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Boeroer

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Everything posted by Boeroer

  1. Did you guys know that you can pile up 13 Fireballs per rest as a wizard (without scrolls and Necklace of Fireballs)? 4(normal spell count)+1(Ring of Wizardry for lvl 1&3)+3(Flames of Rhi-Whatnot sabre)+3(Tiddletwat's Staff)+1(Curoc's Brand)+1(bonus spell talent). Plus another per encounter use if you choose Spell Mastery for Fireball. So you could cast 14 fireballs in one encounter if things really get messy. Sure they'll nerf this so that it will cost 10000 focus per use or something like that... Any other class could still have 7 uses per rest. Have to look for a substitute for cipher powers since my ciphers can't use their powers above lvl 4 any more. Because... you know... they cost 30000 focus now. Are there more items that give you fireballs/rest?
  2. They just destroyed the cipher. Seals don't get a bonus from mechanics. At least not in 2.03.
  3. If you reach Hearthsong you can buy the quarterstaff that has 3 Fireballs per rest. Nice addon! Totally forgot about that. Somebody reminded me today - also forgot who that was. Who was it? Guys? It was a thread about barbs or not? Wha'ever - thanks for reminding me.
  4. For me, the best melee dps chanter build was that of a full tank with dumped DEX, high MIG, PER, INT and normal RES. Take all talents that raise defenses and Weapon & Shield. Use a Ring of Overseeing and the Voice of the Mountaintop for a very huge AoE. In the beginning use all the cone-shaped damage invocations for damage, the endurance draining and another lvl 1 chant. Later switch to The Dragon Slashed and take Scion of Flame. Your dps will be great then - as your tankyness. Six of those are really devastating. I posted a build the other day: The Drake's Ambassador I can't say if this is still viable in 3.0 - but I think so.
  5. But I will. Your DPS will rise if you are able to hit 6 foes instead of three. More than hitting 15% faster. I just did a little test with a spear wielding barb and did the Nalrend bounty in Elmshore with 20 INT - and then with 10. Most of the time I will hit three or four more ogres with higher INT. Your AoE only needs to scratch them. There is a break-even-point around 20 INT that lets you reach way more foes. A reach weapon makes this even better.
  6. I never played a fighter before this one - so I didn't feel anything they did to them. I still don't understand it. There was no need and there is no need for a fighter nerf. They nerf classes that are not overpowered at all. They buffed some classes that needed it (paladin, ranger) some while ago, which was good - but now these are way more powerful than the classes they recently nerfed. And they buffed paladin and ranger again! I mean stunning shots for melee rangers - wow. Not that I complain about that - I just don't know if they have a stoned turtle sitting at the balance-desk or what?
  7. Seriously - that's way too much. Nobody complained that ciphers are too strong or something like that. I mean nobody whom we should take serious. brindle88 with his "Amplified Wave is god mode lol" is gone - so we can all agree that this WAS a balanced class. If you listen to brindle88 you also have to nerf rogues. Lets nerf Sneak Attack so that is does -50% damage instead of +50% and you have to cause an affliction in order to avoid that... Sounds stupid? Well so does 10 focus * cipher power level... And I'm not even a big cipher fan and normally don't rant - but this time I could make an exception. Really I just can't stop... 70 focus? I think I'll get a stroke. No wait - that will cost me too much focus...
  8. Why do they always have to make one class the worst with overambitioned nerfs? Small steps would be better than this two big steps forward and one back. "Let's nerf Constant Recovery and Ancient Memory so that is has a limited duration (nobody called for this, but still... I'm bored) - ok now it's total crap - let's buff it again and double the endurance gain. But to make it really awkward, lets nerf the duration again - yikes! we totally messed this up! High five! Wait! Let's also nerf that to high four!"
  9. As always... I mean - it already got nerfed from infinite to 90 secs before.
  10. I did some tests now and it seems that Constant Recovery does not scale with level. It's 6 points per tick now instead of 3 and only lasts 45 secs. Rapid Recovery however does scale with level. At lvl 14 my Engineer with 17 MIG gets 5.3 endurance per tick. So at lvl 14 the effect is doubled (used to be 1/tick, now 2/tick at lvl 1). The cloak is not affected. It's still +2 per tick (but with halfed duration). It all still stacks. Now the Engineer regains 15 endurance per tick instead of 9 or 10. This is not bad - but in absolute numbers it's worse than before: Old version: 9 end per tick for 90 sec means 270 end New Version: 15 end per tick for 45 sec means 225 end I still think it's better because as a tank you most deperately need healing when there are lots of enemies poking at you - not so much at the end of a fight. And sometimes 9 per tick is not enough.
  11. With the Beldam it might be not too bad because at some point the focus generation was so fast that I couldn't cast fast enough to get rid of it. But all the poor bow using ciphers out there. By the way: another hidden cipher nerf is the fact that Carow Golan now does +20% focus instead of +4. Bye bye Blunderbuss. Backlash Beldam works without it if you compensate with potion of flame shield.
  12. But you have Constant Recovery from the start. Or were you just talking about Rapid Recovery? Whatever - it's a nice thing that it all stacks. Also with chanter's Ancient Memory & Beloved Spirits. That also got a buff by the way. Got doubled and also scales now. Duration halfed.
  13. I also lost an arquebus again some days ago from my 2. weapon slot.
  14. Monk and Turning Wheel not triggering - it's a story full of mysteries.
  15. I wouldn't say the best stat-wise helms look like crap - but they don't fit the rest of my armor most times.
  16. Yessir - so does a Trollhide Belt and similar items. Well, it used to... didn't check that with the new patch. Like my build explained you can stack all that stuff in order to reach impressive recovery. Would be really stupid otherwise because only fighters can wear that cloak.
  17. Right. If there are only question marks (or nothing at all) it means that you don't know that enemy and have no idea what his defenses are. Then, if you fought against some of them, you will get numbers showing up. However - if you meet variants of this type of enemies (like Skuldr Whelp->Sulkdr->Skuldr King... or Lagufaeth->Lagufaeth Redfin->Lagufaeth Broodmother) there will be question marks again because you don't know if this new type of enemy has the same defenses than the other ones that looked similar. If you fought several of them all information will unlock and the defenses will be shown without any doubts or questions. You also get XP for unlocking that info.
  18. Hi! Defenses: Deflection (shield icon), Fortitude (strong guy), Reflex (winged foot), Will (head/brain) Damage reduction against: pierce (spear icon), crush (hammer), slash (sabre), burn (flame), freeze (snowflake), corrode (drops), lightning (flash). I think that's it.
  19. Choose to siphon knowledge from Maerwald. Then Endless Patchs of Od Nua on level... can't remember... deep down below (for the other readers).
  20. You can't be serious about the cipher nerf. I mean it - you just can't.
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