Dr <3
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Everything posted by Dr <3
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Aila braccia maybe is not the best shield for defensive pourposes, but for sure have gave me the best "lolwut" moments... Reflected cleasing flame on thaos, reflected mussiles on concelhaut,... Ah good times
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Good luck for your adventure! A guy told me that he managed to do the ultimate with this build, still i do not reccomand this build if you want to go for it. Mainly because by design you have to rely a lot on potions, and the drinking mechanic was and still is very bugged. So it is a bit risky, a chanter is much safer. Nontheless being very sturdy helps a lot, so surely is doable and the build itself could forgive you minor mistakes in fights ( not like a druid or priest where if you get stunned is gg). Now that you tried the " solo drug " there is no way back to the full party...
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Only thing i hate about amplified wave is that it target only ally. It Is useless in solo run, since charmed/dominated foes are not legal targets
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Sorry maybe i have lost something, but afaik normally weapon accuracy bonus didn't enanche the accuracy of spells or abilities. Only thing that worked was 1h style for the +12 accuracy. Is something new due the 3.06 pach? Now weapon accuracy bonus from enchantment bolster accuracy of spell or abilities?
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Thks to mister raven to point out this feature. I always treated the psichic backslash as pure trash, i see i was very wrong. Do you care to share some details of your build? In particular: - why island amaua and not a costal one? Or a dwarf for the accuracy bonus? Or a wild orlan for higher def? You rate the +20 stun resistance so high? - why spellstongue? It always rated that very sub par, at least for the dps - starting stats? You took a so high const for fortitude or for have more hp? Thks
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Yes, that is why i claim that this combo could be very strong. The test i did came from an old thread about "best single dps in the game". A guy that i don't remember said that rogue was clearly the best in single target dps ( with party support). So i made that druid to explain why and how much he was wrong. The pic should still be around in the thread, i remeber clearly dmg over 350 at the expense of the poor trolls of black meadow ( they all were insta-kill with 1 shot) Boar druid, max lvl, max str, shapeshift belt, both wildstrike talent, +20% dmg -5 acc talent, scion of flame, unarmed weapon focus, rogue minor sneak attack, gallant focus. External buffs: champion boon, chanter +25% fire dmg, devotion for the faithful. --> 20 sec of pure madness
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Iirc I was testing a barbarian with Citzal Lance and it worked in the following manner:- you hit one enemy surrounded by 4 other - this was resulting in: 1 hit + 4 carnage hits + 4 blast hits And if you HoF: - this was resulting in: 5 hits + 20 carnage hits + 20 blast hits 350 per hit? Not even crit? Sorry you are right, with a crit. I managed to reach that with max str druid, most + dmg talents taken, champion boon and fire lash chant. Mc had droemel bonus talent.
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Imho: - druid as caster: no real need of talents for optimization ( maybe an elemental talent, nothing else) - druid as tank: need to pick many def talents - druid as shapeshifter dps : need to pick all the offensive talents he can ( you really want 10 but only have 8 slots) In solo the best thing is " not die", soon after comes " kill people as fast as you can" so you have to tank less. As usally it al comes at the end "is a matter of playstyle". I played him with vet rec, sword & shield, all the other were aggressive/shapeshift talents. Was a good journey. Tank/ cast storm/ cast wave or other dmg spells/ when there were 2-3 mobs left stun them and shapeshift. Caveat: never shapeshift at start of combat without cc your enemies. Since shapeshift removes all your objects, all your defences will sink by a good amount, expecially if you also use a shield ( wich i reccomand). At the start of the fight is solo you need to tank a lot of alpha strykes ( flames of devotions, arquebus shot, necrotic lance , ecc ecc) so you need all your defences at top to mitigate the fist one or two spikes of dmg. Go shapeshift asap is like paint a giant "kill me" on your face
