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Dr <3

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  1. PS for future use # this is me fighting alpine dragon, most difficut fight so far (very high def--> so no crits, crush immune, high lighting resistance, it is practically immune to half of my build). I just needed to swich resolution for bittercut and to use some blind monk venom to kill him preatty fast (189 pure dmg over time) BUG REPORT #1 i just discovered an horrible bug: after triggered immunity from ruona plate wears off you can't get any wound until the end of combat had to reload and not sleep anymore in dragon's cave
  2. [disclaimer : i'm still doing my run, currently i'm LVL 14, so the build is not 100% "complete" at the moment] This is the build i'm using in my last solo run. 3.02 bring us many awesome things for monk that we are going to abuse as much as possible: - torment reach is become a OMG SO GOOD I CAN'T EVEN STAND IT good enough ability that transform us into little barbarians on steroid, basically you have an endless source of FULL ATTACKS with +50% dmg as crush, PLUS an huge AOE cone of dmg - swift strikes lighting lash FINALLY STACK with turning wheel fire lash - iron wheel FINALLY STACK with turning wheel have a fast resume: =================================== Illuminated Master =================================== Difficulty: Normal (rofl-stomping/ never used a figurine-scroll) / Hard (challanging) / PothD (viable with normal solo PothD tactics : es kiting, divide mobs in little groups, ecc) -------------------------------------------------------------- Class: Monk -------------------------------------------------------------- Race: Wild Orlan® (+10 def bouns that stack with Crucible of suffering and Duality of mortal presence) / Amanua (+ 20 res to stun and prone is very good, we want to kill everyone, not to kiss the groung) -------------------------------------------------------------- Background: Living Lands - Scientist (for +1 to mech mainly) -------------------------------------------------------------- Stats: MIG: 18 --> DMG, DMG, DMG !!!! CON: 10 --> honest DEX: 14 --> honest PER: 12 --> honest (in case take 2 point from cost and dex for go to 16 PER at the beginning) INT: 14 --> bigger AOE for torment reach / longer duration for swift strikes RES: 8 --> we don't have to cast much -------------------------------------------------------------- Skills: Athletics 4, Mech 10 , Lore 4, Rest to survival -------------------------------------------------------------- Abilities/Talents (a=auto, !=important, r=recommended): order is not important apart from the second one: Trascendent suffering (a) / we don't even care Torment reach (!!!) / HELL YEAH Swift strikes (!) turning wheel (!) dluality of mortal presence (!) flagellanth path (!) crucicble of suffering (!) iron wheel ® note: no stunning blows, no clarity of agony, no rooting pain ONLY BEACAUSE I HAVE NOT SPACE FOR THEM. They are actually very good, but other abilities are just better (sadly). Dragon kick, exploding palm, whatever are not doing good enough for us. Force of anguish? I can spend better my wounds. Weapon Focus SABRE ® Two Weapon Style(!) Vulnerable attack (!) Veteran's Recovery ® Heath of the storm ® gallant focus ® merciless hand (!) machinary gift ® duengon delver ® effigy resentment eder or Mahea [...] --------------------------------------------------------------- Items (* = additional echantments by me; ! = essential, r = recommended): Weapon set 1: Resolution + Sabre (max enchant possiible, add lighting lash to both) --> Double purgatory (max enchant possiible, add lighting lash to both) / Double bittercuts / Purgatory + Steadfast Weapon Set 2: whatever, maybe a ranged weapon if you play pothD and need to pull mobs from safe distance Boots: shood of faith / Viettro formal shoes Head: whatever --> garoth chorus (conservation version) --> maegfolk skull (!) Armor: Aru Barker / Blaidh golan --> Ryona plate (!) / Hunter mail (weak alternative) Neck: Cloak of Comfort / Cloak of protection / Cloak of deflection / Rygimald mantle (depends on fights) Belt: blunting belt / bountiful healing belt--> binding rope ® (binding rope is very powerful, do 2 things for us : 1) block the mobs if for some reason we need to run away (very rare) / 2) stuck on hit means -20 deflecion vs everyone we are actually fighting, so il like a +20 to accuracy for me ) Rings: Ring of Deflection / + 4 int ring / protection ring / bartender ring / .... (depends on fights) Hands: +2 mech gloves (!) / Gauntlets of Precision / Ryona vambraces (depends on fights/exploration) Consumables : white Ynefer is very cheap and gives + 3 DR, use it in every fight, drink with friends is always good --------------------------------------------------------------- Thoughts: Fact: In solo