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Boeroer

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Everything posted by Boeroer

  1. All good except the Mind Blades. But it depends. When the -10% are calculated with the previous jump = 100% then it's OK. If it's -10% of the base damage then the last jump will get -50% and that's bad because you always have to overcome DR. So variant 1 (base damage 100): 100 -> 90 -> 81 -> 73 -> 66 -> 59 Variant 2: 100 -> 90 -> 80 -> 70 -> 60 -> 50 Well, not that much of a difference. At least less than I thought.
  2. Would also be great in combination with Ectopsychic Echo.
  3. Don't know about Marking and Coordinating because I never tested it with a barb. If you wear the Girdle of Mortal Protection you receive 27% less damage. Hit = 100, crit = 150. 150 * 0,73 = 109,5. Not less, but nearly the same as a hit. You would need -33,3...% to hit 100.
  4. I love that spellcheck hates you. So much fun! The belt sounds nice. For a backrow squishy it's the perfect item. But it may also be nice for a tank who gets beaten a lot. When all attackers are stuck cast a reflex-based spell.
  5. Eh? Since when is there an "Invocation delay" in your chants when you cast invocations? You will stop chanting after an invocation. Is that new in 3.0 beta? How annoying!
  6. For Vessels you can always use St. Ydwen's Redeemer. There's nothing better when it comes to destroying vessels. Or let's call it "San Ydwen's Redentor "
  7. Right. Only exception is the Wildstrike Belt that boosts your Wildstrike Damage a bit. Everything that is directly tied to your character will influence you Spiritshift Form. Stats, Talents & Abilities (like Vulnerable and Savage Attack for example - as long as not tied to special item usage like weapon & shield style and so on), active consumables, resting bonuses and so on. However, Novice's Suffering is not working with Spiritshift Form's unarmed attack - but that's also mentioned in the explanation of that talent ingame.
  8. Oh please stop! Er... or go on - my pants are ruined anyway... And the mariachi will have a chant that's called "Come, Sweet Winds of Garlic Breath"?
  9. Ach come on - you can never please them all.
  10. The chanters still have the phrase counter in 3.0 beta.
  11. Sounds more suitable for a wizard: needs to consume beans in order to cast Malignant Cloud...
  12. Please somebody tell me that sombreros are coming with WMII!
  13. 3 INT cipher might work. There are other powers that don't rely on INT. Mind Blades for example or Amplified Thrust. Also Mind Lance and Detonate.
  14. console command: unlockallmaps.
  15. Sure (handed Ila). Looks solid. If you give Aloth the Golden Gaze there will be a good synergy between his Expose Vulnerabilities (-5 DR) and Pallegina's Missiles/Shots.
  16. That's an easy bet - it's either me or AndreaColombo.
  17. Don't know how Persistence performs with low INT. I used it with a rogue who had max MIG and INT and Deep Wounds. That lead to a long DoT period per hit so that you could shoot one target after the other and watch them all die slowly. With low INT you will have to stick to your target because the DoT will wear off quickly. If you score a lot of crits I would use Resolution & Purgatory in one slot and Bittercut and Bleak Fang in the second. If you meet slash resistant foes or ones that have weak DR against corrode switch to Bittercut and Bleak Fang, else use Resolution and Purgatory. The dual Annihilation setup is just awesome if you crit a lot. It's damage*2 every time you crit.
  18. 1a) Yes 1b) No 2a) kind of. If the target gets damaged by 10 points this would add 3 points on top. 2b) It should 2c) no idea It used to do nothing - maybe that changed with the latest patches 3a) It applies every time an enemy receives damage - be it 1 point or 100. Each time damage is applied CW will add 5 on top. DoT effects are especially great for that or Wall of Flame, beams, multi projectile attacks like Blunderbuss or Missiles and so on, very fast attacks and so on. Everything that causes a lot of hits in a short time. It's one of the best spells in the game. 3b)normally a tick is 3 sec - so it should be the later. But the numbers over the heads of the enemies that show you the damage (it's not in the combat log) are always higher. Don't know what happens, but it works really well. It seems like there's just a flat +5 damage bonus every time it triggers - but I don't know fopr sure. 3c)that we can't say for sure since we can't see it in the log. 3d) it looks like it - otherwise it wouldn't be so powerful 3e) Ha! That's a good idea. Somebody in this forum already tried that but if I remember correctly it didn't work - have a look at the thread "Nice item-ability-combinations". I think it was in there. 3f) It should. I would say yes but didn't test that myself. 4a) Yes! It lowers all DR directly by 5. That applies to everything. It stacks with Sundering Blow and other DR reducing stuff (chanter invocation, stormcaller) and DR bypass-talents and abilities like Penetrating Shot, Vulnerable Attack, weapons' and spells' inherent armor penetration, rending and Ryona's Vembraces. That's why I love the Golden Gaze so much (on a wizard with Blast or a ranger with Driving Flight). 5a) Sadly not. Same with all other beams. Would be too powerful (or even more powerful) I guess.
  19. In my game only Outlander's Frenzy says 1/rest. All other cross class talents (that are not passive) changed to 1/encounter with the 3.0 beta patch.

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