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Everything posted by Parasol_Syndicate
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This is a good quest to think about in terms of endgame resolution. 2 factions are indifferent at best, and want this sort of thing to continue, for different reasons. 1 wants the islanders as a welfare state, to ensure continued labor and cooperation. 1 wants well-fed vassals with little to no internal governance. Also there are fampyrs who want to eat the islanders, I guess.
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She robbed nobody. She was defrauded by a cheater and simply obtained her goods back when it was discovered. In Vailian political world, what she did is only robbery because she didn't report him to the authorities (due to the authorities bias against her kind). In Huana society, what she did wasn't even illegal in the slightest if not for the fact that he's thee equivalent of a Kotaru. Rinco is a liar and a cheat, and was the one who instigated the fight and committed the theft. Port Maje has ceased to be a Huana village. Their Chieftain hasn't realized the political realities of this. Valians acting under Valian law (and loopholes), Huana living as they always have. This is a potental weakness, one the RDC will willingly exploit and supplant.
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The two at port Maje aren't much better. The Huana chieftain won't admit her people ever commit fault (engaging in robbery, for example) and holds the humans in open contempt. The Valian is a weak bureaucrat who's just trying to curry favor with his superiors. Rauitai has questionable methods, but gets results.
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lol, I finished her quest and her boss told me that everyone did their mission successfully and I did Tikawara after that and the leader was still very much alive. That's Correct. Their orders are not to strike until the endgame/Ukaizo begins. It's not "kill this person immediately", but "kill this person when it might matter".
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You know what I'm missing, more than better written companion attractions? More varied reactions to them. When Xoti hit on me, there's an option to let her down easy, since my overall reaction is one of pity. When Maia did, within an hour of meeting her, I accepted, since It was the romance I wanted to try, and an overall sense of "challenge accepted!" When Tekahu did, many levels and quests later. theres options to decline, decline emotionally, and accept. What's missing is an option to "keep that **** to himself, or you're taking the quick route off the boat!" The fact that mine is a male watcher is immaterial. Obsidian wrote the characters how they did, but they should give us leeway to roleplay with them. My aggressive, assertive watcher is going to deal with serenades by a vainglorious sharkman in a spirit of hostility. Or I WOULD, if I were allowed to. Instead I get a flirt option for Serafin whenever I click him by mistake. Just Super.
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My Watcher is rather terrifying. Already a Huana renegade turned mercenary, he's been forced back to the one place he wanted to leave behind forever. And since I will always pick the Stoic options, he has a bad case of glowering when people just want to talk. No Bluff, no Diplomacy, final destination. Some of you have much nicer headgear.
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Here's another request for watercolorization. Exhibit A is this unsettling Aumaua with blurry edges and some fuzzy bits. Fun fact, I got it from image searching "Aumaua". I have no idea of the actual origin, and as such I don't have any larger sizes than portrait grade. But I took him through the first game twice, and I'd like to try in Deadfire.
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The overuse of floor traps is a RPG-trope I'd love to see go the way of the Dodo. It was much worse in the Infinity Engine games, at least. Please don't get me wrong. Stuff should be trapped, and traps should be dangerous. But it's simply impractical to leave large swaths of your living space / lair/ laboratory / whatever in that state. It feels gamey, and not like a living world.
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I think it's reasonable to think that if your creators turned out to be creations, you'd see a rapid dropoff of piety. For instance, Rymrgand is supposed to be behind all entropy. Except he apparently isn't, and just advocates and benefits from same. Presumably there was a moon, and oceans before Ondra, too. I guess that gods still show mastery over their dominions, but they aren't actually joined with them. And for some people, that could be a tough sell.
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A few. The Animancy hearings, and riots were a good, memorable scene. (clearly inspired by a better one from an earlier game, but meh) The investigation pace of The Final Act was very nice, providing just enough thead to get you really unsettled. The frequent pace of combat was a big issue for me. I wish POE utilized empty space more effectively.
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Does Iovara really want to save people, though? Or does she want them to live their lives for themselves? If a major war was undertaken under the name of Larry, haberdasher of new Heomar, wouldn't that be alright, as long as Larry existed and actually wanted said war? The dialogue isn't expansive enough (or my memory is too poor) to know if Iovara wants to discover the true gods that presumably exist, or merely secular rule across the kingdoms. I imagine she'd support animancy, which will probably save SOME people- at the expense of others.
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Within the first few quests, there's the mass deaths of innocents, murder in revenge, and the abuse of power to execute most of a town. There's also a conversation with someone who's no longer alive. And that's not the last time it happens. Obviously, context applies to most of this, but I'm treading lightly to avoid spoilers. You definitely don't have to initiate any of these events, but it's going on, and you'll probably need to react to them.
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Did you kill Harmke?
Parasol_Syndicate replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The Utilitarian judgement, as usual, seems to be sorely lacking. Doesn't matter if he's a murderer or not- Stalwart (your employers) is a dying town. It depends on men like that for lumber, labor, and warmth. In the longer run, it's going to depend on them for children. Killing one guy is maybe justifiable. Killing five or six? No Bueno.