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Everything posted by the_dog_days
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Nobody is and yet people have been praising it for the last three years.
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That's definitely what they implied.
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. . . that was a 30 second CGI trailer. I imagine its a long ways off, too.
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Online survival game, not MMO.
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Fallout 76 online only.
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I was hoping for a Dragon's Dogma 2 from Capcom.
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Funny Posts - New and Improved with Same Great Taste
the_dog_days replied to Amentep's topic in Way Off-Topic
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You have my attention.
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Pretty sure when they do another Witcher game you'll get to create a character. It doesn't make much sense from a story telling standpoint to make the player character the most powerful person in the lore from the start (not to mention that they gave her an ending in W3 and a sequel would ruin it).
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RANDOM VIDEO GAME NEWS - VISUAL NOVELS ALLOWED
the_dog_days replied to Blarghagh's topic in Computer and Console
^ Harebrained Schemes (Shadowrun and Battletech). -
Spiritual New Vegas Sequel Set in Fargo's Wasteland
the_dog_days replied to Vargr's topic in Obsidian General
They've purposely tried to deny any connection (literal or spiritual) to Fallout. The 'Fallout-likeness' is fan wishful thinking. -
But story time.
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O_O https://store.steampowered.com/app/230410/Warframe/
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RANDOM VIDEO GAME NEWS - VISUAL NOVELS ALLOWED
the_dog_days replied to Blarghagh's topic in Computer and Console
I had a lot of the same problems, they just didn't bother me as much. -
You can play Kotor on PC but you have to go into the config file and turn off the movies, so most of the fancier cut scenes don't play.
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Just so you know, I'm taking notes for my real world cult.
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No clue how you managed that man. There is literally more content in Deadfire, it isn't a debate. There is more dialog, more maps, more bounties, more factions with more quests per faction, more everything except meaningless trash fights and main quest. My first pillars run was about 45 hours and I did everything except re visit undead Raedric, which takes maybe 30 minutes. My first Deadfire run where I did everything? 80. Are you like reading every book in the game and skipping the books that are repeats from Eternity or something? Someone actually looked up the numbers and there are 30+ more quests in POE (vanilla) than Deadfire. There are more bounties, but I completed most of those before ever getting the quests. The main quest is way shorter. While there might be more written words, due to the way the game is structured you don't see as large a percentage of the total words written in Deadfire compared to POE. Add in that I let the AI do all the combat, and its kinda a wonder that Deadfire lasted me as long as it did (I did a lot of pointless sailing around the map to uncover all the fog of war). Also, I didn't read every book in either game. Most of the quests in Eternity 1 were also trash quests you could complete easily. Like the merchant at Defiance Bay's broken bridge. That quest takes a whole 3-5 minutes and doesn't even require leaving the one map. Oh boy. After this, I'm ducking out of this thread for good. If not requiring leaving the map is the distinction of a trash quest, Deadfire is filled with trash quests. Also, the bounties (which almost if not more than 50% of the Deadfire quests) lack even that much depth. I'm not saying Deadfire is bad (heck, I played it straight through twice in a couple of weeks), but (to address the topic of the thread) it is in no way larger than vanilla POE (which, depending on your perspective, can either be a good or bad thing).
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No clue how you managed that man. There is literally more content in Deadfire, it isn't a debate. There is more dialog, more maps, more bounties, more factions with more quests per faction, more everything except meaningless trash fights and main quest. My first pillars run was about 45 hours and I did everything except re visit undead Raedric, which takes maybe 30 minutes. My first Deadfire run where I did everything? 80. Are you like reading every book in the game and skipping the books that are repeats from Eternity or something? Someone actually looked up the numbers and there are 30+ more quests in POE (vanilla) than Deadfire. There are more bounties, but I completed most of those before ever getting the quests. The main quest is way shorter. While there might be more written words, due to the way the game is structured you don't see as large a percentage of the total words written in Deadfire compared to POE. Add in that I let the AI do all the combat, and its kinda a wonder that Deadfire lasted me as long as it did (I did a lot of pointless sailing around the map to uncover all the fog of war). Also, I didn't read every book in either game.
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My first Deadfire run was 58 hours. This was after I did every quest, grabbed all companions and sidekicks, beat every optional boss, did a romance (for science), and playing on PotD. My first POE run was 90 hours when I didn't finish the Endless Paths, had several quests I didn't wrap up, chose not to take two companions, and played on Normal. Part of this difference is in the number of fights, part of it is the difficulty isn't balanced yet, but mostly its because the Deadfire is a bit shorter than POE without the expansion.
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The cast of characters for tWoT increased with each new book, thus it slowed down over time. The same has happened with A Song of Fire and Ice. Dave Farland likes to tell the story about going to Dragon Con in the early 2000's in consecutive years where he would dine with Robert Jordan's publisher (because at the time Dragon Con had a fraction of its current yearly attendance) and each year the publisher would get a call in the middle of lunch or dinner (Dave said they were having all three meals together because nothing else was going on) confirming that Robert Jordan just signed a contract to extend the series. Both extensions were for three more books. How can a story go from being 3-6 books to 14? Adding more POV characters has a ballooning affect.