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vril

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Everything posted by vril

  1. The only thing worrying about this is, D:OS, if I recall correctly was the top seller on Steam for about a month, and stayed on the top 10 a lot longer. Even for pre-orders, PoEt has not hit the top 10 yet.
  2. I certainly feel like it has improved quite a bit since that initial backer beta, even as a developer myself, interesting what 6 months will do to a game. I think my main issue with the game from the start and going forward is that I feel that combat is more difficult than Infinity engine because there is more micromanagement required. Back in the Infinity engine games, the classes that needed micromanagement were any spell casting class. Now with PoEt, all classes have abilities in some way, where in Infinity, you just told your Fighter to attack a certain enemy, in PoEt you tell them to attack a certain enemy AND need to use their abilities, compound that with up to 6 members of a party and real time, it is a bit daunting. I still think a turn based combat system would have worked better if they're going down this route. But I suppose that was not the mandate, real time with pause was and turn based was not, no one it seems was clamoring for a Temple of Elemental Evil inspired games except for few, which included myself.
  3. Thanks for the advice but I knew the expectation at the start of this. Giveaways always bring out the unsavory. I would expect as much with the steam forums, they can be pretty bad. I would think the official game forums are slightly better but who knows, I am at least gaining something too here. I have half a dozen copies, several already went to people I know will play the game. With that said, Wasteland 2 was pretty buggy at release which turned off many, I didn't play past a couple hours until patch 1.3 or 1.4.
  4. Link was in the video posted above but here is a direct link: https://www.youtube.com/channel/UCqzI9kXWjMYTSjT0rdsx-bw
  5. Hey guys, I was a gold level backer and I have some extra copies of the game I've decided I'd give away two copies of Pillars of Eternity to subscribers of my YouTube channel so thought some here might be interested. To Enter: 1) Subscribe to my channel before March 27th @ 12pm Eastern US 2) Comment (on the YouTube video) what your favorite video on this channel is. 3) On March 27th, 2x entries will be randomly picked and will be informed via YouTube message. https://www.youtube.com/watch?v=aQrAPrJqdrw Thanks
  6. Ah, doh! I didn't see that in the tooltip but makes sense if it is true. Good to know. Maybe the tooltip should say something about that if it doesn't?
  7. My BB Priest has 7 Health and 7 Endurance, combat has just ended but the Endurance will not go up. is this a bug or is this working as intended? I thought maybe that Health being so slow passed some threshold where for auto-healing Endurance post combat. I am also unable to heal Endurance via a Restore Endurance spell. If I camp, the Health and Endurance will restore to their maximum numbers. I've attached my save. 435 bb priest endurance stuck.zip
  8. Just reproduced this too. Cannot attack the beetle but it can attack my party, wiped.
  9. Went with #2, it's a waste for Obsidian to have to pay for postage twice.
  10. This was brought up by a lot of viewers during JE's stream. The last update there was discussion by a developer talking about normalizing the sounds and whether or not that would be in the stream, I wonder if it didn't make it because those crickets were really loud.
  11. I agree that none of them are perfect, but I actually disagree about the fade looking bad. I feel like the fade makes it less visually disturbing than having character model instantly appear.
  12. I think I prefer the way PoE does it to the Infinity engine games.
  13. I am seeing the same thing in build 333. Here is my dxdiag. DxDiag.txt
  14. I suspect the reason they'd become weekly is that right now they're taking large swipes at bugs and some of them are very large and take weeks to figure out. They're probably hoping at some point the bug list will begin to get smaller and less critical, thus the ability to release mini-patches weekly.
  15. Apparently it is the first slot character that stats determine conversation options. A little odd as you say, you can select any of your party members and have them be the one that starts dialog with the NPC. Additionally, a little oddity with that system is, the main character should be built for conversations in this case so you would probably take 'Lore' skill on your main PC but a skill like mechanics, you can delegate to one of your companions because you use them to lockpick or find traps.
  16. Agree with this, sure they seem to difficult at first because we are coming into a new game with a 5th level party with a a couple dozen unique skills we don't know. Once you take time to look over each classes skills and also understand the combat pace -- the battles move to the easy side.
  17. Be thankful some parts are not to scale.
  18. It is certainly on the right track, the attribute system even with its problems is still better than AD&D.
  19. Current attribute system actually really works for role-playing in and outside of combat. Especially outside of combat. What's gimping the system is Perception and Resolve. Hopefully that will change soon I have an idea to solve it. After watching your videos over the last couple weeks and thinking about it myself, I think you are correct regarding Perception and Resolve. I think the current attribute system is an improvement upon D&D though which I never liked because there were truly dump stats that did absolutely nothing for certain classes, ie: Charisma.
  20. I think what Gfted might be talking about is, saves are categorized by your character name. So I named my characters like Priest - Normal puts them in a different category to Cipher - Easy. I have no doubt we'll have named saves at some point but probably not a big priority.
  21. I set it as 0.5 2. Doesn't look bad, specially because I zoom in to look at the characters. Nice option. Agreed, it looks better than I thought it would.
  22. The part about it being cumbersome I feel has been improved upon. It's still not there, the reactivatity of the interface still does not tell you what is going on during combat so that is a definite barrier to entry and increases difficulty for first-time players.
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