Everything posted by aweigh0101
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Help with Game Mechanics
This post is a fantastic example of how obtuse PoE mechanics are to understand.
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Attribute Changes in Deadfire
aweigh0101 replied to Artaios's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)INT = universal dump stat.
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Quick Bind Skills
aweigh0101 replied to Elizer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You should not want to play without pausing, that makes it too close to not being an RPG!!!!!!!
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BOW - did the rules re: perma-death change here? (spoilers?)
aweigh0101 replied to wanderon's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Just use console to review/respawn NPCs, and/or respec them if necessary.
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[Mod] Rogue Tweaks and Subclasses
aweigh0101 replied to Armakoir's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Swiftblade concept sounds REALLY good. It always annoyed me that PoE rogues need to be stealthed to rogue-out.
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Mod Request: Any Way to Fix Assassin Full Attacks from Stealth?
aweigh0101 replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)What about giving a few light weapons, such as daggers and rapiers, the ability to do a modified Backstab effect when used under certain conditions (like for ex. when used during invisibility). That would be good enticement for supporting the classical interpretation of dual-wielding with a lighter off-hand weapon.
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Mod Request: Any Way to Fix Assassin Full Attacks from Stealth?
aweigh0101 replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)AFAIK i don't there's currently any way to affect how stealth attacking / backstab works with full attacks... this has been a complaint since the beta I believe. of course i'm hardly that knowledgeable about this and i haven't kept up with the updates to the modding parameters they've added either, but my suspicion is that if someone hasn't made a mod about this yet it's because they can't. as for poison scaling that is definitely possible i believe since there are mods on the nexus which alter the way items and scrolls scale, and there is also another mod that makes some wizard spells, specifically the ones that cause ailments, to continue scaling with power level. sorry i couldn't be more help, but this is also a thing that interests me since assassin is my favorite class.
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[Announcement] PoE2 Deadfire Tweaks
aweigh0101 replied to Kohwalter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)gawdlike changes
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[Announce] TT1 Unique Items
hey, if you figure out how to make bashing shields, it would be pretty neat to add a very miniscule bashing property to a few swords/weapons: basically a pommel strike, so to speak. would be cool if then that weapon also has some enchantments that makes the bashing property proc something else. (this also would be cool on the bash shields). alternatively, you could make/modify one of the weapon modals to make the weapon modal apply a bashing function when active! you could add the modal to weapons and also to the shields, appropriately Sawyer-ized of course. EDIT: just had a thought: ever considered making naked fist "weapons"? it kind of sucks not being able to have appropriate fist-type weapons for Monks. should be possible to appropriate the standard unarmed fists and clone it as "weapons", with different stats and ****. For aesthetic reasons then also mod in some brass knuckles or equivalent (like fanged claws) on the icons.
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[Need Help] Create Scaling Bomb Throwing Procs on Attack
aweigh0101 replied to zilbest's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)This is really cool! This could be used for making "explosive rounds" and "explosive arrows", for guns and bows respectively.
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[Announce] TT1 Unique Items
just dropping by to say good **** mang
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Final call
aweigh0101 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Why are all modders so crazy?
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Visual Effects
aweigh0101 replied to mammasaura 's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Removing/simplifying spell and attack FX would go a long way toward making the game easier to follow during combat.
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[Annuonce] The Red Hand + friends
aweigh0101 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I legit can't understand anything peardox posts. Is English your first language? Also you never answered whether the items were your unique design or not.
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[Mod] No Friendly Fire
aweigh0101 replied to SiliconMage's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Would be nice if one could tune the amount of DMG dealt to 'friendlies' and reduce that by 50-75%, that way one can continue playing as-intended while minimizing the annoyance.
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All the functions listed
aweigh0101 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)we live in a documentation
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"Spiritual Successor" - Modding Tool - Released!
aweigh0101 replied to Gairnulf's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Although that would indeed be handy, you can already do that kind of thing using offline software like Notepad++ or Ultra Notepad or just your random basic Hex Editor app. I haven't checked (i.e. I don't know) but I THINK that online JSON editor that was recommended in one of the threads here had a Compare feature.
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Changing the amount of ability points per level?
aweigh0101 replied to preaCor's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Check in the globals.gamedatabundle file, or actually go check in the Characters.gamedatabundle file and control + F each class name, I think I remember seeing the entries for each class with per-level values for things in one of those two files.
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Huge (for me) QOL change I've wanted since POE1. Shift+hotkey
I wholeheartedly agree.
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Mod Request: Revert Items/Skills Back to 1.02 Versions/Making Softer Nerfs?
aweigh0101 replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)stfu
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Longer reach for all weapons?
Yes it's completely doable, but you'll have to go through each and every single weapon and enemy attack (sometimes multiple entries per enemy) and change the "Distance" value. You can do this by modifying attacks.gamedatabundle.
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Affliction/Inspiration effects
aweigh0101 replied to Lamppost in Winter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Alright now someone be a real MVP and edit the stringtable text in tooltips for all Inspirations and have them say the actual value, so you don't have to click a 2nd time. ^_^
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[How To] Work with Stringtables
aweigh0101 replied to Xaratas's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Found it.
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[How To] Work with Stringtables
aweigh0101 replied to Xaratas's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Where would you suggest I look for the text that pops up when you're in SLOW MODE or FAST MODE, the one that literally says "Game is in Slow Mode [F]" etc. I'd really like to delete (or replace with blank file) that text but can't find it. Lovely post btw! Very well formatted.
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Brisk Recitation Question
Seems like they should've made BR something to take on Level Up instead of sticking it on a sub.