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Since you took your time to condivided your efforts and exerience, i will try to comment your awesome post at the best of my abilities. DISCLAIMER: i used my build in a "abnormal" solo run, since i recruited some companions to do some stronghold quest. All that i will write comes from my memory, there can be some mistakes around. As a remainder, if someone else want to try this build to try the ULTIMATE achivement, remember that: 1) potion are bugged : sometime the game start the "drinking animation" but nothing is going to happen. So if you want to risk and drink a healing potion when in low endurance, you can find yourself dead before you are really able to drink it. Try to drink it when you reach half health. 2) Blood testament gloves are bugged too : you need to re-equip them after every combat or they won't work. If that sicks you, just go for Ryona gloves or Accuracy gloves or speed gloves. 3) You don't need to "upgrade" the enemies (es: go to Stalwart after lvl 9) to earn the achivement. Ok for selling everything at start, exept if you are tring to slay the whole caravan (i always do that for fun). In that case is useful to buy a weapon with reach (pike or quarterstaff) and a good armor, so you can corner yourself, let a single "paesant" hit you while you slowly kill the carvan boss, the guards, heodan and Calisca. Plate armor, animat figurine, gloves of manipulation and seraing ring are the item you really need do get ASAP. I always go to roedrick via upstair temple, speak with him, everyone is a friend now, loot the whole castle ---> more or less 3000 free gold After finishing act 1 i take a different route. I'll wait to go to Stalwart until lvl 9-11, since as you noted the Ogres are by themself a bad machup for this build :slow hard hitters, with tons of hp, so your retaliation do little against them and you lose every battle a lot of health. They won't kill you, but kill them takes too much time and effort on low levels. Usually is much safer to do some quest in town to lvl up and earn cash (march steel dagger, the svef smuggler quest, kill the thiefs in copperlane district to get a Droemel invitation, salty mast quests, brave Derrin quest, the Frontonero quest, the lighthouse quest(a bit later), ecc ecc For sure i ALWAYS go ASAP for - all the Droemel quest for the talent and the cash (3500 for selling the gem) - Grab the shadow figurine from the Valian embassy (need 9 mech) - the first crucibe knight quest for buy the "shood of faith boots" - the quest for the Sanguine Plate --> YES, you can do it even in solo. You just have to speak with Pellagina after thet Droemels kills the merchant (i forgot his name). You don't need to have her in your party. - The cemetery quests for : the Adra Beetle figurine AND the Gift of the machine talent - Go to Drydford village ASAP just for buy the girdle of mortal protection (cheap and very useful at the beggining, no fight needed, you can buy it in the Leathersmith store) Note that after that (that actually is early mid-game) you have 2/3 of the build already done. Only after that i would go for Stalwart, no need to rush for it. Ah nearly forgot: once you get in WM1 and beat the sige, do ASAP the ogre cave. If you do it WITHOUT KILL ANY OGRE INSIDE (the ogres outside doesn't count) [wich means sneak to the ice cave in the right, go down, kill the languefath, disarm a trap, kill the ice blights, go upstairs] you can have a farily peaceful discussion with the matron, and at the end you can go outside and find an ogre merchant where you can buy tempered helm and more important : fenwalkers. That item alone turns fight vs languefath in a cakewalk, no more paralyze for you at all or quite. In most fights figurine are not even needed, but i always take 2 or 3 of them in the quick slot just in case After you assembled the core of the build you can do more or less as you want. Usually i even start act 3 before go for Stalwart , for add to my equipment Aila Braccia (another antil languafeth/ range mbs tool) and Blood Testament (again no difficut combat involved) My Thoughts for "hard" fights in the next post
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When i soloed with druid my build was pretty simple: 16 str/16 con/ max int . Sword & shield. All shapeshift talents taken. Go in a fight, rentless storm, nuke / cc spells ( sunray/ overwhelming wave/ paralyze ecc) / when there are only 2-3 monsters left shapeshift and devour them. In fact i used shapeshift for save a lot of spells every fight : es killing an ogre takes 4-5 spells or 1 spiritshift, if you cc him before. Imho you don't need to pick elemental talents or other caster tools. For the rest: use figurines ( your summon sucks, now they have all time limit, so no more "immune blight abuse" like before), put yourself in a corner diring fights, use food, ecc ecc. Druid is very flexible and powerful.