -20% attack speed from cautios attack? Sadly no more...
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Just asking in case somebody already knows. If noone have answers i will test myself this night... 1) shield bash count ad a second weapon ? ( you attack with main weapon slower than using shield without bash?) --> i think yes 2) 2 weapon style talent speeds you up or not? --> no clue 3) bash attack governo you "mana" if you are a chiper? 4) on crit bash effects ( es Badgradr's Barricade) gives you " mana" ad a chiper?
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you are right, after some testing i can confirm that mechanics don't affect traps accuracy anymore, and the +15 accuracy coming from belt work only on traps (normal traps) and NOT on sigils (spells), so apart from the quick swich is not useful as i previously thought. Feel free to use a belt of your choice. After Prone (-10 def) inflicted by the sigil and + 20 acc from Devotion for the faithful, wich is like a plain +30 acc for us i never felt i missed PER. Maybe at the beginning of the game you can exchange PER with DEX since you don't cast much, but from midgame DEX is just better. At higher lvl just avatar and storm of holy fire clean the vast majority of "not fire proof" mobs (with mace and shield you can stay in the middle of the storm and wach monsters around die) i just don't use it all the time because ruin the fun to use the sword
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Aka Everyone favorite Bloody Frenzied Priest [i will borrow a template from Boeroer, since i liked his guides a lot] Disclaimer : i own the Italian version of the game, so if some name is improperly translated in English i bag your pardon This is a build i tested for solo in normal game for fun, but i founded to be pretty effective also in Path of the Damned, so i wanted to share to interested people. With this build the priest is still able to dish out tons of dmg just with spells, BUT is ALSO able to perform 60-70 dmg crit and permastun on the majority of enemy, so is just more fun to play and need less rest. At higher lvls lot of encounter can be won just spamming lvl 1-3 spells and with your huge sword =================================== Pale knight =================================== Difficulty: PotD v. 2.03 -------------------------------------------------------------- Class: Priest - Berath -------------------------------------------------------------- Race: Human -------------------------------------------------------------- Background: The Living Lands - Scientist -------------------------------------------------------------- Stats: MIG: 16 CON: 8 DEX: 18 PER: 10 INT: 16 RES: 10 -------------------------------------------------------------- Skills: Stealth 0, Athl. 4, Lore 7, Mech. 11, Surv. 5 -------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Pale Hand (!) --> is why we are death knights of berath Sword and shield (!) --> survival and reflex Soldier weapon ® --> more hits and crits Deep pockets ® --> i want a lot of summons in some fights, hate micro from the backpack for items and food Flame heir (+ 20 dmg with fire spells talent) (!) --> always pick this with priest Gallant focus ® --> +4 precision with weapon AND spells is more than ok Apprentice sneack attack --> more dmg, very easy to enable, is +15% dmg with our one hand weapon AND our 2-h weapon, so we pick this over 2h style Story talents: Merciless hand (!) --> more crit dmg Dungeon explorer (!) --> even a bit more Machinery gift ® Blooded hunter Song of the skyes ® --> +1 per for free --------------------------------------------------------------- Item progression (*=additional echantments by me; !=important, r=recommended): Weapon set 1: - mace --> crow wing --> nightshroud (!) - small shield --> sura supper plate --> aila breccia (!) (*Exceptional, *Durgan Refined) Weapon set 2 : - Long sword --> The Hours of saint Rumbaldt (!) (*Excellent, * Durgan Refined * Corrosive lash) Boots: healing boots from crucible knight (!) , take also boots of stability / echo of affliction boots for swich in some fights Head: pilgrim vigil --> Garodh chorus (!) (the best version for the buils should be the defensive one, but we are death knights, so no one may touch us for free, so we pick the offensive one) Armor: Plate from baker in first village --> Sanguine plate (!) (* exceptional, * anti-perforation * Durgan Refined) / Blaid Golan (* exceptional, * Durgan , + 2 int ) for some fight with heavy stunners or for late game if we need fater caster speed Neck: anything --> Ruehpek mk 2 ® (+ 2 per; + 2 enemy for flank) Belt: belt of blunt (?) [buyable in the first village] --> belt of quick swich, + 15 precision to traps ® Rings: Ring of deflection +9 , Ring of resolution + 3, domination (ogre from stalwart) Hands: Rotfinger gloves --> Gauntel of precision ® / of swift action Quick slots: Potion of Alacrity, Potion of healing, all summons you want Style: --------------------------------------------------------------- Ok so the strategy for the majority of encounter is plain straight : start with a trap (usally the stun trap spell lvl2) and with mace and shield. Aggro the monsters. Monster become stunned for 13 sec (or 20+ if crits. More if we are in avatar form). Cast a second seal over the mobs so when the first wake up are all stunned again. Cast some dmg spells. When there are only 1-2 mobs alive swich to great sword and permastun them while dealing massive critical attacks. In the meantime the boots take us alive and the sanguine plate give us good attack speed to help the dmg Notes : - Mechanic boost a lot the precision of your traps, so you can spam lvl 2-3-4 trap for all the game with high chance of hits and crits, misses are really rare correction after testing: mechanics don't affect traps accuracy anymore, the +15 accuracy coming from belt work on traps (normal traps) but NOT on sigils (spells), so apart from the quick swich is not useful as i previously thought. Feel free to use a belt of your choice. - Fast swich belt is very useful because we need to change often from defensive to offensive build during the fight. Permastun and dmg come from the great sword, survivability and reflex from mace and shield. Mace max lvl also permits you to escape in case of danger (1 per rest shadowing beyond ). Aila breccia durgan refined do wonders vs caster and ranged attackers, if you boost deflection lot of attacks are reflected with devastating effect. - We take Dex over all for fast casting, maybe at the beginning of the game you can take it down for Per, and respect later when you actually needed fast cast speed - We need NOT max precision also if this is a crit build only because the priest have a lot of insane self buff, so dex is more useful in cast the buff fast so they are actually usable. The same is for INT, we need longer buff, so we don't need to recast to much and can focus on dmg dealing - You can stop lore at lvl 6, but with 7 and the ancient rite scroll we have all the 10 point to cast anything we may need - We don't need the +6 precision talent with mace because we use a soulbound one that takes also the bonus applied to the greatsword - Stealth is for pussies, we are made to kill thing, not run like rats. Go for Skaen in that case, not to the mighty Berath 16-1-16 editing : - sorry for the color, background on the "Pc version" was black, i didn't consider the mobile one - i'm not able to upload img, i will work on that