
Dr <3
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If you make a sturdy enough char you don't need to Split pull so much, just a bit at the beginning of the game. After, expecially if you let yourself use figurine, you just don't need it anymore, expecially with barb. With other char you just have to not be surrounded and you are fine, also if some fights will require some times. My best solo playtrough where with chanter, monk, barb and an Ice variant of the bilestomper build of boeroer. The most needed thing is a way to do aoe DMG, in fact play with warrior or pala is doable but a bit boring since every fight is during veeeeery long
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Stalwart defence is super strong from the beginning to the end of the game, if you have High str & int ( and as a barb you should have). When you combine it with +40% heal bonus from Camp or others healing item is like press "god mode" button for 20+ sec, unless you are completely surrounded. Edit: @boeroer: do your build is paying off? How is going with your dual wield, slow motion but immortal barb? I'm doing wm with mine ( dual wielding Godansthunyr + clhanidilla lance) next step is mass duganization ( or find hellwax for dubling the hammer)
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I like your approach, bit in terms of raw power i bet that a stunning weapon is far more effective than stacking accuracy penalities on enemies. I mean : if they are all stunned they can't even attack you, wich is more powerful than give them -30 accuracy. And they get -30 deflection too, so you get more crits, more dmg, more stuns. I'm not saying that your plan is not viable, for sure it is, just go for prone/ stunning weapons is better. Anyway things ar not mutually exclusive, for example i am a fan of the terrorizing shout , sine it give -20 accuracy in huge aoe for a long time, i like it in solo builds also if it is only 2/rest. So my suggestione is Godansthunyr> captain hatcet, but shouts can worth theyr slot. Just don't skip frenzy at all since is overall a very good ability, at least until you can't reach 0 recovery without it ( but at that point also the 1 lvl shout is Pretty obsolete) Edit: btw with barb you can also stack lot of dr, combined with large health pool help a lot!
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I tryed to solo chiper several time but i never liked him too much, maybe i do something wrong... usually i go for High int & per, sometimes i boost also dex, sometimes str. Double bittercuts or sword & shield. Simply i feel that the base duration ( also if int boosted) of charm is very short or at least i have to struggle to mantain always at least 1 or 2 mobs charmed. When fighting 5+ mobs i lose time charming people and end up finishing the focus while the charming effects are ending too. Too often fight resume in me casting vampiric shield folled by phantom foes and borrowed instict, ( that is basically the sum of the 2 ability of the warrior, +20acc +20 def), so i feel always like a strange variation of warrior with more DMG but less survivability and no full attacks. Soloing the ringleader too often charmed everyone ending the fight so i don't use it much. Whay is your experience with solo chiper? Whay build you utilized? Did it "feel" like a chiper or like a bad imitation of warrior/wizard/rogue? Btw in a party the experiece is totally different, charm become more powerful as the fights are shorter, reaping knives are awesome, mass debuffs more useful.
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Btw, i thought about the whole pvp hypotesis, the thing is, for how the games works , that the winner will simply be the first that disable( stun, paralyze, prone ecc) the opponent. Every class have some kind of cc, and is technically able to do enough dmg ( or chain cc) to kill the opponent before it expires. So the whole pvp thing is kind of whortless, who hit fist win thats all.
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Is just how it works, the same happens with hours of Saint rumbald or tall grass for prone ecc. If you crit the enemy have to roll a fortitude check for not become proned/stunned. But works for every crit, not 10% of crits. You can easily try yourself. And threating presence with the sick debuff (-10 fortitude) helps a bit
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You can. For example Godansthunyr or clanillah stun 100% of time *on crit* (if you pass a fortitude check). After duganization you have a 15% hit to crit conversion, and stunned enemies have -30 to deflecion, so is very likely to have a crit chance in the following attacks. With High int you have a 5 sec stun duration, that is more or less the time for 3 or 4 attack if you have 0 recovery. And this without using merciless gaze potion, spells and so on Edit: ofc a wizard with pale shade rod can do a similar job from range, but we all know how much wizard in particolar and caster in General ar stronger than "non caster" classes
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The best thing a barb can do is actually *perma* stun/prone all enemies near, thing that a wizard/druid can do too for sure, but just 1-2 per rest and not every encounter Other things barbs excels at ( expecially in solo) : - having an healing ability on par with unbending+ recovery ( with High int and str and some healing bonus you are unkillable as far stalwart defence is on) - reach 0 recovery from lvl 2 or a very low recovery also with sword e shield thks to bloodlust and frenzy - is very sturdy ( comparable to warrior and monk) thks to large health pool, healing, shouts, +2 dr ability - with heart of fury can insta-kill groups of 5+ mobs ( or severe dmg the most sturdy ones), exactly what warriors, rangers, rogue will have the worst machup - like other said at the beginning of the game clean a group of wicht or Groups of 5+ mobs is easy with barb and near impossibile with rogue if you don't use kiting, splitting ecc ( that i found very boring overall) - at High lvls dragon leap is a good tool for escape/positioning ( on par with warrior's charge imho) Of course vs bosses ( dragon mainly ) underperforms if compared with a warrior ( higher survivability), paladin ( higher defeces that make him untouchable), ranger ( confuse bow abuse) or a rogue with scrolls, i'm not sure vs a "normal melee" rogue since you have to tank all the mobs by yourself and the survivability of the rogue is not his best part. Anyway in my experience solo with barb is more fun and easy than solo with rogue,ranger, warrior or pala for example, but that is mainly dependant from my playstile than from a difference in " raw power" between the classes ( i don't like spend 2h for cleaning every encounter with pala and warrior ; i don't like to kite all day with ranger/rogue or skip fights with rogue). In the end the fact that there are soo many different opinion is just a proff that the game is overall well balanced and that personal preferences in playstile matter more than other things. @boeroer: i'm always afraid to go in a middle of a fight with 3 res and low dex because i fear the mass interrupt effect, but let me know how it works for you!
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I'm soling a barb in potd right now, max str &int, 10 to other stats. maybe max int is a bit overkill and i should have pick some points more in per, but i like anyway. Up to now i rushed act 1 for city, have fun time with march steel dagger+ sword daneys, rushed act 3 at lvl 8 for clanillah stunning + Godansthunyr ( you can steal it without kill the dragon) and retrained for change weapon focus ruffian for +4 accuracy aura. Now i will do some endless path and white march. Doing fine. Good luck for your approch with the hours of s. Rumbald, i tryed it but with my low acc was very difficult to obtain frequent crits, but i see how your plan can work. Edit: and with full plate, + 2 armor from knights talent, hard skin barbarian talent and blunting belt your dr are awesome
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I found that a dual wield barbarian with a stunning weapon on crit is wizard-like strong. If you build them in a proper way they are very fun and strong my experiece. They are also the only class that can reach 0 recovery from lvl 2 :D I soloed the game with a lot of different char, and barbarian was One of the funniest and easier, sure better than rogue, warrior or ranger. PS: boeroer is one of the kindest person you can find in a forum, take offense because of his post is surreal