you always get plenty of wounds, so spam abilities is not a problem at all and we will still have enough for give sense to iron and turning wheel . Fact : swift strike is istant and give us +25% dmg, try to keep it alway active Fact : tha bad thing of this build is that it needs A LOT of micromanagment (spam torment reach in the right direction, keep on swift strikes). So is better for solo, you can try also in a party with th aggressive I.A. setting but it will not be the same thing With torment reach we do constantly double attack. So dexterity is not so important as it can be for others melee buids. We also don't care about the whole 0-recovery thing. So we privilege dmg and accuracy over speed. A "full" torment reach attack can do for us: 2 sabre hit , with + 25% lighting lash from enchant, + 25%lighting lash from swift strikes (both +5% for hearth of the storm), + 50% crush, + 50% fire dmg. So we are already at +150% dmg to a single target. IF WE CRIT we get another +50% from crit, + 50% from annhilation, + 30% durgan, + 30% merciless hand, + 10% dungeon delver --> more 170% dmg Sides notes: - BEST WEAPON POSSIBLE is double Purgatory (doubled with the wax item). The dmg it deals with annilation is unpaired by anything, and the lifesteal keep us alive at long as we attack. Little subotpimal is Purgatory + Resolution. Alternative can be Double bittercut with corrode lash and spirit of decay talent, the difference is that the dmg output will be a little less BUT more stable overall (you get +20% from spirit of decay versus + 50% from annilathion). Another item i'm still testing is steadfast, the + 10 might from chapion boon (read +30% dmg) + the immunity to featt can be on par with the annilathion + lifesteal of purgatory. - When rest i go always for +20/40% of healing, with the lifesteal, veteran recovery, shood od faith we are really VERY HARD to kill. Only is some place is better go for +10 ccuracy vs spirits (hi durgan battery!) - after you got the binding rope can have sense to take also apprentice sneack attack talent added photoes : #what happen in a normal fight
  3. After a lot of solo run my idea is that the best weapon is actually purgatory sabre or bittercut ( the last if you have not so High acciracy). In my experience purgatory outdamage drawn in spring in most battles ( they may be on par with low dr mobs, but with High dr sabre + annilation do much more for you than wounding) and the Life steal do wonders. In solo with the majority of class you need more def as possoble, so the best solution is go for sabre + shield. Actually at the moment i'm playing fake solo monk( i have companion only for caed nua quest), since i have unlimited full attacks with torment reach i'm going with resolution + purgatory ( double purgatory will be better, as sono i have the wax). Very good DMG and Life gain, tryed the same with double drawn in spring but the results are way inferiore. Good DMG = crits for more than 100 DMG, with no Priest buff or other things like champion boon on kill from steadfast.
  4. But also that beast is nothing compared with my new monk... I took both turning wheel and swift stikes + 25% lighting lash talent. Weapons: dual wield resolution+ purgatory, both enchanted with lighing lash. It is so strong it makes me laugh every time. Soloing with monk means you are never short of wounds, with veteran recovery, shood of faith and purgatory Life steal you are kinda immortal. I spam torment reach while swift stikes remains constantly active. So i do 80-110 DMG x2 to the First monster in the line every hit and huge DMG in all the cone behind. 3-4 shots whole Group is dead. Always. For math sake, fully optimized with 10 wound you deal : sabre High DMG + 25 fighting lash, + 25 swift strike fighting + 10 from harth of the storm ( 20% of your +50% fighting DMG ) + 50 crush DMG + 50% fire DMG from turning wheel + vulnerabile attack --> + 160% for normal attack. For crits you have to add + 50% from crit, + 50 from annilation + 30 merciless , +30 durgan --> + 160% for an overwhelming + 320% total. I took no poderous attack ( +20% DMG, -5 precision because crits are so good that i don't want to lower them). And a lot of this DMG get converted to pure crush for the cone behind the First monster while you spam torment reach. That rapes everything and everyone. You don't even have to care about the whole 0- recovery thing since you do "full attacks" all the time, more DMG do far more for you than a bunch of speed. Note: This set-up in the end do better DMG than double bittercuts + spirit of decay, at last as long as you manage to crit people with High chance. If i have to resume : double bittercuts: more reliable, you do more DMG in normal hits. Resolution + purgatory lighting enanche: more DMG overall, crits go crazy, less DMG to high deflecion mobs.
  5. I'm playing a warrior with dual wield bittercuts, with all' the talent for more DMG ( weapon specialization, vulnerabile attack, weapon master and so on + spirit of decay + merciless hand + durganize ). Works very well, i start the fight with the prone ability that deals double attack for 80+ 2x corrode damage. And after prone more crits follows :D Sabre DMG, +25 corrode lash, + 20% from spirit of decay, + 10% weapon master, + 15% weapon something+ 20% ( and -5 precisione) from talent, -5 dr from vulnerabile attack. This is +90% DMG every hit , + 200% for crits (50 crit, 30 merciless, 30 durgan). And everything in corrode/ slash so the dr of mobs in never a problem
  6. Anyway spare the Life of the virthack do something for you in the expansion or you just plain and simple lose the spear?
  7. The only thing i don't like on the devil is the 10 in agility, the rest is good enough. Anyway a great companion to have around, i like to build her swodr+shield
  8. ( disclaimer: i play solo most of the time, my opinions are oriented in solo play, where you need always to be tanky enough to survive) I love wizard over druid, because you have so much more flexibility... What really disappoint me of druid is that they lack any kind of good self buff... Wiz have alacrity of motion, llengrat displaced Image, a skill with +75 defence,citazel martial power, awesome evocated weapon... Lots of option, lot of power, lot of flexibility. Druid is like : cast storm/ insects/ aoe nuke or cast storm/ insects/ tranform and buthcer people ( but you will die anyway much faster than wiz). And a full buffed wiz with citazel lance fell much better that a fully optimized shapeshift druid, the druid maybe can do more DMG every hit, but will die really fast. And i don't want to speack about a wiz with llengrat blunt wisdom optimized for blast :D
  9. Did someone have the codes for console unlabored blade and spelltongue?
  10. I don't know, but in the pach notes they write that now you can " sneack attack " from prone and stun caused by weapon, wich i suppose was the real answer you wanted
  11. The ring should be in the abbey in the room with the weel for mahnea's quest
  12. Btw dragon shield is the new god mode for barbs? Taste for the haunt multiple times every hit sounds like a great plan!
  13. Also for you the mantle that do overwhelming whave on crit works multiple times in combat? Is a bug or intended? I'm in wm versus the languefath and actually the fight are: they paralyze me, they crit me every shot, overwhelming wave process 4-5 time and kill Th all'
  14. I don't understand how Dawn in spring is the highest DPS weapon, i thougt it was rimecutter ( have a lash and annilation and speed, Dawn in spring can not have a lash)
  15. Ok good points. I agree on everything exept that shood in faith actually don't work while you are tranformed, while Moon godlike healing does. The problem i have most with my shapeshift druid is that he really dies to quick and easy, i feel i need some kind of protection, and unlike the wizard druids self buffs/ healing are Pretty meh. Dangleman form may play a role, but is not the veil/ llengrat displaced Image/ citazel martial power
  16. I suggest Moon godlike because the shapeshift druid in itself is very glassy, you will need that healing. I tried also fire godlike but you die really to fast to abuse the flame retaliation. No head slot don't hurt you much as you " lose " all' equipment anyway while tranformed. The only real "good" equips for the build are the belt and something that gives you more int before the transformation. Anyway you made a really good choice for your build for when shapeshift expires... But where is the "restore shapeshift" sceptre? Is a must go! And Angiò gambesone that gives you daom can be a good armour too ( i hate drink potion every fight) I agree with you about the Wolf, the knock down do wonders for you also if it is only 2/rest. The second best alternative is the cat, as he has a bit of more " base " attack speed, have a built in frenzy and more important do slash DMG ( there are less enemys immune to it ) Edit: i'm also against vulnerabile attack, with your base DMG be so High, i feel that the +5 DMG are not worth -20 attack speed. Anyway maybe you have already done proper math to prove me wrong :D
  17. I was fighting Ice elemetals in wich corrode applyes always instead of slash. I have observed that the DMG is never higer of the expected One. But this evening i will try your method.
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